SF and Gaming Blog

Thoughts, reviews and opinion on the overlapping worlds of science fiction and gaming.

GM Resolutions

Ilyanna has posted some GM’s New Year Resolutions that every PBeM GM really ought to read. They’re published in Dreamscribe, the monthly e-zine for the Dreamlyrics community, but are just as applicable for any on-line GM.

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PBeM Postings!

I’m getting back up to speed on my on-line games, in keeping with my new year’s resolutions. However, if this post took me the best part of two hours to write, I wonder if I’m getting out of practice. And that was just for a single player!

On the other hand, this was rather easier to write. I have a bit of a problem here with a romantic sub-thread between two PCs whose players post multiple times per day; their postings have been swamping everything else.

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Fantasy Novels for Gamers

Game WISH is a weekly question set by Ginger of Perverse Access Memory. Each week’s WISH focuses on some aspect of roleplaying games. This week’s question is about fantasy novels for gamers:

What three fantasy books/series would you recommend to other gamers? Why? What particularly makes them suitable for gamers to read? Would they be particularly good for novices or better for experienced gamers?

I’ve already made a list of top ten invented worlds, largely works that inspired me as a GM. Two of those three appear again here, this time as inspiration for players.

Let me state at the beginning that I’m not really a fan of most of the ‘generic fantasy’ published nowadays, much of which I find formulaic retreads of earlier, better works; indeed many read like fictionalisations of D&D campaigns, so much so that you can work out at what points characters gained levels!

First, Lord of the Rings, on the remote chance that the gamer in question hasn’t read it already. There’s not much I can say about it that hasn’t already been said, but it is the work that established most of the tropes we now recognise as those of ‘generic fantasy’, noble elves, dour warrior dwarves, orc hordes, dark lords, good and evil wizards. And I very much prefer the original to the hordes of lesser imitations written by the legion of hack writers that followed. For novice gamers, this is a must-read!

Second, The Saga of the Exiles by Julian May. Although marketed as science-fiction it’s really high fantasy in SF clothing, with high-powered magic explained by technobabble. It’s also one of the few series I’ve read with a huge cast and many point-of-view characters that doesn’t collapse under the weight of it’s multiple plotlines, which says a lot about the author’s talent for dramatic pacing. For gamers, the books make heavy use of archetypal characters, and the eight initial characters (‘Group Green’) come over very much like a party of PCs, thrust into the setting by the GM, and knowing nothing of the world they find themselves in. And finally we have one of my favourite villains in Marc Remillard, who makes his first appearance in book three.

Third, Ash, A History by Mary Gentle. This tale of a late-medieval mercenary captain and her company of mercenaries starts out resembling historical fiction but then gets increasingly strange. I chose this partly because the lead character reminds me very much of one of my on-line players; the supporting cast (i.e. the other PCs) are good as well, and some of the set-piece scenes are very reminiscent of gaming scenarios. Although there are no spell-slinging sorcerers, there’s plenty of magic, and a truly terrifying inhuman enemy.

Of course, for a specific player playing in a game run by a specific GM, the best thing to read is probably whatever inspired the GM, or the published setting the GM is using. Obviously for licenced games like Dune, Amber Diceless or The Dying Earth RPG this means the original source material! For my own Kalyr game, read May’s Exiles saga (above), Gene Wolfe’s New Sun and Long Sun series, and anything by Jack Vance you can lay your hands on!

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Timewaster!

Do you spend a lot of time playing computer games? Do you think you might actually have a problem with them? Well, perhaps this is the game for you! (Link from Sasha Castel)

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Favourite SF characters

There’s a thread of Dreamlyrics asking for people’s Top Ten SF Characters of All Time.

Mine are:

Marc Remillard
Hiro Protagonist (Snow Crash)
Death (The Discworld Death, as opposed to any other Death)
Granny Weatherwax
Glawen Clattuc
Paul Atredes
Ash (Ash: A Secret History, by Mary Gentle)
Dr Who
The Terminator (Arnie is perfectly cast as a robot!)
Avon (Blake’s Seven, for those old enough to remember)

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PBeM writing

Dorothea Salo has some interesting thoughts on PBeMs, game fiction and ‘fluff’. I agree that great things can happen on a text-based on-line game made up from good writers.

One of my new year resolutions will be to post more frequently to my on-line games, both on email and message boards.

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Game WISH 27: SF RPGs

Turn of a Friendly Die: WISH 27: Science Fiction RPGs

The RPG market is dominated by fantasy (with horror coming in second). Why have most attempts at creating a science fiction RPG failed (commercially or artistically), and what would a hypothetical SFRPG need to catch on the way fantasy has?

It depends a bit on your definition of “failed”. While Traveller has never had the runaway success of Dungeons and Dragons, it’s still around (in two different versions).

I think the main reason is that ‘Generic Fantasy’ has a widely-known set of tropes that DnD has managed to capitalise on, while science-fiction is a much more varied genre, and lacks such a standard set of conventions. Every literary or cinematic SF universe works a different way; Trek is different from Star Wars which is different from the SF universes of Robert Heinlein which is different from those of Iain Banks, and so on. A setting-free system that encompasses all of those would end up looking much like a totally generic one – perhaps a lot of SF gamers with original settings use GURPS?

Of course, many published SF games have been licenced games, and they’ve suffered from the whims of the media companies with licences – both of the ‘household name’ SF settings have bounced from company to company, in the case of Star Trek more than once.

To sum up, I think it’s all down to the fact that there’s no such thing as ‘generic SF’ in the same way that there’s a ‘generic fantasy’. Perhaps there could have been. If someone had come up with a game resembling Star Trek but with the serial numbers filed off in the primeval days of gaming, might it have done better than Traveller? On the other hand, was Traveller really that much of a failure? And on the third tentacle, what about RIFTS? This was apparently the third-biggest game on the market (after DnD and Storyteller) for many years.

