SF and Gaming Blog

Thoughts, reviews and opinion on the overlapping worlds of science fiction and gaming.

Greece Bans Electronic Gaming

According to this news.com article, the Greek government has banned all electronic and computer gaming of any kind, ostensibly as part of a law to outlaw gambing machines.

Not only does this mean that tourists risk heavy fines and even imprisonment for playing something as innocuous as a gameboy, presumably this makes it illegal to play in any PBeMs or message games from Greece.

I don’t know the background to this law, or much about Greek politics, but it seems to me that any politicians who could pass a law like this without any kind of public consultation is either too stupid or too evil to be allowed to remain in public office. Was this law passed as a result of some hysterical moral panic led by the Greek equivalent of the Daily Mail?

It may be that this law will eventually be struck down by the European Court of Human rights.

Posted in Games | Comments Off

Gen Con UK report, part 2

Let’s make Scott even more jealous.

Friday – I used up all my positive dice karma playing Ogre, in which I rolled so many sixes in the early part of the battle that the other poor guy didn’t stand a chance! First time I’ve ever played Ogre, which is Steve Jackson Games‘ wargame of futuristic tank combat

RPG of the day was a game of GURPS Transhuman Space game run by Phil Masters, in which I got the nerdish techie with no social skills called “Derek” (And that’s not the first time a convention GM has given me a character like that!)

Then there was the friday night Pyramidian dinner at Belgo Centraal in Covent Garden, arranged by Harvey Mills and attended by Phil Masters, Ken Hite, John B, Jan Hendriks, Constantine Thomas, Ian McDonald and myself. At least two people came armed with cameras, I’m worried that one or both might have scanners, so pictures of me might end up on the net. Great to meet Ken Hite, though lines like “Pre-industrial genocide is a lost art” preserve his scary reputation. (Have you read the introduction to Suppressed Transmission?)

I won’t say why I associate Belgo Centraal with the Jerry Springer Show, it’s a long story.

Saturday – Morning saw me play in the first ever game of Star Munchkin to be played in the UK. Much the same rules as Munchkin, and just as funny. This one is a parody of SF cliches rather than of Dungeons and Dragons, with monsters like Captain Quirk (who comes in peace), Bottle Bottle (who follows you around and whines), and Great Cthulhu himself. John Kovalic’s artwork is up to his usual standards. And I killed Bottle Bottle!

Finally I played in a demo game of Nobilis. Nobilis is an interesting RPGs, with PCs of god-like power, each representing a concept which can vary from “The Hunt”, “Spirals” (two examples from the game) to “Aircraft” or “Mauve”. Each PC represents the embodiment of that concept, and can do just about anything possible to something to which that concept applies. Probably not really to my taste in games, but very good for players that are good at improvising on the spot. Still, it’s fun for a change of pace.

To sum up? It’s larger than last year, with four floors rather than three. There were two irritating things; one was that the demo hall closed at 6pm because the demo areas were intermingled with the traders; this caused one game to have to hurriedly relocate. The second irritant was the somewhat overpriced catering. Overall, a good con, plenty of games, a good turnout of SJG’s Men In Black. Bumped into quite a few old friends from previous cons, such as Pyramidians Trotsky and Jo Ramsey, and Dreamlyrics members AJ and L’Ange.

Now I’ll have to read all the RPG stuff I’ve bought; Decipher‘s new Lord of the Rings RPG, The Kaiin Players Guide for the Dying Earth RPG, and finally Barbarian Adventures and Orlanth is Dead for Hero Wars.

Posted in Games | Comments Off

Gen Con UK report, part 1

I’ve survived the first day of Gen Con UK, even if we made a complete mess of the GURPS Cliffhangers adventure. For once it was truly bad tactical decisions, not awful dice rolling which caused things like my character getting stuck inside a crashing plane. At least I didn’t completely miss the bad guys’ Zeppellin!

Don’t like the way the demo hall closes at 6pm, which means any in-progress games have to relocate if they haven’t finished by then. Fortunately there was a free table tonight in the CCG hall; probably by the weekend these tables will be filled with hordes of Magic:the Gathering players so such an option won’t be possible.

Full report on the rest of the con on Sunday – Tomorrow night I’m at the Pyramidian dinner at Belgo’s in Covent Garden.

Posted in Games | Comments Off

The Alphabet Synthesis Machine

Thanks to Eric Olsen for this one: The Alphabet Synthesis Machine – generate your own fictional alphabet, and download it as a true type font!

Posted in Games | Comments Off

Game Wish 9: Changing the World

This week’s WISH from Turn of a Friendly Die

What’s the most fun you ever had creating something in a game that changed the game-world?

