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	<title>Comments on: The RPG Cliche List</title>
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	<description>The blogs of Tim Hall</description>
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		<title>By: Karen</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/the-rpg-cliche-list/comment-page-1/#comment-95</link>
		<dc:creator><![CDATA[Karen]]></dc:creator>
		<pubDate>Mon, 05 Jul 2004 01:22:32 +0000</pubDate>
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		<description><![CDATA[The Phoenyx Fantasy Game did it specifically because it was a cliche, of course.  We&#039;re (only half-jokingly) using _The Tough Guide To Fantasyland_ as a sourcebook...

]]></description>
		<content:encoded><![CDATA[<p>The Phoenyx Fantasy Game did it specifically because it was a cliche, of course.  We&#8217;re (only half-jokingly) using _The Tough Guide To Fantasyland_ as a sourcebook&#8230;</p>
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		<title>By: Tim Hall</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/the-rpg-cliche-list/comment-page-1/#comment-94</link>
		<dc:creator><![CDATA[Tim Hall]]></dc:creator>
		<pubDate>Mon, 28 Jun 2004 13:59:14 +0000</pubDate>
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		<description><![CDATA[Aria:Worlds wasn&#039;t that bad, apart from the dry pseudo-academic journal writing style and the Excessive Numbers Of Unnecessary Capital Letters.  

Aria:Roleplaying was way over the top in complexity; I wonder if *anyone* has ever actually played the game.  

Saying that, there were some useful ideas struggling to get out.  Aria was a great concept, but sadly failed in the execution.]]></description>
		<content:encoded><![CDATA[<p>Aria:Worlds wasn&#8217;t that bad, apart from the dry pseudo-academic journal writing style and the Excessive Numbers Of Unnecessary Capital Letters.  </p>
<p>Aria:Roleplaying was way over the top in complexity; I wonder if *anyone* has ever actually played the game.  </p>
<p>Saying that, there were some useful ideas struggling to get out.  Aria was a great concept, but sadly failed in the execution.</p>
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