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If LotR had been written by someone else

From the Straight Dope Message Board – If LotR Had Been Written By Someone Else!?. See Lord of The Rings in the styles of Ernest Hemingway, Tom Clancy, E E ‘Doc’ Smith, James Joyce, Ian Fleming and more!

For example, Jack Vance

The party emerged from Mordor, each looking thoughtful. Aragorn spoke first.

‘It is needless to say that we all regret the loss of Gandalf. He was truly a person of eminence and grace’.

‘Yet’, interrupted Legolas, ‘The cynical and suspicious might find your heartfelt grief at his untimely demise perhaps lacking a touch of sincerity, given that his death at this time perforce elects you to leader of our little group’

‘ The implication in your words, Legolas, I find disturbing in the extreme’, answered Aragorn.

‘As do I, although the implication in question is perhaps a different one’, said Boromir. ‘Why is Aragorn, as you say, ‘perforced elected’ to leadership? Surely this matter should be referred to a larger referendum than just yourself, Legolas, intelligent though you may be’

‘I used the specific appellation…’, began Legolas. Gimli interrupted.

‘Regardless, and I must say I find these small-minded squabbles of yours irksome and inappropriate, we are on the borders of Lothlorien, a realm whose inhabitants have certain unusual customs, which the unwary traveller often falls foul of. I suggest that our friend Frodo renders the Ring on to me until we are through Lothlorien and in a place of more condign safety, or perhaps an even greater period of time’.

Pippin frowned. ‘Your suggestion has merit, although I would deem it wiser that someone more suitable, for instance I, should have the laborious and dangerous duty of actually carrying the Ring…’

Or William F. McGonagall

Beautiful Stony Bridge of the Dwarven mines!
Alas! I am very sorry to say
That two lives have been taken away
On the last (Third Age) day of 1879,
Which will be remember’d for a very long time.

‘Twas about seven o’clock at night,
And the Balrog it burn’t with all its might,
And the fire came pouring down,
And the dark orcs seem’d to frown,
And the Demon of the fire seem’d to say-
“I’ll pass across the Bridge today.”

When the party left Rivendell
The Fellowship’s hearts were light and they felt quite well,
But Boromir threw a terrific strop,
Which made their hearts for to stop,
And many of the Fellowship with fear did hum-
“I hope Elbereth Gilthoniel will send us safe across the Bridge of Khazad-dum.”

But when the hobbits were ready to feed their tum,
The Balrog he gathered his orcish scum,
And shook the whole structure of the Bridge of Khazad-dum
On the last (Third Age) day of 1879,
Which will be remember’d for a very long time.

So the Wizard mov’d slowly along the Bridge of Khazad-dum,
Until he was looking at the Balrog’s bum,
Then the whole bridge gave way with a hiss,
And down went Gandalf and Fiend into the abyss!
The Fiery Fiend did loudly quip,
Because he’d gotten Gandalf with his whip,
On the last (Third Age) day of 1879,
Which will be remember’d for a very long time.

As soon as the catastrophe which could not have been worse
The alarm from mouth to mouth spread from river to firth,
And the cry rang out all o’er Middle Earth,
The Khazad-dum Bridge is blown down – O Elbereth!
And in the Fellowship from Rivendell,
Of which all the people were scared as h*ll,
Because they all heard Gandalf’s yell
“Fly, you fools!” Well, none had breath to to tell
How the disaster happen’d on the last last (Third Age) day of 1879,
Which will be remember’d for a very long time.

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More LOTR snobbery

What is it about the success of the second “Lord of the Rings” film (which I sadly have yet to see) that brings out the worst snobbish attitudes of the self-appointed “cultural elite”?

The stupid rant in The Times by an ivory-towered academic is a typical exampled, perfectly summed up by Andrea Harris:

Average price of ticket to see The Two Towers in the theater: US$7.50. Box office earnings of said film over its five-day debut: $75.1 million. Expression on the face of a postmodern academic who realizes that none of the theories of Deconstruction that he devoted his life to have made any impression on society: priceless.

Personally I loved it when a bookshop poll a few years back nominated Lord of the Rings as the greatest novel of all time, and seeing the critics like the odious Tony Parsons aghast.

Of course, The Onion has it’s own take. (Link from Dave)

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Game WISH 25: New PCs

Turn of a Friendly Die: WISH 25: New PCs, Existing Party

I haven’t posted anything to the last couple of WISHes, because I couldn’t think of anything much to say. However:

How do you introduce a new PC to an existing group? Is it best if the GM takes special measures of some kind to integrate the new and existing characters, or should the GM just allow them to meet and let the players put it all together? Does it matter whether the game is oriented towards character cooperation or character competition?

I’ve tried both approaches. In one of my current on-line Kalyr games I’ve dropped two new PCs into the game just after the climactic battle of previous “chapter” of the game. The existing party had accidentally switched on an interplanar portal device which warped two people from 21st century Earth (the two new PCs) into Kalyr.

Previously I’ve started new PCs in their own threads, and had them meet up with other PCs when the plotlines called for it to happen. In another Kalyr game I don’t really have party as such at all; each PC has their own agenda and plotline, and PCs tend to meet up and split up, sometimes just passing ‘as ships in the night’.

In some ways, the ‘party’ is an artificial construct necessary for face-to-face gaming, that doesn’t always apply to gaming on-line. On the other hand, an on-line game without much PC-to-PC interaction can rapidly turn into half-a-dozen semi-independent one-to-one games.

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