I think this has be the goth/doom-metal band Ümläüt, which has been a feature of not one, but two games. The first game was an on-line modern-day Call of Cthulhu adventure set in London, running on the late lamented CompuServe RPGAMES forum. My PC was Karl Tolhurst, guitarist of the band. The back-story in my character submission was that the band had split after lead singer Steve Leywood had run out of sanity and murdered another band member (who was also Karl’s lover), before killing himself.

The GM skillfully wove all this into her game background; NPC Steve Leywood’s occult obsessions had turned him to incorporate forbidden Cthuloud rituals into song lyrics and getting audiences to chant them. He was later to turn up as an undead thing, to murder another band member who the GM was using as an NPC in front of another PC in a different game thread. The Cthuloid rituals themselves may or may not have been responsible for the earthquake in Docklands that did terrible damage to the headquarters of Rupert Murdoch’s News International.

Ümläüt have their own spoof web page, which more than one person has mistaken for the web site of a real band – the fictitious murdered keyboard player turned up on the dead rock star site. There is also a recording of Ümläüt’s music, made by my brother. The GM refuses to listen to it.

The band has now resurfaced in another on-line game, Edge of Hell running on Dreamlyrics, touring the US slightly earlier in their own timeline. They’re currently stranded in California following several dates falling through due to incompetent management. This time four out of the five members are player characters, including Steve Leywood and one of his murder victims. Time will tell if history will repeat itself; this time the crowd chant of “Iä! Cthulhu F’Tagn!” resulted in a severe thunderstorm and a power failure that terminated the show.

Posted in Games | Comments Off

The current state of SF

The Gline explains why he’s given up reading Science Fiction and Fantasy.

The short version is this: I stopped reading SF and fantasy when I realized the market had turned into a cesspool without a hint of real life or imagination, driven entirely by paper-thin profit margins and catering to easy, well-known product lines (or imitations thereof).

I don’t doubt that there are, right now, very good SF and fantasy books floating around out there. But I have become so poisoned by the bad stuff that it may take me a long time to get my taste back. Not only that, but something else happened that probably undermines everything I could do to bring the taste back: I grew up.

There’s no getting around the fact that SF and fantasy are designed to appeal to an adolescent cultural outlook. Not just adolescents, but a culture that revolves around appeasing an adolescent mindset. Many of the people I know who are my age have this kind of perpetually adolescent outlook — their life revolves around not what’s important or meaningful, but around what they can get and how they can get it. (I’m probably not much better, come to think of it, but it is something I have grown painfully aware of in past years.) And most of what they want is adolescent cultural products.

I think that’s a little over the top. Sure, there’s an awful lot of formulaic drivel out there, but there’s plenty of good stuff out there for those that are prepared to look. And there are people out there that write SF and Fantasy suitable for grown-ups.

All of this is probably just a very wordy way for me to voice a prejudice: SF and fantasy as we have come to know it lately are [expletive deleted – this is a family blog]. Plain and simple. Have you read any of the Wheel of Time books? They’re unspeakably bad — atrociously written, ploddingly paced, and populated with characters I wouldn’t want to waste ten minutes of my real life with. (That’s the Gene Siskel test: if we don’t want to spend lunch with these people, why the [another expletive] are we going to read 800 pages about them?) And yet the books sell like mad. Evidently my tastes are a lot finickier than most people’s, but I can only report back on what I know. Most of what I keep running into, or what gets recommended, is just nasty hackwork.

I managed to read about a hundred pages into The Wheel of Time before deciding I didn’t have the time to waste reading any more. People tell me the series does get better, but people also tell me the later books go off onto rambling interminable subplots, and Robert Jordan will never finish the story, because it’s his cash cow.

I gave up on “generic fantasy” several years ago; I read one or two a couple of years ago as part of the Book Club section of the Compuserve SF forum, one of which was the first volume of George R R Martin’s Fire and Ice saga. It reminded me of just why I’d given up on generic fantasy; what I was reading was an American daytime soap opera in fantasy trappings. The point at which it lost me was when I imagined a group of bickering kids as having American accents. Sadly I seemed alone in disliking the work, everyone else was praising it in gushing tones. The sysop in charge annoyed me particularly in claiming this formulaic potboiler was many times better than the previous book we’d discussed, Frank Herbert’s classic “Dune”, and questioning my judgement for daring to disagree with her.

I like the definition of fantasy from John Clute and John Grant’s Encyclopedia of Fantasy, which claims that the setting itself must be an actor in the story, and not just a static backdrop. By this definition, much “Generic Fantasy” as written by the likes of Robert Jordan and David Eddings isn’t really fantasy at all. I believe Generic Fantasy has now become an extremely conservative genre, almost as conservative as women’s romances, driven by archetypes derived from Tolkien and Gary Gygax.

Saying this, I realise I have read and enjoyed a lot of what should be classed as Fantasy in the past couple of years; Roger Zelazny’s “Chronicles of Amber“, Tim Powers’ “The Drawing of the Dark“, Neil Gaiman’s American Gods and the last couple of Terry Pratchett’s Diskworld books, as well as re-reading “Lord of the Rings“.

