Game Wish 90: Upgrades

Game WISH 90 is about System Updates

What do you think about system updates (Paranoia XP, Amber 2.0, DnD 3.0/3.5) and conversions (d20 Silver Age Sentinels, GURPS Traveller)? What about world/setting updates that result in system reboots (the end of the Age of Darkness)? Do you buy them, run them, or use them for resources? Why or why not?

As ever, it depends on the update. I’m very much looking forward to the fourth edition of GURPS; the third edition is now sixteen years old, and the system is in danger of collapsing from the weight of accumulated cruft of additional rules from the literally hundreds of supplements SJG have published over those sixteen years. The new edition should cut through this accretion of rules to give us a new streamlined ruleset that will hopefully last another sixteen years.

On the other hand, I’m sure D&D version three-and-a-half is no more than cynical money making exercise. Was 3.0 really that broken to need a new edition that soon? Not that I’m going to buy it; I don’t play enough d20 in any form to justify purchasing. And I wonder if the upcoming sixth edition of Call of Cthulhu will have enough changes to justify my buying it.

Heroquest is an interesting one. It’s really the second edition of Hero Wars, which in turn was the new game system for Glorantha, the world for RuneQuest. Hero Wars suffered from appalling layout and editing problems, bad enough to all but cripple the game, and has to rank as one of the most disappointing releases I’ve ever bought. Heroquest has kept the same core game engine, but they’re totally rewritten the rules, so that the result now makes enough sense to be able to play the thing. The rule system bears little or no resemblance to Runequest at all, which is likely to be a turn off for many old school RQ players; it’s a much simpler and more freeform game, Dramatist rather than Simulationist.

Conversions, again depend on the system. Traveller has gone though a great many systems, some of them good, some awful (remember T4? Ick!) GURPS Traveller works at least as well as classic Traveller or Traveller: New Era. I haven’t seen the d20 version, so I can’t comment. On the other hand, d20 Cthulhu brings out the garlic and crucifixes. And as for Deadlands, any conversion has to be better than that the awful, awful original system.

Setting reboots: Who remembers Traveller: The New Era with it’s Virus? This is a textbook example of How Not To Do It. A pity in some ways, the post-holocaust Virus background was actually an interesting setting with a lot of possibility for adventure; it’s just that most fans didn’t like the way they had to blow up the Third Imperium to do it. Who can blame GURPS Traveller for setting that game in an alternate universe where the Third Imperium never fell?

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No way to run a railway

Today’s essential reading from The Guardian. It reveals the full horror story behind the West Coast Modernisation, starring everyone from the Adam Smith Institute to Halliburton. Nobody comes out of this story with any credit, least of all the Tory government that privatised the railways, and the Labour government that failed to tackle the problem.

As for how this affects me personally, the five month blockade from Cheadle Hulme to Crewe doubles the length of my daily commute, adding an hour to my day. Over five months it’s 100 hours of my life I won’t get back.

(Link from Transport Blog)

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On Magazines

Electric Nose reminds us that the Model Railroader’s Layout Planning issue is out, and tells us why he thinks Model Railway magazines in the US are so much better than those over here in Britain.

Despite zero interest in American outline modelling, I always find MR’s annual “Model Railroad Planning” issue inspirational reading; many of the ideas are just as applicable to models set in Britain or continental Europe, and the standard of presentation and writing does make British magazines look amateurish by comparison.

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London Festival of Model Railways

Another weekend, another train show!

This weekend it was the London Festival of Model Railways at Alexandra Palace.

It’s organised by the publishers of “British Railway Modelling” and “Traction” in association with the Model Railway Club, who formerly organised the Easter shows at Westminster Central Hall I used to attend back in the 70s and 80s. Like Doncaster there are rather too many traders, but thanks to the MRC’s involvement the layouts were of the highest quality.

