SF and Gaming Blog

Thoughts, reviews and opinion on the overlapping worlds of science fiction and gaming.

SFX Book Meme, Part 3 (66-34)

Next part of the SFX Book Meme

66. Harry Harrison
Another of those prolific authors of whom I’ve only read a few possibly atypical books – The darkly satirical “Bill the Galactic Hero” is of course the other necessary counter to Heinlein’s “Starship Troopers”.

63. Dan Simmons
Only read SF, rather than his horror, but you can still tell he started out as a horror writer. Some genuinely far-out ideas.

59. Stephen Baxter
See #66. Only novel of his I’ve read is the H.G.Wells homage, The Time Ships. Fine Victorian romp, but no idea whether that’s typical of his work or not.

56. C.J. Cherryh
I’ve read quite a lot of her novels over the years; just about everything is pretty solid old-school space opera. If you play Traveller, you’re probably already a Cherryh fan.

52. J.G. Ballard
“Crash”. It’s completely sick. Never read anything else of his.

49. H.P. Lovecraft
Iä! Iä! Squamous and rugose! Technically his work is dark, twisted science-fiction rather than horror, although he’s been hugely influential in the horror genre. Despite his god-awful prose style a lot of his stories are still very powerful; especially the way he didn’t base his horrific entities on any real-world mythology, but made up his own myths.

48. Mervyn Peake
I read the first two Gormenghast books many years ago, but never got round to reading the third. When the BBC adapted it for TV, half the characters reminded me of gamer friends of mine. Not sure what that says.

45. Neal Stephenson
I’ve enjoyed everything I’ve read by him, but I do get the feeling that some of his recent books are too long by a third, and could have done with a more aggressive editor. Favourite is “The Diamond Age”, although nothing much can top that opening chapter from “Snow Crash”.

41. Kurt Vonnegut
The only book I’ve read of his is “Slaughterhouse 5″.

39. Michael Moorcock
I’ve read a lot of his self-confessed trashy throwaway sword-and-sorcery novels, some of which are better than books written over the course of a single weekend have any right to be. I really ought to read some of his more serious ‘literary’ works.

38. David Eddings
The epitome of hack. The sort of interminable and interchangeable fantasy sagas churned out by him and others has been dubbed “Extruded Fantasy Product”.

36. Orson Scott Card
Quite enjoyed “Ender’s Game” and read a couple of other books of his, nothing special.

35. Stephen Donaldson
Angst! Doubt! Self-loathing! Thesaurus Swallowing! Actually, forget the Thomas Covenant sagas, and read “Mordant’s Need” instead, it’s actually quite good.

34. Gene Wolfe
At his best, no author can touch him. I can’t think of any other author whose best work (The Book of the New Sun) I’ve read four times. At his best he can create alien worlds so vivid, he actually takes you there. Sometimes he can be frustrating, in that everything you read is from the viewpoint of his first-person narrator, and when that character has no idea what’s going on, neither should the reader.

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SFX Book Meme, Part 2 (100-67)

Continuing the Book Meme, the bottom third of the list.

100. James Herbert
Oh dear. Juvenile hack horror I read back when I was young and stupid. I suppose he’s not quite as bad as the awful Guy N Smith.

97. Charles Stross
Definitely a current favourite. I first came into contact with Stross’s work through the world of blogging, and since then I’ve been on a major Stross binge over the past 18 months. First one I read was “Accellerando” a couple of years back, and his imagination was so overwhelmingly powerful it gave me a sort of mental vertigo. He’s far more than a one-trick pony; he’s done near-future conspiracy (Halting State), parallel-worlds fantasy (The Merchant Princes series), so-called “New Space Opera” (Singularity Sky, Iron Sunrise) and surreal black comedy (The Atrocity Archives).

95. Brian W. Aldiss
I’ve found his 60s “new wave” work rather uneven, but his later “Helliconia” trilogy remains one of the best examples of SF worldbuilding I’ve read.

94. Ken MacLeod
I think I’ve read most of what he’s published. I loved his first couple of books, but felt he’d got into a bit of a rut, writing books that were entertaining at the time, but tended repeat the same tropes book after book. And he tends to wear his libertarian-socialist politics on his sleeve at times. But his last two, the first-contact story “Learning the World”, and the very dark near future “Execution Channel”, seem to show him breaking out of that rut.

93. Olaf Stapledon
Only read his two best-known books, “First and Last Men” and “Star Maker”. Chilly, and rather dated. I can’t imagine anyone writing a novel today with no real characters and no dialogue whatsoever.

