SF and Gaming Blog

Thoughts, reviews and opinion on the overlapping worlds of science fiction and gaming.

The Tarnishing of The Golden Age

I’ve always believed that many Science Fiction fans view the “Golden Age” of the forties, fifties and sixties through rose-tinted spectables. Writers like Isaac Asimov and Robert Heinlein opened up worlds of wonders in which bold explorers established galactic empires in which doors dilated, and when you’re about 14 you don’t really notice the stilted prose, cardboard characterisation and sometimes very dodgy politics.

Later generations of SF authors, from the 60s “New Wave” onwards were not only better writers, but had a rather more sophisticated view of history, culture and politics, and therefore haven’t dated anything like as badly.

Ian Sales clearly feels the same way, with his evisceration of Robert Heinlein’s The Moon is Harsh Mistress, still revered by many as a classic of it’s genre.

I can see no good reason why it is so well-regarded. In fact, I suspect its reputation is symptomatic of everything that is wrong with the genre and fandom.

And I can’t find myself disagreeing with that. Quite frankly, Heinlein fanboys can often be the sort of people who frequently give SF fandom a bad name.

Sales starts by taking aim at Heinlein’s crude sexism masquerading at enlightenment.

The “beautiful” bit is important, because every male that meets her has to look her up and down and whistle appreciatively. This is common practice when meeting an attractive female on the Moon. All women exist to be ogled by men, but it’s okay because they like it and they’re really in control. We know this from, well, from every book Heinlein has written, pretty much.

And then there’s a “Society without laws” which reads like a wet dream of the most detached-from-reality section of the American gun lobby.

The whole idea of a society succeeding because its members are free to kill each other without consequence – other than becoming a target for another murdering citizen – is just so stupidly dumb, I’m amazed Heinlein ever thought it workable. No, it wouldn’t lead to polite people, it would lead to dead people. And the survivors would be those more willing to kill than anyone else. This is not a village in some foreign land, either. It is on the Moon, where people cannot survive without technological assistance. So what happens if you kill the person who runs the air-plant? Everyone dies.

No, I haven’t read the book, though I’ve read other works of his, which have similarly reeked of sexism, casual sociopathy, preachiness and social & political structures that only work because the author stacks the deck. This book in particular has by reputation become one of the ur-texts for the persistent frontier-libertarian “Wild West in Spaaaace” trope of SF which Charlie Stross has very effectively demolished.

Commenter Martin McGrath makes a good point that Heinlein’s influence spreads beyond fandom.

In fact I think there’s a case to be made for the idea that Heinlein’s books is more important to the American right wing libertarian (Tea Party) movement than Ayn Rand because, while they pay lip service to Atlas Shrugged, it’s pretty clear that most of them have mostly read Heinlein and they’ve adopted the gung-ho militarism and nationalism that are absent in Rand’s work.

So, while it’s a bad book, it is an important book and one that should be dissected for its stupidities as often as possible – as you have done.

I suppose we ought to give Heinlein credit for one thing. His writing, and that of other rightwing SF authors who followed in his wake gave Britain’s Iain Banks something to react against. Without Heinlein, would be have had The Culture?

Posted in Science Fiction | Tagged , | 3 Comments

RIP Nicki Jett

It was very sad news to learn today that a long-standing and much loved member of the Dreamlyrics online roleplaying community, Tim Flynn, known to the community by the forum identity Nicki Jett, has passed away after a lengthy illness.

Online identities can be complex things, and it’s not for me to say whether the Nicki Jett persona was Tim Flynn’s greatest roleplaying achievement or whether she was something a bit more than that. But I’m going to use the name Nicki and female pronouns for the rest of this piece, because that was the person I knew.

I’ve known Nicki online since the days of the RPGAMES forum on CompuServe in the mid 1990s. She was a tremendous writer who always inspired and brought the best out of the others in every game she played. She was always very pro-active as a player. That could occasionally throw a spanner in the works when she dragged the story in a way the rest of the group didn’t really want it to go, but most of the time grabbing the game by the scruff of the neck and making things happen was just what was needed. And she certainly made things happen in-game.

Her characters were always larger-than-life, strongly self-confident but never over-sexualised women, the sort of characters you really didn’t want to mess with. I remember her character in a near-future cyberpunk game who took on a tank in single combat, and subsequently slaughtered an entire troop of Israeli commandos who were supposed to have been our allies. It was things like that which earned her the occasional nickname of “collateral damage woman”. She could occasionally be a bit of a munchkin; who remembers original GURPS 3rd edition Psionics rules? Nicky could be a challenge to GM sometimes, but her contributions to the site always made it worthwhile.

Certainly her psychokinetic revolutionary Hollis was one of the central characters of my own long-running game KLR, and it’s not really a coincidence that the game finally folded when her ill-health made her unable to post.

Whether you were known as Nicky or as Tim, Rest in Peace.

