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	<title>Comments on: When Game Mechanics Matter</title>
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		<title>By: Tim Hall</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/when-game-mechanics-matter/comment-page-1/#comment-81008</link>
		<dc:creator><![CDATA[Tim Hall]]></dc:creator>
		<pubDate>Tue, 08 Nov 2016 16:12:42 +0000</pubDate>
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		<description><![CDATA[It&#039;s not 100% clear that they actually believed that, but they certainly did give that impression.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s not 100% clear that they actually believed that, but they certainly did give that impression.</p>
]]></content:encoded>
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		<title>By: David Meadows</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/when-game-mechanics-matter/comment-page-1/#comment-81007</link>
		<dc:creator><![CDATA[David Meadows]]></dc:creator>
		<pubDate>Tue, 08 Nov 2016 16:07:12 +0000</pubDate>
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		<description><![CDATA[&quot;Even disruptive players could be dealt with by cleverly designing game systems to as unappealing as possible to the wrong types of people&quot;

That is actually hilarious :D]]></description>
		<content:encoded><![CDATA[<p>&#8220;Even disruptive players could be dealt with by cleverly designing game systems to as unappealing as possible to the wrong types of people&#8221;</p>
<p>That is actually hilarious <img src='http://www.kalyr.co.uk/weblog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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