91. Jon Courtenay Grimwood
Read his Arabesque trilogy plus “Stamping Butterflies”. Intriguing cyberpunky stuff, often quite complexly plotted.

90. Christopher Priest
“Inverted World”. One book that’s given me actual nightmares, which I put down to compellingly good writing.

86. M. John Harrison
Only read “Pastel City”, which for some reason I could never really get into.

84. Kim Stanley Robinson
Only read the Mars Trilogy; entertaining hard-SF read although I wonder how on earth some of the flakier characters managed to get past the sort of psychological tests that would be needed to get on a manned Mars mission.

80. Joe Haldeman
“The Forever War” is the necessary counter to Heinlein’s “Starship Troopers”

78. George Orwell
“And they looked from man to pig, and from pig to man….”

75. Julian May
I loved her Pliocene Exiles saga, felt the ‘prequel’ Intervention series was a bit forced, and found her next one (for which I can’t even remember the name) very disappointing. I’m forced to conclude this is a writer who peaked early.

73. Robert Silverberg
I’ve only read a couple of his later works, which I get the impression are a bit more lightweight than his earlier books.

70. Larry Niven
I read a lot of his ‘known space’ novels at an impressionable age. Good scientific and engineering ideas but flawed by embarrasingly wooden characterisation and poor plotting. Good at ideas, not so good at telling stories.

69. Alfred Bester
Read his 50s classics, “Tiger! Tiger!” and “The Demolished Man”, and they’re both good.

67. Jack Vance
Quite possibly my favourite author. I love his mannered prose style, and the way he seems to paint pictures with words. The epitome of ‘soft SF’, concerned with cultures and societies rather than mechanics of how spaceships work; his starships are plot devices to transports the characters to exotic worlds and the baroque cultures that exist there.

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SFX Book Meme Part 1 – The Unread

The Ministry of Information has picked up the lastest meme doing the rounds, which is to copy SFX Magazine’s list of top science fiction and fantasy authors, list the ones you’ve read, and say a few words on each.

I’ll do this one in several parts, starting with a list of those authors I’ve not actually read, and haven’t really got anything to say about. In most cases I do recognise the name, and one or two are on my ‘to read’ list.

99. Gwyneth Jones
98. Sara Douglass
96. Terry Goodkind
92. Michael Marshall Smith
89. Jonathan Carroll
88. Scott Lynch
87. David Weber
85. Jacqueline Carey
83. Theodore Sturgeon
82. J.V. Jones
81. Joe Abercrombie
79. Simon Clark
77. Samuel R. Delany
76. Charles de Lint
74. Edgar Rice Burroughs
72. Susanna Clarke
71. Stanislaw Lem
68. Katherine Kerr
65. Marion Zimmer Bradley
64. Richard Matheson
62. Elizabeth Haydon
61. Terry Brooks
60. Richard Morgan
58. Jennifer Fallon
57. Mercedes Lackey
55. Harlan Ellison
54. Jasper Fforde
53. Octavia Butler
51. Robert E. Howard
50. Sherri S. Tepper
47. Jules Verne
46. Alastair Reynolds
44. Clive Barker
43. Jim Butcher
42. Tad Williams
40. Trudi Canavan
37. Alan Moore
31. Lois McMaster Bujold
29. Anne McCaffrey
28. Steven Erikson
26. Guy Gavriel Kay
22. Philip Pullman
21. Robin Hobb
16. J.K. Rowling
12. David Gemmell
10. Robert Rankin

There are a couple of them I recognise from quotes – Theodore Sturgeon is known for Sturgeon’s Law, which states that 90% of everything is rubbish, and this applies across all genres, and presumably all media. And Mercedes Lackey gave the famous quote “Clichés are useful shorthand for readers”. I parsed this to read “Don’t bother to read her books, you’ll find them clichéd”.

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Why is the Coldplay tour delayed?

Coldplay have postponed their world tour for two weeks, citing “production delays”. The Guardian wonders why:

Chris Martin can’t remember the new lyrics? The dancers can’t fit into their leotards? The band are struggling with a new carbon-offsetting mango forest project?

Or perhaps one of the band is pregnant? Or Chris Martin has viral laryngitis, and he knew there were some people out there who would have rejoiced in his fall and who would bury him under the “his voice is permanently shot”? Or maybe a key venue has been double-booked with a Lynyrd Skynyrd tribute band…

Or maybe it’s more sinister. Perhaps the final date of the tour was rearranged to a date when The Stars Are Right? The last encore of the final date of the tour completes the blasphemous ritual that causes the sunken city of R’lyeh to rise, and releases the tentacled Elder Gods into our dimension. It all makes sense now…

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Robert Donoghue on Amber

Quite a few gamer friends of mine are fanatical cultists of Amber, the diceless RPG based on Roger Zelazny’s dimension-hopping setting. Robert Donoghue has some Amberish thoughts, and manages to put his finger on precisely what’s always bugged me about the setting.