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Beware the Sexist Genre Police

Today’s eye-rolling dispatch from the trenches of the ongoing SF culture wars comes from an opinion piece by someone called Paul Cook writing for Amazing Stories entitled When Science Fiction is Not Science Fiction.

With his ridiculously narrow definition of what is and isn’t science fiction he reminds me a lot of the self-appointed “Prog Police” who troll progressive rock forums declaring that everything that doesn’t sound exactly like Emerson Lake and Palmer did in 1973 is not “proper prog”.

It doesn’t help that he starts out by dissing one of my all time favourite SF novels, Gene Wolfe’s complex many-layered “Book of the New Sun”.

Severian’s travels and adventures and storytelling (Book Two has a long fairy tale inserted in the middle of the novel that goes absolutely nowhere and adds nothing to the novel) are straight out of a YA rite-of-passage fantasy.

Gene Wolfe’s erudite style can be quite hard work sometimes, and SF critic Dave Langford once said that Wolfe excelled at “making him feel thick”. In which case Cook has a bad case of Dunning-Krugers here. Not only has he failed to understand anything of the book’s depths, but he doesn’t even realise the fact.

Once he gets to Lois McMaster Bujold, we get a side-order of added misogyny.

… the attention to detail that only women would find attractive: balls, courts, military dress, palace intrigues, gossiping, and whispering in the corridors. All of this is right out of Alexander Dumas.

With all this ridiculously passive-aggressive whining about SF novels being thinly-disguised romances, he manages to ignore the fact that much of his beloved “Military SF” is essentially Commando Comics in Spaaaaace, generic action-adventure stories that happen to set somewhere in the future.

He signs off with the usual disclaimer beloved of all trolls.

Of course, I’ve offended everyone who’s read this far–simply by having an opinion. But this essay has been about truth-in-advertising. I’m too old to put up with indulgences by books claiming to be one thing, but are really something else. I like my science fiction advertised as such, nothing more.

And then the comments section became a rotten tomato gallery, as often tends to happen when someone posts something egregiously stupid on the internet. Amazing Stories’ mods didn’t really cover themselves in glory when they shut down comments within 24 hours due to the number of negative comments. If you can’t handle the comments (which were not YouTube-style personal abuse, but mostly well-reasoned rebuttals to the article), then don’t write nonsense on the internet.

Posted in Science Fiction | Tagged , , , | 8 Comments

Iridium Tractor

Is this an early incarnation of the Agricultural Thresh Metal of Iridium Tractor, as seen in the game of Umläut: The Game of Metal at this year’s Summer Stabcon. But where is Flossy the sheep?

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My somewhat satirrical definition of Hard Science Fiction is “Anything that reads like a cross between an engineering textbook and a right-libertarian tract”. This might be one cause of the sexism in the SF world, in that few women are interested in writing that kind of stuff; instead insisting on having things like three-dimensional characters.

Posted on by Tim Hall | 2 Comments

We already know that Orson Scott Card is a loathsome homophobic bigot. Now it seems he’s also into white supremacist conspiracy theories. Who could possibly have guessed that he’s also a racist?

Posted on by Tim Hall | 2 Comments

The Science Fiction and Fantasy Writers of America have finally done the right thing and expelled the sexist, racist asshat Theodore Beale (Also known under the pseudonym “Vox Day”) after he used the SFWA authors’ Twitter feed to post a link to his blog post containing an extremely racist personal attack on the author N.K.Jemisin. One wonders how the 12 Rabid Weasels will respond…

Posted on by Tim Hall | Comments Off

Umläut: The Game of Metal

One of the most entertaining games I’ve played recently has to be Umläut: The Game of Metal, the collaborative storytelling game of competing metal bands. We played this game at Stabcon in Stockport this year, with four players, the ideal number according to the rules.

You start by making up a band, giving them a name, sub-genre, membership and setlist, then distributing seven points between the three performance traits of Technique, Stagecraft and Power.

Over the course of the game these figures can go up and down, as the band also accumulates scores in Cash, Fanbase, Ego and Hope. Ego is the double-edged score; there are circumstances in which a high ego can benefit the band, but let it get too high and you risk the band splitting.

On the grounds that the your band didn’t have to be any sub-genre of metal, and the first time I played the game at last year’s Stabcon Phil Masters ended up winning the game with an avant-garde French pop band, I came up with the band “Clown Car”, whose genre wasn’t metal at all, but “Neo-Prog My Arse”.

They started out with the following membership

Sharon, prog diva
Nigel, poet and audience frightener
Kevin, keytar player with cape
Vlad, bass player, with too many strings
Bob, guitarist, with too many necks
Brian, drummer, who’s also in 17 other bands

I could use the usual disclaimer stating that any resemblance to any members of real bands is pure coincidence, but somehow I don’t think you’d believe me.

Their songs just happened to contain a lot of software testing in-jokes, with songs like “Blue Screen of Death”, “Object Reference Not Set To An Instance Of This Object”, “Clown Car Abandoned In A Field” and “It Works On My Machine”.

