Tag Archives: James Raggi

There are critics that help you improve, and critics that don’t

LOFPThere is a very valuable quote at the end of an interview with James Raggi, designer of Lamentations of the Flame Princess for ConTessa.

Lamentations of the Flame Princess is a horror-themed fantasy RPG which has garnered both strong praise and severe criticism in equal measure. Here’s what James Raggi has to say about how to respond, especially to the negative criticism that questions his work’s right to exist.

Do exactly what you want to do and how you want to do it. Spare no expense, cut no corners you do not absolutely have to. Make it reflect what you want, not what you think a customer might want. Be proud of it.

And when you get criticism, remember there are two kinds. There is the criticism that helps you improve what you want to do, and there is criticism that does not help you do what you want to do.

That second group of critics, you want to run at them naked, middle fingers extended screaming [EXPLETED DELETED] because their rage will behave as beacons that are better than any marketing for letting people know that you even exist in the first place.

Remember, hugely successful musical acts like Justin Bieber and Nickelback have their own hordes of professional haters, so worrying about it or trying to avoid it is not only foolish, but impossible.

The quote is about games, where the “perpetually outraged” are exceptionally loud critics of anything they don’t like. But it applies across any genre of art. Some people just aren’t your audience.

I wonder what category of critic I fall into when it comes to the likes of Eschaton or Black Peaks?

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