What I suspect is that most readers of Generic Fantasy (and the equivalent formulaic SF sub-genres) don’t want surprises; they’re not after sense of wonder, or metaphors for the real, mundane world. They’re after the comfortably familiar, those easily-recognised archetypes, the same basic story told over and over. Which is why I’m not one of them.

Posted in Science Fiction | Comments Off

Game Wish 4: Systems

Game WISH from Turn of a Friendly Die

This is my first attempt at answering one of these; since I can’t think of anything to say for the current WISH, so I’ll try and answer an older one.

Describe three systems you have gamed under: one you thought was good, one you thought was all right, and one you didn’t care for. What were the good points and the bad points of each system? Did the systems support their genre? Were they complex or simple? How easy were they to GM and play? Is there a system you’d really like to try that you haven’t? Which ones wouldn’t you try based on reading them?

Since so much of my gaming nowadays is either one-shot convention games, or internet-based PBeM/PBMB games, I tend to play a lot of different systems. System matters a lot less in on-line games, so I’ll concentrate on the FtF games. I realise the last ten games I’ve played have all been for different systems, working backwards we have Blue Planet, In Nomine, Call of Cthulhu, Runequest, 3rd Ed DnD, GURPS, Hero Wars, TORG, Fudge and Classic Traveller.

Good: GURPS
GURPS is unfairly maligned as an overcomplicated system that appeals only to anal-retentive simulationist gearheads, being too slow and cumbersome for most tastes. It’s not true; while the system is detailed, and strives towards realism, it only becomes over-complicated if you insist on using every possible optional rule, something I’ve never done as a GM, and haven’t seen done as a player. Most of the game’s complexity is in character generation rather than game-play; once you’ve generated characters, the actual gameplay runs smoothly. I’ve played a lot of GURPS both as a GM and as a player, concentrating on low fantasy, realistic modern-day or hard SF, genres for which GURPS excels. To me, it’s one of the few well-supported games that’s optimised towards more realistic lower-powered characters rather than towards highly cinematic action heroes. I’m not bothered by the fact that it breaks down at high power levels and can’t handle comic-book superheroes because I don’t care much for those genres.

In the good category I’d also mention Fudge, which is ideal for story-centric rules-light gaming, and Chaosium’s Basic Role-Playing, the engine behind Runequest and Cthulhu, which has stood the test of time remarkably well.

All Right – d20
The best thing I can say about D&D 3rd Edition is that it’s a big improvement on what went before; they’ve cleaned up a lot of the inconsistencies and dumped most of the sillier rules. Having played quite a lot of 1st and 2nd ed. DnD over the years, I find 3rd ed an awful lot smoother in play. However, it still includes the sacred cows of DnD such as classes and levels, and the hard-to-rationalise way it treats and armour and damage – Armour doesn’t really represent armour, damage quite definitely doesn’t represent damage, and to try and rationalise what healing spells do makes my brain hurt. However, it’s a reasonable game at representing the tropes of heroic fantasy, though I don’t think d20 really works as a generic multi-genre system.

Bad – Deadlands
I sometimes think the designers of Deadlands have tried as hard as possible to make a game which is the polar opposite of my own tastes. Having played it a couple of times under different GMs it’s just about the only system I refuse to play any more because I can’t stand the mechanics. I find the system of dice and playing cards and poker chips far too intrusive, the card-based initiative system is very slow and cumbersome, and the dice mechanic awful beyond description. It uses a Byzantine dice-pool mechanism using polyhedral dice which leaves the player with absolutely no clue what the character’s actual abilities are. This may intentional in an attempt to frustrate min-maxers, in which case I must be a min-maxer because I found the system incredibly frustrating in play. Couple this with what I suspect to be far too high a chance of critical failures (although the impenetrability of the probabilities mean I have no idea if I just rolled badly, or the odds were stacked against me). I hate the way the number of actions per combat round is based on a roll using this idiotic dice mechanism, and the all-too-frequent critical failure means you end up sitting out the next hour while the other players have four or five actions.

There aren’t many systems I’d really like to play but haven’t, but there are quite a few systems I’ve played a couple of times but would like to play a bit more before judging them; Hero Wars is one example; a lot of intriguing ideas there, especially the very free-form magic system.

Posted in Games | Comments Off

On Roleplaying

I advertise this site as “RPGs, Trains, Music”, but I realise while I’ve posted several lengthy railway and music-related pieces, I’ve had little to say recently about the world of roleplaying games. Perhaps it’s because much of my RPG-related writing is the actual games themselves, after all, I’m running three internet-based games, two on Dreamlyrics and one on The Phoenyx, as well as playing in a couple more.

