SF and Gaming Blog

Thoughts, reviews and opinion on the overlapping worlds of science fiction and gaming.

More parallel worlds

If you liked my earlier posting on slightly parallel universes, here are a few more ways in which just a few things might be wierdly different.

  • Ian Gillan and Roger Glover never joined Deep Purple in 1969. The first lineup of Deep Purple with Rod Evans and Nick Simper made a further three albums, which, although better and more successful than the first three, failed to set the world on fire. After Deep Purple fizzled out in 1973, guitarist Ritchie Blackmore joined Thin Lizzy as the replacement for the recently-departed Eric Bell. This lineup only survived for three albums before the inevitable clash of egos, but those incendiary albums are universally hailed as classics of the hard-rock genre. Meanwhile Gillan and Glover remained in Episode Six, who finally made a commercial breakthrough in 1970, with a string of chart singles and several successful albums.
  • The Beatles didn’t split in 1970, and continued making albums throughout the 70s, only disbanding when John Lennon was murdered. Most of the best-known songs written during that period by Lennon or McCartney, such as “Imagine” appeared as Beatles songs. However, the Rolling Stones split up in 1971, although they would reform a decade later.
  • L.Ron Hubbard never founded the Church of Scientology. However, a vaguely similar cult exists, founded by Robert Heinlein, based on some of the ideas that appeared in the Stranger in a Strange Land in our own timeline.
  • Many long-distance US Railroads are electrified, and it’s possible to travel coast-to-coast behind electric locomotives. The Milwaukee Road is still a going concern, although the ‘Little Joes’ have been retired in favour of more modern electric locomotives.
  • George W Bush is President of the United States, as in our own timeline. His predecessor was President Clinton, except it was Hillary, not Bill. The president before that was Dan Quayle, who only served one term, and before that, John Wayne. All three did much the same things as their counterparts in our own timeline.

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Ketchup is a Vegetable

OK, so which Illuminati just played the Ketchup is a Vegetable card?

Don’t know what I’m on about? All I can say is “Fnord!”

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Parallel Universes

A poster on Pyramid Online asked the following:

I’m running a kind of “kitchen sink,” modern, horror, dark fantasy game. The characters are currently in a sort of alternate realm. At the end of the adventure I want them to think that they’ve come back to their reality. Of course, they haven’t. It’s a parallel timeline but the differences are so subtle they don’t notice them until well into the next adventure.

I know it’s a fairly broad question, but does anyone have suggestions for subtle, not easily noticed differences between alternate Earths?

People came up with a lot of interesting ideas, from the expected “Betamax not VHS is the standard for video tape” and “America has used the metric system since just after the civil war” to “Crude oil is transported in gel form to avoid the risk of oil spills”. Here are the suggestions I came up with:

  • The whole of Ireland became independent in 1922. ‘Unionist’ terrorists, although totally disowned by the British government, have fought sporadic terrorist campaigns against the Dublin government, and ultra-protestant elements of the Religious Right in America sometimes raise funds for them.
  • Ireland joined the allies in WW2, and the Royal Navy operated out of ports in south-west Ireland. (Probably too major a change, might have a significant effect on the Battle of the Atlantic)
  • There was a civil war in Belgium between Flemish and Walloons in the 1950s.
  • Margaret Thatcher was never British prime Minister. Denis Healey succeeded Harold Wilson and won the 1978 general election. He was defeated in 1983 by Michael Heseltine. The present British PM is still Tony Blair, who defeated the Tories in 1997.
  • Switzerland is a member of the EU, but Denmark and Sweden are not.
  • Jimi Hendrix is still alive, but the critical consensus is that he hasn’t made any great albums since about 1971. His ‘Disco period’ is best forgotten, although some unrepentant prog-rock fans love the album he did with ELP.
  • Paul Rogers joined Deep Purple in 1973 as the replacement for Ian Gillan. To someone from our own timeline, their first album sounds remarkably like ‘Burn’ except with completely different song titles and lyrics.
  • Elvis died in a road accident in 1961
  • The big box-office fantasy hit filmed by Peter Jackson was not Lord of the Rings, but Michael Moorcock’s Elric.
  • There are only three books in The Wheel of Time.
  • Armour subtracts from damage in DnD, and always has done.
  • The Channel Tunnel opened in 1974, but Concorde was scrapped after a few test flights as a waste of taxpayer’s money. People talk of the ‘glorious age of supersonic flight’ that might have been.
  • European locomotive builders got a major foothold in the US railroad market; locomotives by English Electric and Krauss-Maffei are as common as the products of General Motors.
  • On US roads, everyone drives on the left, not on the right.
  • The two most common soft drinks throughout the world are Tizer and Irn Bru; the two manufacturers are great rivals
  • Both America and Europe use the same voltage and frequency for domestic electrical supplies.
  • Cricket is a major sport in Canada, and they’re one of the world’s top test sides. The game is now as popular in the US as soccer.
  • The Hindenburg never exploded, and Zeppelins are still a common sight throughout the world. Ooops, sorry, don’t know what came over me, won’t happen again……

