<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Nightfall</title>
	<atom:link href="http://www.kalyr.co.uk/weblog/sf-and-gaming/kalyr-rpg/nightfall/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/kalyr-rpg/nightfall/</link>
	<description>The blogs of Tim Hall</description>
	<lastBuildDate>Fri, 14 Apr 2017 23:35:42 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=3.7.41</generator>
	<item>
		<title>By: Michael Orton</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/kalyr-rpg/nightfall/comment-page-1/#comment-28323</link>
		<dc:creator><![CDATA[Michael Orton]]></dc:creator>
		<pubDate>Tue, 21 May 2013 19:56:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/weblog/?p=7325#comment-28323</guid>
		<description><![CDATA[I&#039;m happy for the character sheets to be incomplete, but I would appreciate sheets showing the attributes which actually activated during the scene.   Better yet with a commentary explaining how they came into play.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m happy for the character sheets to be incomplete, but I would appreciate sheets showing the attributes which actually activated during the scene.   Better yet with a commentary explaining how they came into play.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tim Hall</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/kalyr-rpg/nightfall/comment-page-1/#comment-28277</link>
		<dc:creator><![CDATA[Tim Hall]]></dc:creator>
		<pubDate>Mon, 20 May 2013 20:24:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/weblog/?p=7325#comment-28277</guid>
		<description><![CDATA[That one&#039;s stronger on scene-setting and weaker on characters, I have to admit. Partly because there are four characters in it (excluding the knight, who&#039;s an NPC), and each one has proportionately less spotlight time.]]></description>
		<content:encoded><![CDATA[<p>That one&#8217;s stronger on scene-setting and weaker on characters, I have to admit. Partly because there are four characters in it (excluding the knight, who&#8217;s an NPC), and each one has proportionately less spotlight time.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael Orton</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/kalyr-rpg/nightfall/comment-page-1/#comment-28254</link>
		<dc:creator><![CDATA[Michael Orton]]></dc:creator>
		<pubDate>Mon, 20 May 2013 11:37:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/weblog/?p=7325#comment-28254</guid>
		<description><![CDATA[Nice piece of scene setting, but it doesn&#039;t help me envisage a character sheet.

Append the relevant character sheets and I would start establishing a link between how a character is described on paper and how the act when &quot;on camera&quot;.]]></description>
		<content:encoded><![CDATA[<p>Nice piece of scene setting, but it doesn&#8217;t help me envisage a character sheet.</p>
<p>Append the relevant character sheets and I would start establishing a link between how a character is described on paper and how the act when &#8220;on camera&#8221;.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
