SF and Gaming Blog

Thoughts, reviews and opinion on the overlapping worlds of science fiction and gaming.

Highly Wierd Comparisons

Steve Jones‘s commented on my previous posting, comparing Ken Hite‘s subjective film review with the factually inaccurate ‘OK at normal viewing distances’ nonsense you get in product reviews in model railway magazines.

He got me thinking, and my mind started making connections between apparently unconnected things, especially the comparisons between my two hobbies, RPGs and model railways. Is the misshapen Farish class 56 equivalent to the broken dice mechanic of Deadlands. Do E Gary Gygax and Cyril Freezer occupy equivalent positions in the two respective hobbies, very influential in the founding years, but now rather stuck in the past? How much does the clunky class-and-level mechanics of D&D parallel the steamroller wheels and tension lock couplings of ready-to-run OO gauge?

Or am I talking complete rubbish?

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You know you’ve been playing too much GURPS when..

You review Star Wars Episode III, and come up with lines like this

But Lucas doesn’t care about his script, under which gelid wodge of pork fat he immures the cast, especially Natalie Portman. They suffer like the damned frozen beneath Cocytus, mouthing clunking, mud-brick dialogue — “wooden” dialogue is several TLs above this stuff

I actually went to my local multiplex on the opening night to see a different film (Hitchhikers’ Guide to the Galaxy) which I really ought to have reviewed by now. I wondered why there were people dressed as Jar-Jar Binks wandering around.

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Ghosts of Games Past

A thread on DreamLyrics has got people waxing nostalgically about legendary online games of the past, both in Dreamlyrics itself, and in it’s predecessor, the CompuServe RPGAMES Forum.

My most memorable game has to be the very first online game I ever played in, HVG: Maughn Matsuoka’s Hawaiian Vacation.

The system was GURPS Cyberpunk, and Maughn put together a very detailed near-future dystopian setting, with pages and pages of background material. There was a plethora of megacorps, all detailed, and massive changes in geopolitics. The EU had fused into a single state while the US had fragmented into several smaller nations. Ebola rampaged unchecked across Africa turning the continent into Hell-on-Earth.

The pace was fast and furious, with a whole sequence of set-piece battles; the roadside rest stop attack and the ninja attack in the Frontier Hotel were particularly memorable. The latter was a real ‘so this is it we’re all going to die’ moment, much scarier than many supposedly horror games.

Despite all the fights, my character, the techie Neil Jones, wasn’t really a combat character; he spent one entire fight cowering in a ditch while bullets flew overhead. He considered mere survival to count as victory.

The climactic finale had us foiling a Russian plot to set of a load of nukes along the San Andreas fault, calculated to set off a massive tsunami which would have taken out the whole of the Pacific Rim. Nicki Jett’s scary cybered-up amazon Kiko took out a whole squad of Israeli special forces who were supposed to have been our allies! Fortunately she took out most of the Russians as well.

It’s notable as one of the few online games that actually ended, rather than suffer the usual online game fate of fizzling out.

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Dr Who thought of the day

Anyone else think the character called “The Editor” was an OTT parody of Michael Grade, the man responsible for cancelling Dr Who back in the 80s?

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Meme time again

Time for another meme. This one comes via Perverse Access Memory:

List five things that people in your circle of friends or peer group are wild about, but you can’t really understand the fuss over.

Since this blog covers multiple interests that are beyond the ken of “mundanes”, I’ll try and include one from each of them.