For those unfamiliar with it, Amber basically posits an infinite number of universes, each one only fractionally different than the ones next to it, and the princes of Amber travel through these realities (‘shadows’) by making progressive changes in their environment. This means that no place but Amber (Where you can’t do this stuff) is really unique. If you find a place you like, but accidentally blow it up or something, you just move to an otherwise identical universe where your bartender is left handed.

Now, this model works fantastically if you heartily want to buy into the idea that only Amber and its princes matter* but if you step away from that at all it gets a bit dodgy. For example, it’s hard to say any given place matters in some unique way, or to say any _person_ matters, since a replacement is just a quick shift away.

Now, my exposure to the setting is limited to reading the books, and one convention-style one-shot game several years ago which probably didn’t expose me to the game’s strengths. But I’ve always found it’s played bait-and-switch on me; it purports to be about parallel universes, but what you really get is a dynastic soap opera where all those potentially fascinating parallel universes are just insubstantial background.

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Actual Play, Continued

A followup to my previous Actual Play post.  As before, this is an actual transcript of the message game on Dreamlyrics.com

“Quick,” Hollis muttered in mild disappointment. But now without the crossbow pointed at her, she could grab the whole person and slam him into the ceiling head first a few times. Which is what she was going to do if he was still visible…

He seems to instinctively understand what Hollis is trying to do; he drops the crossbow and concentrates on trying to avoid being dragged ceilingwards by hanging on to the stair rail. He’s pretty strong, and Hollis doesn’t have quite the right psychokinetic grip on him. But the wooden stair rail begins to creak and splinter.

“Get down here!” he cries, “Mad wizard!”.

“Not mad,” Hollis murmured. “Merely annoyed. I get that way when people try to kill me.” She shifted from trying to yank him skyward, to whipping him back and forth like a rag doll in the hands of an angry child. Since he’d tried to kill her, breaking a couple of wrists or his neck from the whiplash effect didn’t bother her in the slightest.

Sooner or later he would come loose — the sounds from the rail made sooner sound likely — and then he would be *hers*.

“We might think about backing out in just a moment …”

She could use the man to stop up the entryway while they escaped, but they needed to get him loose and get moving.

But he’s not hers just yet; she can feel him struggling, and he’s strong. Somehow he manages to brace himself, and avoids getting twisted around. That handrail isn’t going to last long, though.

Another man, this one small and wiry, appears at the top of the stairs. He’s got another crossbow.

“The woman!”, cries the big man, “Be quick”.

He aims the crossbow. 

With the new arrival Hollis couldn’t wait to wear out the handrail; she had to let go of his — so she could twist the new arrival so that his crossbow was pointed at her first assailant as he released.

“Gath, you can jump in here anythime …”

“Stop!”, says Gath, “I can explain

The man with the crossbow pays no attention.

“This is for Rik, bitch”, he says, as he looses the quarrel.

The big man lets out a strangled gurgle as he rolls down the stairs, to lie sprawled at the foot of the steps with a crossbow bolt sticking out of his neck.

By the time he reaches the bottom, the crossbow man has gone,

This starts out with a couple of opposed rolls between Hollis’ Superb psychokinetics and the unnamed NPC’s Good Strength.  Both rounds ended in ties; my NPC was lucky with the dice; I really hadn’t expected him to live this long.  When the new arrival turned up on the scene, his luck ran out. This was Crossbow vs. Psychokinetics, and the result was Terrible vs. Great. That’s a difference of -5.  Since I’m not using the extended combat rules fo this, that’s a near death, and because he’s an unnamed NPC and mere canon-fodder, it’s game over for the big man.

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An Actual Play Example

This is an “actual play” example from my ongoing online game on Dreamlyrics – the actual thread is here. It’s a conflict between Hollis, the psychokinetic human rebel assassin played by Nicki Jett, and an as-yet-unnamed NPC, actually guild security from the Guild of Victuallers. Hollis is searching for clues in the cellar of a tavern – the stakes for the meta-conflict were that Hollis would find a Significant Clue in return for a ‘complication’.

It’s a typical cellar of a tavern; full of beer barrels, some redundant furniture stacked in one corner. Hollis’ eyes are initially drawn to a bloodstain on the floor; enough blood for a nasty wound, not enough for someone to have bled to death.

