SF and Gaming Blog

Thoughts, reviews and opinion on the overlapping worlds of science fiction and gaming.

Christmas Thought of the Day

Now I’ve done most of my Christmas shopping, I see I’ve managed to ensure all the presents I’ve bought are sensibly rectangular in shape, and therefore easy to wrap. Remember folks, if you choose to give someone a present that’s non-Euclidian in shape, you’re the only one to blame for any sanity losses incurred while wrapping the thing!

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Top Ten Invented Worlds

Eric Olsen of blogcritics is asking for top ten lists. I’ve already done a top twenty albums and a top ten guitar solos, so let’s do something not music-related…

I’ve always been a fan of invented worlds – Here’s my top ten of those created by science-fiction and fantasy authors:

Middle-Earth, created by JRR Tolkein in the well-known trilogy which I don’t need to name since anyone that doesn’t know it won’t be reading this! There’s little I can add that hasn’t already been said by many others.

Yrth, created by Gene Wolfe in the tetrology “The Book of the New Sun”, a richly-detailed and evocatively-described decayed far-future version of Earth, so far in the future that our own history is just dimly-remembered myths and legends.

The Culture, created by Iain M Banks over the course of several novels. A vision of a really advanced civilisation, described as 8000 years ahead of own, a utopia where ‘no-one can dominate others through control of limited resources’, filled with 40-mile long spacecraft and artificial ‘orbitals’ giving almost unlimited amounts of living space.

Glorantha, created by Greg Stafford and others. I felt I had to include one gaming universe, this is that. Forget the formulaic cliched faux-medieval DnD worlds churned out by various d20 publishers and hack novelists, Glorantha, with it’s deep mythological background and richly detailed cultures is simply the best gaming fantasy world ever. Originally published as the world to go with the RuneQuest system, it’s now being republished with the new Hero Wars game, more suited for epic narratives.

Discworld, created by Terry Pratchett. He’s written more than twenty books in the Discworld comic fantasy series now, which are far better than the twenty-plusth book in a series has any right to be. The Disc itself has evolved from a simple parody of fantasy cliches into a richly detailed world which is more and more a reflection of our own world seen through a fantasy lens.

Helliconia, created by Brian Aldiss. The planet Helliconia lies in a system with two suns, and orbits the larger sun in a thousand-year elliptical orbit, giving alternating ice ages and ages when the equator burns. Civilisations rise and fall with the long season, with the two rival races, humanity and the chilly alien phagors alternating in dominance. I find the fauna of the world particularly fascinating, with some creatures hibernating for hundreds of years.

Dune, created by Frank Herbert. Herbert’s classic novel with it’s variable-quality sequels not only gives us the complex ecology and culture of the planet Dune itself, but also sets it against a backdrop of a quasi-medieval galactic empire with feuding guilds and religious sects.

The Many Coloured Land, created by Julian May. Strongly influenced by Celtic mythology, May’s Pleistocene Exiles saga is set a north-western Europe of six million years ago and tells of a world filled with struggles between aliens and time travellers from our own future, both exiles from their own civilisations.

Eden, created by Harry Harrison. What if the comet missed, and dinosaurs hadn’t died out? Here we have a world where an intelligent lizard species evolved, using fascinating bio-technology derived from centuries of genetic engineering. They’re seen from the viewpoint of their rivals, stone-age humanity.

Pavane, created by Keith Roberts. One of the classics of the alternate history genre, in which Elizabeth I of England was assassinated, the Spanish conquered England, the reformation failed, and the industrial revolution was stifled. We’re shown an alternate England of 1968, with communication by a nationwide network of semaphore towers, travel mostly by road steam engine since the internal combustion engine is outlawed by the Church.

(Also posted at Blogcritics, complete with Amazon links)

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The d20 Blogger!

Lawrence Simon of Amish Tech Support is claiming he’s now reached 9th level, and wonders if anyone’s created a Blogger DnD class. As far as I know, nobody has, but that doesn’t stop fools like me trying. After all, I once wrote a Spammer template for GURPS

So here it is – The Blogger Prestige class.

Unlike most adventuring classes, Bloggers spend their time in the plane of existance known as the Blogosphere, a sub-plane of Cyberspace.

Alignment

Blogger alignment does not follow the usual Law/Chaos or Good/Evil axes. Instead, blogger alignment is on a Left/Right axis.

Favoured Enemy

Every blogger must choose one favourite enemy at 1st level, and gain an existing enemy for every four subsequent levels. Bloggers gain +1 to all blog attacks against their favoured enemy. A favoured enemy might be an individual, a group, an ideology or even an inanimate object. Examples of favoured enemies of bloggers are George W Bush, the Palestinian Authority, Robert Fisk, The RIAA, Music Journalists,and Virgin Voyagers.

Hit Points

Bloggers are assumed not to be much good at hand-to-hand combat, so Bloggers only get 1d4 hit points per level.

Blogosphere Reputation

As wells as hit points, Bloggers (and other public figures) have Blogosphere Reputation Points. Bloggers get 1d8 of these per level, other public figures (politicians, sportsmen, writers, rock stars etc.) get 1d6 per level.

Experience

Bloggers don’t spend much time wandering around in dungeons, killing things, and taking their stuff. Therefore bloggers gain experience by blogging. Of course, it’s not enough to blog, somebody out there has got to read the stuff. Therefore you get one XP for each person that reads each post. So if you post ten posts a day, and get one hundred hits, that’s 10×100 = 1000 XP.