  1. Depot layouts: A model railway consisting of a traction maintenance depot, with loads of locomotives, but no coaches or freight wagons. Sorry, but I’m interested in trains, not just locomotives on their own. At one point, for diesel and electric era modelling at any rate, depot layouts had become as bad a cliche as those endless GWR branch termini (half of which were of Ashburton)
  2. Morrissey and The Smiths: A good candidate for the most overrated singer of all time. If this self-obsessed bore was really as good as his fanboys claim he is, he’d have sold a lot more records than he did. At least Roger Waters had some music to back up his miserablist lyrics.
  3. The entire superhero genre: Comics, films, RPGs, the lot. I find the common tropes of the genre so inherently ridiculous I’m unable to suspend disbelief enough to care about the characters or the stories. If people started developing incredible superhuman powers, why do they adopt silly codenames, wear brightly-coloured Spandex costumes with their underpants over their trousers, and Fight Crime! And silliest of all, why do they always have to have secret mundane identities? And why does the presence of vast numbers of superpowered beings have no significant effect on history or culture?
  4. Dice Pools: As used in Storyteller, and the horrid Deadlands. I guess the idea behind dice pools in RPG game mechanics was to create a level playing field between those who could do basic arithmetic in their heads, and those who are functionally innumerate. The problem with too many dice pool mechanics is that the designers themselves don’t seem to understand the probability curves of their own systems, which for me can lead to some very unsatisfactory gaming. When I keep rolling critical failures, I’d actually like to know whether I’m just being unlucky, or whether I’m attempting things my character doesn’t have the skill level for. Or whether the probability curve is so opaque that the GM doesn’t know what target numbers to set.
  5. Football: If I go to the pub at lunchtime with work colleagues, most of the time they spend the entire lunch hour talking about bloody football. I’m sure the number of sad obsessives amongst football fandom exceed the total number of roleplayers, railway modellers and prog-rock fans. And when was the last time serious drunken violence erupted at a model railway exhibition or an RPG convention?

And now I’m supposed to pass the meme on. I’d like to nominate Amadán, except his blog is in limbo. Or Steve “Electric Nose” Jones, but he doesn’t do memes. But I can nominate Scott, Silkenray, and Carl Cravens.

Posted in Games, Memes, Music, Railways, Science Fiction | 9 Comments

The return of Fudge Factor

After far too long an absence, Fudge Factor is back! The format is changing slightly; rather than monthly issues, they’re aiming for one article each week. Starting things off is a modern-day adventure, Ghost Hunters of New England.

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Review: China Miéville: Iron Council

I loved the first two of Miéville’s baroque steampunk fantasies, “Perdito Street Station” and “The Scar“. Set in a phantasmagorical mix of steam-age technology, D&D magic and cyberpunk attitude, they managed to breath new life into some old cliches, and produce something that was far more than the sum of the parts.

The third novel in this setting, “Iron Council” tells the story of the construction of a transcontinental railway, who’s striking construction crew rebelled and struck out on their own across the wilderness, laying down rails in front of the construction train and taking them up again behind. But despite some nice touches, such as the golem magic, I found this book something of a disappointment compared to it’s predecessors.

With the action switching between the city of New Crozubon and the rebels in the wilderness, and between present-day and flashback, the whole thing seemed to lack the focus of his two earlier works. This time, Miéville’s politics is far more heavy-handed and comes over very preachy. Being shown what’s wrong with unrestrained robber-baron capitalism is one thing, but sometimes it felt like being beaten over the head with a hammer-and-sickle. The biggest flaw of all was the weak characterisation, so bad that I found I didn’t care what happened to several of the leading characters by the end of the book.

While the book isn’t a total failure, Miéville is capable of far better than this.

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Bye-Bye Meetup.com

Meetup.com have just become a pay site, charging 18 US dollars per month to the organiser of each group.

I formed the Manchester Roleplayers group a few of months ago, which had all of three members, too few to actually meet. (Although there was one aborted attempt) I was also a member of the Marillion and Webloggers groups, which didn’t even have group organizers. I didn’t feel like volunteering while I’d failed to get my own group off the ground.

Even with the half-price discount for existing groups, paying $9 a month for a group that doesn’t actually meet sounds like a stupid waste of money. I have therefore resigned as organiser of the group. I expect 99% of other group organisers will do the same.

While I understand that any website needs a revenue stream to survive, the amount they’re trying to charge is completely ridiculous for what you get in return, and I would be surprised if even a tiny fraction of existing groups ever pay up. I think Meetup.com are now heading for the electronic graveyard.

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Mage Thoughts

The Gline is uncomfortable with Mage:The Ascention.

One of the reasons I sort of stopped playing White Wolf’s Mage is because a lot of what was being bandied about in the context of the game sounded uncomfortably close to a lot of the trash I’ve been forced to listen to from people who work very hard to undermine rational thought and a reality-based worldview.