Unlike some 4mm-centric shows, there was plenty of N gauge, and a fair amount of non-British prototypes

British N was represented by the superlative “Acton Main Line”, which has been on the exhibition circuit for several years now; a very accurate and highly detailed model of the first station on the four-track main line out of Paddington with it’s associated stone terminal and sorting sidings; set in 1989 it’s definitely a historical model now with a large number of locomotive hauled passenger trains and first generation DMUs. There was also “Sea Wall”, a 1960s transition area model of the famous sea wall section of the West of England main line between Dawlish and Teighnmouth, with no less than four tunnels through the distinctive red cliffs. The layout had no station, no pointwork, and only a single building on the cliff top. Just like the prototype. The whole area is instantly recognisable to anyone familiar with the area, even though the Castles and Britannias were rather before my time.

Representing prototypes from across the channel we had Zertrummelt, set in Germany in 1945 under allied occupation. It represents a bombed out town where the RAF had done their worst, but the military engineers have managed to get the trains running again through the shattered station, using whatever German trains had survived supplemented by rolling stock bought in by the allies. It gives the builder the opportunity to run German, British and American rolling stock side-by-side on the same layout. Then there was the French Givry-Vignoux, set on the diesel-operated Paris-Basel line. I’d seen this a couple of years ago at the Maidenhead show in it’s earlier form as an end-to-end with fiddle yards at each end; now it’s reconfigured as a continuous run with a fiddle yard behind the scenic boards. Finally there was the tiny Swiss layout Understadt, built on a plywood door just 6’6″ by 2’6″.

The exhibition is also a place for manufacturers to showcase new products. Bachmann had pre-production samples of the “Western” in maroon, and in “Chromatic Blue”. I’m not sure how popular a short-lived one-off livery is going to be, but I’m more tempted by that than the horrid maroon 50 they did a couple of years back, which is still cluttering up dealers’ shelves. There was also a First Great Western “Flying Fag Packet” MkII. I’d wondered whether it’s actually possible to reproduce this complex livery in a small scale, and the model was something of a compromise, but Colin Albright of Bachmann told me this was a first attempt, and they hope to do better.

I also had a long chat with Ben Ando of ATM, who are making a new range of high-quality ready-to-run models of modern freight wagons. First model, already on sale, is a five-unit articulated car carrier; under development are two types of container wagon. I’ve very interested in their next project, which will be a “Silver Bullet” china clay slurry tanker. I’d like a block rake of these to model the famous Burngullow to Irvine train behind a pair of 37s; I wonder how many I’ll be able to afford!

One good thing about the British show circuit is the way you meet up with old friends on a regular basis, such as members of my old club from before I moved to Manchester. Gives me the chance to chat (or simply annoy) people like Alan Monk, Steve Grantham, Stu, and Roechard Wibb. I won’t say who it was that speculated as to why Electric Nose has been totally silent over the new Bachmann 20 which is shaped rather like a class 20!

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Pendolino: Worse than Voyager

There is something worse than the dreaded Virgin Voyagers. It’s called the Virgin Pendolino

The railway press has been gushing praise about this train; I don’t know if Virgin have been plying them with so many free drinks that they’ve been ignoring the train’s obvious flaws, or whether they’re taking the Railway Modeller line; it looks OK at normal view distances (i.e. not from inside), and will improve with running-in.

On Friday night I travelled on one of these horrors for the first time. All I can say is that Pendowobbles are to Voyagers what the Voyagers are to the good old Mk3s. Clearly nobody from Modern Railways or Rail has travelled in the Standard class portion of one of these things on a busy Friday night.

The interior resembles the inside of a plane, and not in a good way. The combination of high seat backs and the ridiculously small windows makes them very claustrophobic indeed. A significant percentage of the seats have no external view at all; imagine facing a blank window pillar all the way from London to Glasgow. And if you are lucky enough to get a seat by a window, you find the lower sill of the window digs into your arm. And finally, just like the Voyagers, there’s a serious lack of luggage space.

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Game Wish 89: All Good Things Must Come To An End

Game WISH will be coming to an end after number 100. In keeping with this theme, Game WISH 89 asks:

How do you handle character death, as a player and/or GM? What makes a good death or a bad death? Have you ever had a character die? What happened?