A little searching reveals two items; a five-glerin coin bearing the head of Sarkan Vorsath of Karmork, and square black object resembling the communicators issued to members of the Karazthan.

“Aha,” Hollis whispered. “A clue. Two of ‘em, in fact.”

She collected the items and after a close perusal, pocketed them, then continued to search. aside for looking for clues, she was also trying to figure out the route the bad guys had employed, as opposed to the one Gath used to escape. She assumed that was they way she’d come in.

“Put you hands where I can see them” comes a male voice from somewhere behind Hollis. “And no funny business from you either, Gath”.

Hollis kept her hands wide and turned toward the voice, taking note of any useful objects in the vicinity as she did so. “No problem,” she said cheerfully.

The voice belongs to a thick-set human with arms and legs resembling tree trunks. Hollis doesn’t recognise the face, but she does notice he’s pointing a seriously large crossbow at her.

“Now, you two are going to explain to me precisely what you are doing grubbing around in this cellar. And that explanation had better be a good one”.

“Just trying to find my cousin Wozzeck,” Hiollis said cheerfully. “He’s not right in the head. Someone told us they’d seen him wandering around down here, so I persuaded this gentleman …” she turned to Gath apologetically, “I didn’t even get his name. Gath, you say? I persuaded Mister Gath to help me look.”

She gave Gath an imperceptible nod, then turned back. “Perhaps you’ve seen him. Stringy brown hair, about forty, with a scar right here … ”

… and with the faintest, harmless-looking flick of her fingertips along side her face, as if demonstrating the scar location, she *snatched* the quarrel right off the top of his crossbow.

Assuming that went as planned, she would flip the quarrel end for end and then drive it right into the big man’s eye.

This is a fight scene. Hollis has Fast-Talk at Fair, and Psychokinetics at Superb. The NPC’s relevant abilities for the encounter are Insight, Perception and Dodge, all at Fair, and Crossbow at Good. This guy is a professional, but nothing like the power level of a typical PC.

I decided to resolve this in two stages – first is Fast-Talk vs. Insight to see if Hollis managed to distract him. If Hollis wins, she can do the PK trick with the quarrel. If she loses, he attempts to shoot her (which would probably be Crossbow vs. PK to actually hit her, so he’d probably miss)

If Hollis wins the first contest, it’s then PK vs both Perception and Dodge – Perception to realise what’s going on, and Dodge to get out of the way.

Fast-Talk vs. Insight goes to Hollis, but only by a narrow margin. For the second contest, Hollis rolls -1 (Great) against the NPCs +3 (Superb) for Perception and 0 (Fair) for Dodge.

“Never heard of him”, he says. His reactions are far quicker than Hollis would have imagined; by the time the crossbow quarrel pierces where his eye would have been, his head is no longer there, leaving the quarrel embedded in the wood.

In the current playtest draft rules, there are two different ways you can combine two skills. In some circumstances you can use either skill, in which case you roll against both and take the best result. In others, you need both skills, so you roll against both skills, and take the worst roll.

I ruled Perception + Dodge as an “either” and used the better of the two rolls. Since his Superb beat Hollis’ Great, that means Hollis missed.

Now, in the context of this fight, I’m wondering if that approach really makes sense. Any opinions?

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Blog <-> Forum synchronisation

Warning!  This post contains tech geekery, using TLAs.

Karen Cravens wonders about roleplaying blogs and mailing lists cannibalising each other’s readership, and ponders a possible solution.

In fiddling with the next release of the software that powers the Phoenyx, I’ve been considering how to integrate blogs. A lot of us (including me, on occasion) have roleplaying blogs, and I think to a certain extent that’s drawn conversation that might otherwise go in GAMERS….

What I’m thinking is: if you’ve got a roleplaying blog (or a roleplaying section in a multi-topic blog) that has posts that would be appropriate to post to GAMERS, you register its feed, and when you post to your blog, the Phoenyx magically treats it as though you’ve posted to GAMERS as well. If you provide a comments feed, I might treat that as though the commenters have posted followups, too. (It’s up to you and your software to get the GAMERS replies treated as comments on your version – the Phoenyx can provide the feed, but I don’t know of any blogging software that’s set up to import it. Therein lies one hurdle in my plan)

Thoughts?

My immediate thought was rather than depending on some probably non-existant WordPress plugin to read an external RSS feed and import the contents as comments, it would be better if the The Phoenyx were to ping this blog using XML-RPC with any followup comments.