Posted in Games, Music, Railways, Science Fiction | Comments Off

Online GMing advice

David Edelstein (Amadán to his friends) has posted some wonderful Online GMing Tips on the DreamLyrics Message Board.

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Kalyr meets Invasion of the Bodysnatchers

Population: One: Monday Mashup #2

We have a new gaming meme, the Monday Mashup. And this week it asks:

Pick a roleplaying world and talk about how you’d use the specified book/movie/TV show/whatever as an inspiration for a campaign or one-shot set in that world. You can post on your own blog or LiveJournal or in the comments here, as you see fit.

This week, your mashup subject is Invasion of the Body Snatchers. (The 1978 remake is also valid fodder.)

I tend not to GM much using published settings, preferring to develop my own. So let’s set Invasion of the Bodysnatchers in Kalyr. I ran a five year campaign using the setting a few years back, and currently run two on-line games set there. As well as the odd convention scenario.

For those of you not familiar with the setting, Kalyr could be described as a science-fiction setting dressed in fantasy clothes. Psionics is quite common, and technology has become more arcane, the principles by which devices work lost or obscured. And the whole world is ruled by secretive and sometimes hidden elites.

Kalyr already had a race of psionic shape-changing aliens, the Drarth. As a race they’re not particularly malevolent, although a small percentage of them are insane, at least by human standards. So far, the ‘bad’ Drarth tend to be loners, so an organised Drarth conspiracy would not be expected. They’re too few to attempt a takeover of any of the larger cities (and my games set in this world have so far been largely city-based), especially since any significant population of psis are likely to sniff them out pretty quick. A small outpost might be a different matter, if the Drarth can eliminate or subvert any psis present. Or perhaps one very powerful Drarth could do it on it’s own, replacing one individual and using it’s psionic powers to control everyone else? And just what might their agenda be?

Alternatively, we could go for the technological route. One secretive group in Kalyr possesses the technology to produce clones. Taking the Cold War metaphor into Kalyr’s own Cold War, we’ll have them in league with the “Evil Empire” of Kalyr, Karmork. Their agenda is much more straightforward, to expand their brutal and chauvinistic empire. (They’re really closer to Nazis than to Communists) They’ll be substituting their clones for important members of the societies they plan to subvert and soften up. Such a plan would be very long term, would need large numbers of agents to gather the required DNA samples of their chosen victims, and significant effort to remove them (by kidnapping or assassination) so as to replace them with the clones. They won’t go to the trouble of trying to replace a large fraction of the population, just a small number of influential people; city administrators, military commanders or influential religious leaders. Can the heroes thwart their plans before the clones betray the city to the invading army marching out of Karmork?

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Game Wish 56: Friends and Associates

Game Wish 56 asks about Friends and Associates

Do your characters have friends and associates who play a regular role in the game? What about henchmen and hirelings in the old D&D sense or Champions-style DNPCs? How does your group handle playing them? What sorts of things are they used for in the game? Is their influence good, bad, or indifferent?

