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	<title>Comments on: Races and Fantasy RPGs</title>
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	<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/races-and-fantasy-rpgs/</link>
	<description>The blogs of Tim Hall</description>
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		<title>By: Michael Orton</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/races-and-fantasy-rpgs/comment-page-1/#comment-24049</link>
		<dc:creator><![CDATA[Michael Orton]]></dc:creator>
		<pubDate>Mon, 04 Mar 2013 22:19:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/weblog/?p=6459#comment-24049</guid>
		<description><![CDATA[Thanks for the mention of Bulldogs, that pushed me to investigate RPGGeek, something I had never quite got round to looking at.  I have just read on there that WotC are about to rerelease AD&amp;D 2nd Edition!   Golly, just perhaps my son will want to play it, sometime towards the end of the next decade...

(My son is not yet a year old.)]]></description>
		<content:encoded><![CDATA[<p>Thanks for the mention of Bulldogs, that pushed me to investigate RPGGeek, something I had never quite got round to looking at.  I have just read on there that WotC are about to rerelease AD&amp;D 2nd Edition!   Golly, just perhaps my son will want to play it, sometime towards the end of the next decade&#8230;</p>
<p>(My son is not yet a year old.)</p>
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		<title>By: Scott</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/races-and-fantasy-rpgs/comment-page-1/#comment-23767</link>
		<dc:creator><![CDATA[Scott]]></dc:creator>
		<pubDate>Wed, 27 Feb 2013 19:41:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/weblog/?p=6459#comment-23767</guid>
		<description><![CDATA[I always liked the RQ ducks...]]></description>
		<content:encoded><![CDATA[<p>I always liked the RQ ducks&#8230;</p>
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		<title>By: Tim Hall</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/races-and-fantasy-rpgs/comment-page-1/#comment-23752</link>
		<dc:creator><![CDATA[Tim Hall]]></dc:creator>
		<pubDate>Wed, 27 Feb 2013 14:09:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/weblog/?p=6459#comment-23752</guid>
		<description><![CDATA[If you&#039;ve ever seen &lt;em&gt;Bulldogs&lt;/em&gt; (A space-opera game based around dodgy free-traders), it&#039;s got an interesting take on races. Assuming I&#039;ve understood the rules correctly, there are no humans in the game. There are several humanoid races as well as more alien ones, but there is no race called &quot;Human&quot;.

Their equivalents of RQ&#039;s Ducks are the psychotic teddy bears.]]></description>
		<content:encoded><![CDATA[<p>If you&#8217;ve ever seen <em>Bulldogs</em> (A space-opera game based around dodgy free-traders), it&#8217;s got an interesting take on races. Assuming I&#8217;ve understood the rules correctly, there are no humans in the game. There are several humanoid races as well as more alien ones, but there is no race called &#8220;Human&#8221;.</p>
<p>Their equivalents of RQ&#8217;s Ducks are the psychotic teddy bears.</p>
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		<title>By: Michael Orton</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/races-and-fantasy-rpgs/comment-page-1/#comment-23751</link>
		<dc:creator><![CDATA[Michael Orton]]></dc:creator>
		<pubDate>Wed, 27 Feb 2013 13:51:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/weblog/?p=6459#comment-23751</guid>
		<description><![CDATA[Never underestimate a Duck.]]></description>
		<content:encoded><![CDATA[<p>Never underestimate a Duck.</p>
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		<title>By: Tim Hall</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/races-and-fantasy-rpgs/comment-page-1/#comment-23733</link>
		<dc:creator><![CDATA[Tim Hall]]></dc:creator>
		<pubDate>Tue, 26 Feb 2013 23:57:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/weblog/?p=6459#comment-23733</guid>
		<description><![CDATA[To be fair on the poor DM, early editions of D&amp;D were so poorly written that many groups misunderstood a lot of key rules.

And you&#039;re right about Runequest - that game made a very good job of making nonhuman races far more alien. Mostali and Aldryami ended were a long way removed from D&amp;D&#039;s dwarves and elves. We won&#039;t mention Ducks....]]></description>
		<content:encoded><![CDATA[<p>To be fair on the poor DM, early editions of D&#038;D were so poorly written that many groups misunderstood a lot of key rules.</p>
<p>And you&#8217;re right about Runequest &#8211; that game made a very good job of making nonhuman races far more alien. Mostali and Aldryami ended were a long way removed from D&#038;D&#8217;s dwarves and elves. We won&#8217;t mention Ducks&#8230;.</p>
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		<title>By: Michael Orton</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/races-and-fantasy-rpgs/comment-page-1/#comment-23732</link>
		<dc:creator><![CDATA[Michael Orton]]></dc:creator>
		<pubDate>Tue, 26 Feb 2013 23:49:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/weblog/?p=6459#comment-23732</guid>
		<description><![CDATA[I have not played AD&amp;D since the 2nd edition, and the group I gamed with most dropped most of the racial bits after a couple of years.  Most of the Gygaxian rules were only there to enforce a Humanocentic world.  We rapidly came to the conclusion that the racial class limits added nothing to the game, and then that the ability to dual class wasn&#039;t worth having either.   The thief class was obsolete as soon as the cleric could Find Traps and the MU could Knock, so race quickly went the way of being a background attribute, much like the way they seem to be treated in online RPGs now.

As for that episode where the MU was disqualified for fighting.  I think the DM should have read the PH a little better.   A high level MU using Tenser&#039;s Transformation is a much better melee warrior than a Fighter.  After all the Fighter will be in +X plate mail with a nice shield, so probably as an AC of -4 or so.  The MU will be in braces of AC2, cloak, prot ring and Dex adjustment for AC -6, or lower, add Mirror Images and a Displacement on top of that and who needs Fighters any more?   Yes Fighters have more hit points, 120+, but so what?  The MU probably isn&#039;t going to take any damage anyway, so only having half that number of hit points is not material.

Anyway, if you want a game world which really does have its races sorted then try Runequest (2nd edition).  The racial cults and runic metals do make race relevant without wrecking things.]]></description>
		<content:encoded><![CDATA[<p>I have not played AD&amp;D since the 2nd edition, and the group I gamed with most dropped most of the racial bits after a couple of years.  Most of the Gygaxian rules were only there to enforce a Humanocentic world.  We rapidly came to the conclusion that the racial class limits added nothing to the game, and then that the ability to dual class wasn&#8217;t worth having either.   The thief class was obsolete as soon as the cleric could Find Traps and the MU could Knock, so race quickly went the way of being a background attribute, much like the way they seem to be treated in online RPGs now.</p>
<p>As for that episode where the MU was disqualified for fighting.  I think the DM should have read the PH a little better.   A high level MU using Tenser&#8217;s Transformation is a much better melee warrior than a Fighter.  After all the Fighter will be in +X plate mail with a nice shield, so probably as an AC of -4 or so.  The MU will be in braces of AC2, cloak, prot ring and Dex adjustment for AC -6, or lower, add Mirror Images and a Displacement on top of that and who needs Fighters any more?   Yes Fighters have more hit points, 120+, but so what?  The MU probably isn&#8217;t going to take any damage anyway, so only having half that number of hit points is not material.</p>
<p>Anyway, if you want a game world which really does have its races sorted then try Runequest (2nd edition).  The racial cults and runic metals do make race relevant without wrecking things.</p>
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