I know roleplaying games are even more uncool than trains or listening to prog-rock, and I get enough flack for them. And if you think such things are too nerdy, what are you doing surfing the web? You should be down the pub, or playing football!

What are roleplaying games anyway? Those that know can skip this paragraph; those that were originally here for the trains or the prog-rock, read on. I would describe it as a cross between co-operative storytelling and wargaming; a group of players each take the part of one major character in the story, while one (called the Games Master) takes the part of minor characters, and controls the setting. Most games use a set of published rules that define character’s abilities, and some mechanisms for determining character success at doing things. Games can cover all sorts of fictional genres, with action-adventure themes always the most popular; published rules cover things Tolkein-style fantasy, 50s style science fiction, comic-book superheroes in spandex costumes, vampires battling against werewolves, or angels battling against demons.

So what attracts me to roleplaying games? Unlike a lot of gamers, I didn’t discover RPGS until my 20s. I was never the sterotypical teenage munchkin acting out his adolescent power fantasies. One thing that I really love is the worldbuilding aspect; there’s something about creating an entire imaginary world, with it’s peoples, places, cultures, religions and even languages. And persuading other people to explore this world with their equally imaginary characters, for me, makes it all worthwhile.

I love games with rich, detailed settings, a style of gaming which has gone out of fashion in recent years. My own Kalyr setting is a case in point; it’s been written up and developed over a period of many years. One of my favoutite settings is has to be Glorantha, developed over more than 25 years, originally the setting for Runequest, now the setting for a new game, Hero Wars.

At the moment, I’m not in any long-term campaigns since I moved away from my original group. All my gaming is either one-shot games at conventions, or internet-based, either email or message board.

Posted in Games | Comments Off

The Book of the Short Sun

While on holiday I finally finished the reading “Return to the Whorl”, the final volume of Gene Wolfe’s “The Book of the Short Sun” science-fiction trilogy. A deep, complex and literary work, it’s one of those books I know I shall have to read a second (and possibly third) time to fully understand.

The “Short Sun” trilogy is a direct sequel to Wolfe’s earlier “Book of the Long Sun” tetralogy. The Book of the Long Sun is set in a vast generation starship, The Whorl, three hundred years into it’s vogage, and concerns the adventures of a novice priest, Silk. The story becomes more complex as Silk discovers more of the true nature of The Whorl, it’s ‘gods’, and his own destiny.

The the first volume of the Book of the Short Sun, “On Blue’s Waters” starts as the story of Horn, the supposed author of Book of the Long Sun, now living on the colony world of Blue. Civilisation on Blue is degenerating into anarchy, and what passes for the rulers of the city of New Viron see Silk as the only person that can save it from collapse. Horn’s mission to return to The Whorl to find Silk.

As expected in a Gene Wolfe novel, nothing is as simple as it seems, and it grows more complex and adds layers as the story progresses. In the first volume, we learn that the narrator is now ruler of another town on the colony world, Gaon, and the story of Horn’s journey towards The Whorl took place many years earlier, a device used in Wolfe’s earlier “Book of the New Sun”. But by the second volume, “In Greens Jungles”, the ‘present-day’ story of the ruler of Gaon takes over the bulk of the narrative. And the indentity of the narrator becomes more uncertain.

I won’t give away any more of the plot; you’ll have to read it yourself. I love the way Wolfe uses so many generic SF tropes, such as robots, psionics, virtual reality, space travel and blood-drinking alien shapeshifters, but in a totally original way. There is also a very strong moral and religious theme right through all his books.

It’s a pity Gene Wolfe is not better known; the Short Sun trilogy doesn’t even have a British publisher! Perhaps it’s the combination of his mannered, literary style that doesn’t appeal to many SF fans used to a more straightforward type of storytelling, and his use of so many SF tropes (with the assumption that the reader will recognise them) limits the accessiblity to a ‘literary’ audience.

Of course, there are a lot of web sites about his work. After a few web searches, I found Ultan’s Library – an e-journal for studies of the SF of Gene Wolfe, and The URTH mailing list: Discussion of the works of Gene Wolfe. I also found an essay by Gene Wolfe on Tolkein. Gene Wolfe strongly approves of Tolkein’s world view, perhaps not surprising in the light that Wolfe, like Tolkein, is a conservative Catholic.

Posted in Science Fiction | Comments Off

Still Recruiting!

Do you want to visit the wondrous land of Kalyr, and experience it’s wonders first hand, as opposed to just reading this tourist brochure? Experience adventure and mystery, meet members of strange alien races, play with arcane technology and mystic powers of the mind? Well, now is the time!

Both the Play-by-Web game at Dreamlyrics and the Play-by-Email game at The Phoenyx now have openings for new players. The two games both have roots (and some player characters) dating back to the game I started on the late lamented RPGAMES forum on Compuserve more than 6 years ago.

Character generation rules can be found here.

Posted in Games | Comments Off