I distributed the starting Performance Traits in the ratio 3/3/1, which seemed about right for a somewhat theatrical prog band, good technique and stagecraft, but a bit lacking in oomph.

Their rivals included the “Agricultural Thresh Metal” of Iridium Tractor, with their mascot Flossy the sheep, and The Risen, a band of zombies of famous dead people.

Having created your bands, gameplay is divided into scenes, going round the table with each player choosing a type of scene for their band. You can have work scenes, describing an episode in the character’s day job, rehearsal scenes in which the band improve their performance stats, publicity stunts in which the band try to drum up support, and so on. In most scenes there’s some kind of conflict, which is resolved by drawing cards; the player with the most black cards “wins” the scene, but the player with the highest value card gets to narrate the scene.

In this game we had things like the great brussels sprout avalanche of Sainsbury’s (a work scene). We also had a situation with members of two different bands having day jobs at the same software house, and a project going pear-shaped saw a conflict scene in the shape of a very fraught team meeting, followed by a split scene as Clown Car’s lead singer emigrated to Hawaii as part of the fallout. That’s what happens if you let Ego get too high.

The key moments are the Gig Scenes, where a pair of bands play co-headline gigs and try to blow each other off stage by accumulating the most Glory over the course of the three rounds of the gig, using the same card-based mechanism, and what strikes me is just how well the rules mirror reality. For example:

At first sight, many people assume that the best way to play is simply to load all your performance traits into Technique, and play Ballads at every opportunity. The theory is that since you’re always drawing loads of cards during the attention check, you ought to pretty much shut your opponent out. Even if you don’t manage to get any Glory (because your power is low and you only get one Shred from the Ballad), you’ll eventually get lucky and score one or two and your opponent has no chance to score anything.

In practice, not only is this very boring, but it doesn’t actually work. Even if you draw more cards during the Attention Check you can’t guarantee your opponent getting a lucky draw and beating you. They get one good Attention Check and they’re usually going to get a whole lot of Glory because you didn’t really put anything into Stagecraft.

I’ve been to gigs where that is precisely what happened.

The game ends after a set time (we set this as three hours after the start, since the game was in a four-hour convention slot), after which we trigger the endgame, which take the form of a final round of gigs scenes involving all the bands. Clown Car, with their new lead singer Tracy blew Iridium Tractor off stage, but even that wasn’t quite enough to win the game for them.

But saying that, the game isn’t really about winning or losing, but telling an entertaining story. At the end of the game the band with the highest score in Fanbase is the most successful (Did you end up touring stadiums? Did you let it go too far? Or did you never really get beyond the toilet circuit), and the band with the lowest Ego relative to their Hope is the happiest, even if they never did make it big.

As a game and a rock fan, Umläut: The Game of Metal is one of those games that demands to be played as soon as you read the rules, and makes for both a highly entertaining game and a suprisingly accurate view into the world of rock’n'roll.

Posted in Games | Tagged , , | 12 Comments

Talk of the Dr Who and Nu-Who’s over-use of corny plot devices has made me nostalgic for Terry Nation. As the man who gave us The Daleks, Nation understood science-fiction at a gut level in a way Steven Moffat never will. As well as writing some of the best of “old Who” (Who can forget “Genesis of the Daleks”?), Terry Nation also gave us “Blake’s 7″, “Survivors” and the underrated “Star Cops”. We need a present-day Terry Nation to write the same sort of grown-up, intelligent science-fiction without an American accent for today’s audiences.

Posted on by Tim Hall | 2 Comments

The Doom That Came To The Doom That Came To Atlantic City

So the Kickstarter for The Doom That Came To Atlantic City has gone pear-shaped amidst accusations that Forking Path had used most of the kickstarter funds to fund the founder’s living expenses rather than on the development of the game.

It’s a reminder that backing any crowdfunded project is a risk which funders need to assess based on how nuch they trust the people behind the project to deliver. Sadly it’s also likely to be used by people with vested interests in the old-fashioned big-publisher driven model to discredit the whole concept of crowdfunding.

I’ve backed a lot of Crowdfunded music projects over the past few years, including Marillion who pioneered the whole concept a decade ago yet seldom seem to get the credit for it. I’m happy to pay £25-£30 months in advance for the deluxe edition of an album from the likes of Marillion, Mostly Autumn or Fish because I trust those artists to deliver. It’s the same with games; I trusted the Evil Hat crew to deliver on FATE Core, and they did.

Traditional publishing (or record companies) are not going away. But neither is crowdfunding, especially for things that have a lot of fan support but seem too risky to appeal to the bean-counters.

Arguments rage over whether Kickstarter is a pre-order mechanism or more like an investment in a startup. Certainly the bands I’ve mentioned above have all sold their projects as pre-orders. But, as the failure of TDTCTAC shows, there are elements of risk and trust involved. Back enough projects and you risk getting burned occasionally. But provided enough of them do deliver, I think it’s a risk worth taking.

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