I would guess there are serious cans of worms involved in a 100% two way synchronisation between the comments thread in a WordPress blog, and a discussion thread on a web forum/mailing list hybrid, quite possibly at a social level as well as a technical one.

Anyone in the wider WordPress world ever tried something like this?

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Another Iconic NPC

Another iconic NPC presented for comment. This one kills two birds with one stone – he comes from a family of feuding nobles, and hold a high-ranking position in one of the most powerful guilds.


Alzardol Blerynthar d’n Tardeyn is a noble of Clan Blerynthar, and holds the position of a senior administrator in the Academy of Life, with ambitions to become Guildmaster on retirement of the present incumbent. As a member of the fractious Clan Blerynthar, he hasn’t managed to reach adulthood without making enemies, the most deadly of which is his half-brother Daraseth, with whom he’s feuded since childhood. He’s had to become a good duellist in order to have lived long enough, skilled in both the Nirvork duelling blade, and in unarmed combat. The score for duels with Daraseth stands at one-all; he bears a prominent scar on one cheek as a result of the last one.There are persistent rumours that something deeply unpleasant happened during his late adolescence.

Not that he doesn’t have the requisite skills for his job; by all accounts he’s a good administrator, well-versed in the minutiae of kandar law, and a good diplomat when it comes to resolving messy disputes with other guilds. Not that he isn’t prepared to be ruthless when the occasion demands; the guild will not expect anything less when its interests are directly threatened.

Lifepaths:
Noble, Guild Administrator

Keys:
Honour of the Clan, Duty to the Academy of Knowledge, Deadly Enemy: Half-brother, Dark Secret: (The exact nature of which is left for individual GMs to specify)

Principle Abilities:
Administration, Diplomacy, Kandar Law, Kandar Social Graces, Nirvork (all at Good)

Connections:
Clan Blerynthar: Good
Academy of Knowledge: Good

Posted in Kalyr RPG | 2 Comments

Kalyr RPG – An Iconic NPC

In Rob Donoghue’s design blog post what I want from setting, he lists three things he likes to see, one of which is faces:

Faces are what they sound like – NPCs. I am not proposing a need for stat blocks or detailed backgrounds, and most of my needs can be satisfied with a sentence or two of background. The NPCs I’m talking about are not important for who they are but rather for the purpose they serve. I cannot meaningfully interact with a government, nation, ideology or conspiracy, but I can meaningfully interact with a person who represents that group. Maybe they’re a person of authority for the group they represent, maybe they’re just an iconic member of that group, but that character _is_ that organization so far as my game is concerned. If I can put a face on the important ideas of the game, then they will mean more to my players.

Here’s one face for Kalyr. He does have a detailed stat block, at the same power level (four lifepaths) as the default level for PCs, using the current draft of the playtest rules. I’ll most likely drop him (and others like him) into the appropriate section of the settings chapter – in his case it will be the the section entitled “Religion“.

Zarvendol isn’t a very nice person. I would hope that the majority of games would see the likes of him used as a villain.

Name: Zarvendol d’n Areyn
Race: Kandar
Sex: Male
Appearance: 6’6” tall, copper-coloured skin and green eyes, hair dyed in purple and black streaks, prominent scar on cheek.

Lifepaths
Guild Background
Knight (three times)

Gifts
Extra Damage
Toughness
Talent: Quick Reactions

Keys
Duty to Temple of Kardak
Servant of The Guardian
Extremely Intolerant
The Only Good Enemy Is A Dead One

Abilities
Armed Melee Combat (Broadsword): Superb
Fast-Draw: Good
Kandar Fu: Good
Zarandar Riding: Fair
Dodge: Fair
Strength: Fair
Willpower: Good
Perception: Fair
Endurance: Good
Kandar Religious Lore: Good
Reading and Writing: Fair
Area Knowledge (home city): Mediocre
Streetwise: Mediocre

Connections
Temple of Kardak: Good
Guild of Victuallers: Mediocre

Weapons and Equipment
Fine quality Narvork sword +4 damage (includes +1 for Extra Damage Gift)
Hardened Ulsoghir hide armour, +3 armour (includes +1 for Toughness Gift)

Zarvendol is an archetypal Knight of Kardak the Defender. A xenophobic, bloodthirsty religious fanatic, he embodies all the traditional virtues of the holy defenders of the kandar race. To any human that encounters him as an enemy, he represents the very definition of the worst kind of kandar. If there’s a bloody pogrom taking place, expect to find him in the thick of it. When humans get in the way of his Narvork, he doesn’t recognise the concept of ‘innocent bystander’.

Posted in Kalyr RPG | 3 Comments