In on-line games I like to give my characters friends and relations, as much to give the GM a few plot hooks to play with as much as anything else. Of course, when I’m playing in a game where 99.8% of the population dies from a plague, the same GM will kill them all of slowly and painfully while watching how my character reacts emotionally. Similarly, the first incarnation of goth-metal guitarist Karl Tolhurst came complete with the rest of the band (one of whom was dead and another undead), as well as several members of his family.

The long-running AD&D game I played years ago had a large cast of henchbeings of assorted, considerably outnumbering the actual player characters, and a major reason why combats tended to go on all night.

As a rule, I dislike henchpeople when I’m GMing, because I have a tendency to forget them and let them fade into the background. Character’s friends and family are another matter entirely; they’re a valuable source of plot hooks. I always try to make them individuals in their own right that have lives of their own.

One character that gave me real problems was when the player character was the bodyguard to a powerful mage. The mage a character of a much higher power level than the mostly “street level” PCs, and whenever she was around she tended to dominate things. I eventually had her kidnapped by bad guys (using a teleportation machine) just to take her out of the picture for a while, and force her bodyguard PC to take the initiative.

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Bar Code Characters?

With the UPC Bar Code Character Generation, you can turn a household object, publication or any other product with a barcode into a D&D character! (Thanks to John Crimmins for the link)

Some examples:

The new album “Permission to Land” by The Darkness is an untrustworthy religious dwarf

Gender: Male
Race: Dwarf (Height: 3’11″, Weight: 154 lbs.)
STR: 16 [+3]
DEX: 12 [+1]
CON: 13 [+1] [+2 CON racial bonus]
INT: 17 [+3]
WIS: 7 [-2]
CHA: 7 [-2] [-2 CHA racial penalty]

Total ability modifier: +4

Where you were raised: (see Hero Builder’s Guide for details)
Temperature Zone: Cold (arctic or subarctic)
Terrain: Plains
Community Size: Delve
Family notes:
Economic Status: Military Support
Social Standing: Lower Class
Family Defense Readiness: Medium
Private Ethics: Untrustworthy
Public Ethics: Undeserved
Religious Commitment: Strong
Reputation: Outstanding
Political Views: Loyal Opposition
Power Structure: Matriarchy
Ancestors of Note: Prophecy, Spell Creator

Education:
Early Childhood Instruction: Multicultural
Formal Education: Natural History
Learning a Trade: Special Military Training

Life Events (thus far):
Early Childhood events: Undertook a Long Journey
Youth Events: Battle
Pivotal Events: No Pivotal Events

Relationships:
Parents: Two Living Parents
Siblings: Only Child
Grandparents: Three Grandparents Alive
Extended Family: Many Living Relatives
Friends: Few
Enemies: No Enemies
Instructors: No Instructors of Note

Meanwhile a Minitrix N Gauge Swiss Re460 Locomotive comes up as human heretic. Not sure what class he’d be

Gender: Male
Race: Human (Height: 5’10″, Weight: 204 lbs.)
STR: 14 [+2]
DEX: 13 [+1]
CON: 12 [+1]
INT: 14 [+2]
WIS: 14 [+2]
CHA: 15 [+2]

Total ability modifier: +10

Where you were raised: (see Hero Builder’s Guide for details)

Temperature Zone: Warm (tropical and subtropical)
Terrain: Hills
Community Size: Village
Family notes:
Economic Status: Poor
Social Standing: Newcomer
Family Defense Readiness: Mixed
Private Ethics: Fair
Public Ethics: Normal
Religious Commitment: Open Heretics
Reputation: Unknown
Political Views: Dissatisfied
Power Structure: Matriarchy
Ancestors of Note: None

Education:
Early Childhood Instruction: Religious
Formal Education: Politics
Learning a Trade: Healing

Life Events (thus far):
Early Childhood events: Undertook a Long Journey
Youth Events: Great Romance
Pivotal Events: No Pivotal Events

Relationships:
Parents: Two Living Parents
Siblings: Fraternal Twin
Grandparents: Grandparents Unknown
Extended Family: Few Living Relatives
Friends: Some
Enemies: Arcane Rival
Instructors: Exotic