Feats

Since most Bloggers are human (do you know any half-elves?), Bloggers get the standard two feats at 1st level, and one for each additional three levels. The following feats are specific to Bloggers:

Fisk: You are a master of the rhetorical attack form known as the Fisk. This does 1d6 damage to the Blogosphere Reputation of your chosen target. You may only blog one Fisk per day.

Improved Fisk: As Fisk, except this one is named after you, and does 2d6 damage.

Google Fu: Your blog is ranked so high in Google that for any site you reference, your own site comes up higher in a Google search than the site you referenced.

Domain: Your blog has it’s own domain, to distinguish it from the riff-raff on Blogspot

Moveable Type: Your blog uses Moveable Type rather than mere Blogger. This means your archives can be guaranteed to work properly.

Instapundit: Your blog has made it onto Glenn Reynolds’ blogroll.

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Peter Bradshaw on LOTR

The introductory section of Peter Bradshaws Guardian review of The Lord of the Rings: The Two Towers is so insulting it deserves fisking. This is my first attempt at this rhetorical form, so bear with me.

There’s no avoiding it any longer. It’s time to drop the needle on the second disc in the biggest double-gatefold concept album in history: the next instalment in the Lord of the Rings saga, entitled The Two Towers.

A gratuitous attack on prog-rock. Not a good start.

Warning! Film contains intense combat and fantasy horror scenes, long-haired men smoking unfeasibly long pipes, women with pointy ears, and lots and lots of interminable nerdish nonsense.

When The Fellowship of the Ring came out last year I gave grave and unrecallable offence to the Tolkie fanbase with disobliging remarks about how the whole middlebrow mythology was dull and overrated, and how this admittedly beautifully designed children’s movie was treated with baffling reverence by adults showing a misplaced, sentimental loyalty to their earlier, 12-year-old selves.

The standard response from a pretentious critic when presented with a work for which people like him are not the target market – attack the audience!

Like a couple of other writers on this paper, I was deluged with hate mail.

Which you deserved to writing drivel like your past review. You’ll get more, because you’re trolling for it.

Some seriously claimed that “Tolkie” was an offensive slur. Well, L Ron Hubbard’s writings became the basis of a bona fide religion, so perhaps JRR Tolkien’s will too, and this sort of raillery will indeed become incorrect.

In other words, if people insist on liking something you cannot appreciate, not only are they pathetic nerds and geeks, but they’re dangerous cultists too.

Are you aware that the Blair government has recently passed laws banning hate speech?

I have had late-night arguments with pro-Tolkien friends, triggered off by rashly calling their need to establish an emotional relationship to this intricate but sterile world a symptom of regressive disorder. Do grown-ups need to worry their heads about Frodo and Bilbo, I asked

What sort of psychological inferiority complex do you suffer from such that you can only gain a sense of self-worth by claiming anyone that doesn’t share your owne tastes in mentally ill?

at which point the Tolkies mounted a very effective counter-attack, assaulting the boring Prousties for banging on about the mythic backstories of Baron De Charlus and Robert Saint-Loup. Touché .

Serves you bloody well right. It’s a pity they weren’t using real swords.

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Dorothea’s Law of Velar Villainy

I once spent a lot of time making up languages for the World of Kalyr. Unlike the master of invented languages, JRR Tolkein, I didn’t pay much attention to phonoaesthetics. Caveat Lector examines the concept, and proposes Dorothea’s Law of Velar Villainy

The more villainous you are, the more velars and postvelars in your name or your language. Corollary: the more villainous you are, the more likely your name or language is to contain velars or postvelars in syllable-final and word-final positions.

Velar consonants are pronounced by pulling the back of the tongue up against the velum, the soft area at the back of the mouth. The ‘k’ in ‘kite’ is velar. So are the ‘g’ in ‘go’ and the ‘ng’ in ‘sing’

Doesn’t seem to apply to many of my Kalyr NPC villains, but it does apply to some of my player characters – Should I consider Dharak, Jorlak and Jaldaric to be bad guys?

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Real-life dungeons?

Fascinating site on disused London Underground stations, closed stations beneath the streets of London. Some are dimly visible from the windows of passing trains, others had the platforms walled-off during World War II to use as offices. The author talks of one station with tunnels so thick with dust it was like walking on sand.

Fascinating reading for any rail enthusiast, and I’m sure it could spark ideas for gamers as well.

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Blogs and Wikis for gaming

plasticbag.org talks of Wikis.

I’ve wondered about the pros and cons of Wikis or Moveable Type for maintaining gameworld information. A few weeks ago I spent quite a bit of time cutting and pasting a lot of the static World of Kalyr pages into the Kalyr Wiki hosted by The Phoenyx. Wikis let you have very rich hypertext cross-referencing, using the WikiWords.

On the other hand, Moveable Type is very powerful for maintaining indexes and categories, something Wiki’s won’t do for you automatically. It’s very good for something like game logs that are essentially date-based. But you don’t get rich hyperlinking unless you code all the links in manually.

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The story behind LOTR

From Michael Jennings blog, a lengthy story of how Peter Jackson’s epic adaptation of Lord of the Rings came about as a result of the fallout of the AOL/Time Warner merger. (Link from Samizdata.net)

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The Game That Should Not Be!

From John Tynes’ blog comes some horrifying news – there’s to be a d20-based roleplaying game based on John Norman’s Gor books. Just what the roleplaying hobby needs! What next? Steam Tunnel Live Roleplaying?

Ginger sums it up quite well:

In fact, I’m all for seeing who has and uses d20 Gor, because it’s a clear marker of who not to game with for me.

The sad thing is, there are people out there who’d buy this drek.

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GURPS!

My Game System Overview on GURPS is now up on Dreamscribe. There’s also a review of HatCon with a player’s comments on the game I ran.

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