I’m not counting all those DnD ‘Deaths’ followed by resurrections; when death is nothing more than a temporary inconvenience, it’s not really death, at least in my book. I only remember a single PC death in any long-term face-to-face games, which happened very early on, and I don’t even remember my dead PC’s name. The gaming group has a general philosophy that once PCs had survived the first few sessions, they never died.

It’s a different story in convention-style one-shots. I’ve played quite a few horror games (a genre more suited to one-shots, in my opinion) with a high PC body count. One PC death that sticks in my mind was the finale of an Unknown Armies game, where two of the last three survivors thought they were being rescued by the third. Another PC had already died in the attempt, eaten alive by horrible grey dust. But instead of saving us, our would-be rescuer proceeded to shoot both of us, in order to save our souls.

PC deaths in online games tend to be the result of players dropping out of the game; I’ve had to GM several of these; sometimes with little warning. The best one was the death of Cylene in my Kalyr game. The city authorities had press-ganged another PC, Reylorna, to perform telepathic scans of everyone trying to leave the city in order to catch an assassin. On identifying a suspect who tried to make a run for it, she attempted to throw a dagger at him, only to roll a critical failure. Just at that moment Cylene appeared as an innocent bystander who got in the way of the mis-thrown weapon. That was the only time I had a retiring player write their own death scene. This had severe repercussions on the plotline of the game; Cylene was a noble from a powerful family of the ruling kandar race, while the hapless Reylorna was (and indeed still is) one of the downtrodden human underclass. She had the be smuggled out of town in a hurry just ahead of the lynch mob. The rest of the PCs caught up with her a few moves later, in an extended quest plot that’s kept the whole party out of town.

More recently we’ve had the death of Jaldaric in the same game; his was a more straightforward death in combat. At least one other PC insisted that he had a proper burial and carried his body back to civilisation. We’re just about to run his funeral scene.

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2nd Blogiversary

Where Worlds Collide is two years old today!

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A new GURPS

Not an embarrassing intestinal complaint, but my RPG system of choice (well, one of them, anyway). The third edition of the game came out way back in 1986, aeons ago in RPG terms. Since then the system has accumulated massive amounts of cruft in terms of additional rules and patches from the hundreds of sourcebooks and suppliments. A new edition of the basic rules is long overdue. Today, Steve Jackson Games announced GURPS 4th Edition.

In August 2004, at GenCon, Steve Jackson Games will release GURPS Fourth Edition, starting with the two-volume Basic Set. Fans have been asking about a new edition for years, and we’ve always said it wouldn’t happen until we could justify the change in terms of both rules and presentation. Well, we’re there.
Sean Punch, GURPS Line Editor for the past nine years, and David Pulver, a key contributor responsible for many of the core GURPS supplements, took two years to break the system down and rebuild it, guided by a decade and a half of gamer feedback. The new rules are designed to enhance the key strengths of GURPS: compatibility with all genres and flexibility for the GM. You’ll still recognize it, but a lot of little things – and a few big ones! – are different.

The physical quality of the line will take a big jump with the Fourth Edition. All books now on the schedule (and we’re scheduling three years ahead) will be hardcover, with full-color interiors. And we won’t accept any art that’s not gorgeous. The two Basic Set books, for instance, will have cover art by John Zeleznik, who has done a lot of our best covers over the years.

I just hope it lives up to the hype. I think it will; I only need to get another six months use out of my 1988 rulebook, which has defied all odds and refused to fall apart.

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It’s Rant Time Again

Electric Nose tells us what he really thinks of magazine reviews, naming Model Rail as the worst offender. As we should expect by now, absolutely no punches are pulled.

But it looks perfectly acceptable at normal viewing distances, and will probably improve with running in.

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It’s Electric!

Steve Karlson of Cold Spring Shops has taken delivery of a new locomotive, and is speculating on liveries. I think they look good in the original Swedish orange, personally. Scandinavia’s revenge for the GM Nohabs.

Perhaps we Brits should take revenge for those class 66s, and sell Amtrak a vast fleet of Virgin Voyagers. Or would that just be cruel?

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