Disclaimer: I know “it’s just a game.” I have no trouble telling the difference between reality and fiction. The reason for my discomfiture has nothing to do with that. It’s akin to — if this makes any sense — a black man playing a member of the KKK in an RPG. And not just playing him, but PLAYING him — having the character engage in lynchings, manhunts, spewing racist epithets, etc. I can’t think of a single person of sober mind who wouldn’t find that dismaying after a while, especially when you yourself embody a big part of the target of such hatred.

I don’t think the Mage situation is anywhere nearly as bad, but that’s what it feels like. If I’m RPing for fun, the last thing I want to do is subject myself to something that makes me squirm for very deep-rooted reasons.

I recognise there are many religious gamers who get squicked out by games that fold, spindle and mutilate the founding myths of major world religions. I’m uncomfortable with the one or two games that protray Christianity in a very negative light, and I know people who won’t play any games that include real-world religions at all. But it surprises me to see an athiest rationalist get the same feelings.

Saying that I can see where the The Gline is coming from. He goes on to mention how he keeps running into the sort of irrationalist claptrap pilloried in Francis Wheen’s How Mumbo Jumbo Conquered The World, and a lot of that does sound suspiciously like the in-game worldview of Mage:The Ascention. Sometimes I wonder if the libertoids who are in denial about environmental phenomena such as global warming have played too much Mage.

I haven’t actually read or played the original WW version of Mage; I have the less pretentiously-written GURPS version, and have played the Renaissance-era ‘prequel’ Sorceror’s Crusade a couple of times. So I don’t know how much the worldview inside the game reflects the real-life beliefs of the designers.

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Gypsycon VII

Easter weekend saw the seventh Gypsycon. More than a dozen people, most of whom are connected in some way to the Dreamlyrics community descended on the remote Cambridgeshire village of Pidley for four days of solid gaming.

On Friday, in a departure from the usual format, we played aone big freeform game with sixteen people, based on an Ars Magica tribunal. Every character has their own agendas and secrets; my agenda simply being to avoid being executed for my alleged crimes. The game culminated in a in-character formal banquet, in which many of the secrets came out. The whole thing worked very well, and I’m sure we’ll see something similar next year.

Saturday was Vampire:The Requiem, run by Steve “Abaddon” Morley. I’m not a big fan of Goth:The Angst games, but this one was a lot of fun. Set in York (the original one!), it started off with investigating mysterious symbols painted on the floor of a hotel room, but got more complex when we realised the Prince was not what he seemed. The game ran until 3:30am, on the day the clocks went forward an hour! At the same time, the other group were playing the new edition of Ars Magica, and were still in character generation at 7pm!

Sunday was Mage:Sorcerer’s Crusade, run by Mark “L’Ange” Baker. This was the game I’d signed up for at Stabcon in January, but had failed to attract enough players at that event. The game was a sequel to the game that I’d played at last summer’s Stabcon and others had played at an earlier Gypsycon, set in L’Ange’s extremely (if not obsessively)well-detailed Northumbrian village, at which the player characters are setting up a university, a sort of renaissance Hogwarts. We began with an investigation of the gruesome murder of a party of a dozen or so monks on the Great North Road, which soon uncovered supernatural elements, then got sidetracked following many of the villages subplots, including ghosts, and outbreaks of a disease we weren’t allowed to use our 21st century knowledge to cure. Finally we had to deal with a ferocious magical attack on our premises. Let’s just not mention the succubus….

On Monday it was my turn to GM, with a scenario in my own Kalyr world, with the PCs as an team from the Academy of Knowledge, investigating illicit goings-on at a rival guild. I’d originally written it to play last year’s Gypsycon, but unfortunately I didn’t get to run it because some players had to drop out. I had GMed it at last July’s Stabcon using Fudge; this time I ran things using 4th Edition GURPS. Apart from one mistake in combat initiative, the game ran reasonably well; the players seemed to enjoy it. I’m not sure whether I’ll run future games in this setting using GURPS or Fudge; the rules-light nature of Fudge is a closer match to my GMing style, but GURPS seems the more popular system with most players.

As ever, a great time has had by all. Attendance was slightly down on last year, although we were blessed by a special American guest. Roll on Gypsycon VIII!

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