Tag Archives: Story Games

Story Games vs. Traditional RPGs: An Analogy

I think this analogy makes sense, at least to people from Cricket playing countries.

Story games are the equivalent to limited overs one-day Cricket compared with traditional RPG’s long form of the game.

A game of Cricket in the long form takes place over the course of several days, five in the case of international games, three or four for domestic games. Connoisseurs of the game will always maintain it’s the higher form, where the story unfolds across multiple days. It’s true that some games do peter out into dull draws when neither side can press an advantage, but the best games ebb and flow with occasional dramatic reversals. Games like the 1981 Test Match at Headlingly where England came back from a seemingly hopeless position to beat Australia after heroic performances from Ian Botham and Bob Willis have passed into legend.

The one-day game, in contrast, cuts to the chase. It’s all over in a single day, appealing to a wider audience who doesn’t have the attention span to follow a single match over multiple days. It trades drama for spectacle, and tends to produce more exciting close finishes. But it also tends to result in far more cookie-cutter games, especially the ones that don’t end in close run chases. There is no one-day equivalent of that 1981 Headingly Test.

Like all analogies, it’s not an exact one, but does illuminate some strengths and weaknesses of two different forms of a similar thing. There are, I think, some definite parallels.

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