The Ordnance Survey 1:25000 scale map of Manchester and Salford comes up as this evil Half Elven Fighter/Mage

Gender: Male
Race: Half Elf (Height: 5’6″, Weight: 177 lbs.)
STR: 18 [+4] ()
DEX: 10 [+0] ()
CON: 13 [+1] ()
INT: 18 [+4] ()
WIS: 10 [+0] ()
CHA: 11 [+0] ()

Total ability modifier: +9

Where you were raised: (see Hero Builder’s Guide for details)
Temperature Zone: Temperate
Terrain: Desert
Community Size: Elven Dominated Area (Elven City)
Family notes:
Economic Status: Military Support
Social Standing: Lower Class
Family Defense Readiness: High
Private Ethics: Evil
Public Ethics: Undeserved
Religious Commitment: Strong
Reputation: Mostly Bad
Political Views: Dissatisfied
Power Structure: Elders
Ancestors of Note: None

Education:
Early Childhood Instruction: Magic
Formal Education: Finishing School
Learning a Trade: Healing

Life Events (thus far):
Early Childhood events: Survived Childhood Danger
Youth Events: Crime
Pivotal Events: Community Crisis

Relationships:
Parents: Parents Lost or Unknown
Siblings: 2 older brothers
Grandparents: Father’s Parents Alive
Extended Family: Many Living Relatives
Friends: Some
Enemies: Diabolic Enemy
Instructors: Exotic

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Cthulhu is still sleeping?

So it wasn’t a Shoggoth after all. The beached “blob” was a whale carcass. Well, that’s what they want you to believe. (Link from Adam Lipscombe)

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Game Wish 55: What’s in a Name?

In this week’s Game Wish, Ginger asks about character naming:

How do you choose character names? What makes a good or bad name for a character? What are three examples of really good (or really bad) character names, and why are they so good or bad?

My favourite line in any RPG rulebook comes from The Dying Earth RPG, and reads as follows:

If you give your character a mundane or anachronisic name, like Nigel or Sue, your GM should allow you proceed though the entire creation process, only to have your character horribly slain in the opening scene of the first adventure. Do not say we failed to warn you.

You can spoil the atmosphere of a fantasy game by inappropriate names. (Same goes for books, having characters called “Kevin” and “Nigel” clunked badly for me in Katherine Kurtz’s Dernyi Rising)

I believe fantasy characters need to evoke the feel of the setting; whether it’s taking names from historical source for a game based on fantasy versions of historical cultures, or using made-up linguistics for a complely original world. I’ve tried to come up with some consistant languages for my own setting, Kalyr, which is worth doing if you’re GMing the setting, since you need dozens of NPCs. Read what Dorothea has to say on the subject. It’s why J.R.R.Tolkein is a better fantasy writer than Katherine Kurtz, and what goes for novels also goes for games.

However, most of my recent characters have been in modern-day settings, where naming a little bit easier. For example, Ivor Tregonning, my character in David Edelstein’s The Stand is a Cornish railwayman, named by taking the first name of real-life railwayman mentioned in a book, and the distinctive Cornish surname of one of the posters in a railway mailing list. I didn’t realised he’s also one of the characters in The Who’s mini-opera “A Quick One While He’s Away” until later.

Then there was the Sword-Worlder in a Traveller game (which never really got off the ground) called Þorkell Svensson, partially named after an Icelandic poster on the boards of Pyramid Online. There are problems, though, in using a name including characters that don’t appear on standard English keyboards on an on-line game. (Ümläüt had the same problem!)

I’ve gone for slightly humorous names in some games. Leaving aside my AD&D Viking called “Mudgard”, I’ve played an Ofanite of Jean in In Nomine called “Ed Craigentinny”, on the basis that Ofanites took humorous surnames like “Jett” or “Wheeler”. This was in a setting where an earlier character had used pseudonyms of “Neville Hill”, “Philip Marsh” and “Adam Longsight”. Anyone reading this who comes here for the train posts might understand those.

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The Mullet of Doom!

Mullets will cause the downfall of The Republic, at least according to this. I now have horrible images of Jar Jar binks in a mullet.

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