Games Blog

Reviews, thoughts and options from the word of paper-and-pencil roleplaying games.

Summer Stabcon 2008

I’ve lost count of the number of Stabcons I’ve been to now. I missed the first part of this one due to the charity concert in York, but managed to get there by about lunchtime to find a large room filled with a great many familar faces.

Getting there late meant that many games in which I’d liked to have played were already filled up – I noticed Mike Cule was running Vincent Baker’s “In A Wicked Age” on the Sunday, which would have been fun. Fortunately there was a slot in Mark Baker’s marathon Unknown Armies game running from 5pm until late on Saturday, so I signed up for that.

It turned out to involve time travel; what started as a tube journey early on a Sunday morning turned out as a trudge through the Fleet sewer, in which we emerged in 1829. Out attempts to get back home lead us to various times which increasingly diverged from our own timeline; at various points we killed the vampire Jack the Ripper and encountered Princess Elizabeth as a member of the British Resistance in the abandoned tube tunnels beneath Nazi-occupied London. Eventually we managed to fix the timeline, and get back to what would have been our own time but for some very bad dice rolling; everything was as it should have been except that both our London tube train and the Virgin Pendolinos at Euston appeared to be powered by Stirling Engines.

Sunday’s game was very different – Pete Crowther’s game of Toon. Which was very, very silly indeed. I wrote up a Toon version of Bug, from the Guardians of Dimension games from Gypsycon. Other characters included a 50′ high robot and a squirrel. The plot was probably impossible to summarise, but included live-action Space Invaders, a fight in a tea-room, aeroplanes getting coated in cottage pie, the Welsh village of Llandofmyfathers, and an arch-villains base in the volcanic crater in Mt Snowdon.

Next Stabcon is from the 2nd to 4th January – see you there!

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Fudge Points – An Actual Play Example

One of the things I’ve been wondering when running message games using FUDGE is what do you do about Fudge points. The platonic ideal of message gaming is not to make any out-of-character references to game mechanics. I’m trying to come up with some code phrases which can be invoked in-character to enable a player to say “I’m spending a Fudge Point on this action” without explicitly saying “I’m spending a Fudge Point”.

But sometimes it’s pretty clear. In this example, Hollis, a powerful psychokinetic, has been taken prisoner. This is completely unedited game transcript; Hollis’s words and actions are written by Nicki Jett, one of my best players, and the scene setting and Guruinath’s lines are mine.

Hollis aches all over; when she slowly comes round, she’s in a windowless room with featureless grey walls; if there’s a door, it must be somewhere behind her. She’s sitting in an uncomfortable wooden chair, and appears to be restrained by leather straps.

Facing her are three kandar males. Two of them look like standard-issue Karazthan security goons. The man standing between radiates an aura of being someone of importance, a handsome middle-aged kandar of aristocratic bearing, with piercing mauve eyes. The expression on his face cannot possibly be described as friendly.

“Human, you have some explaining to do”, he says, “You were captured while engaged in hostile acts against Karazthan security who were engaged in lawful activity”.

“You have now been positively identified as the human who attacked our security team on the West Side, causing serious injuries to one, and the death of a member of Guild of Victuallers”.

“Can you give an explanation of your actions. Starting with the most important question. Who are you working for?”

“Of course,” Hollis said. “I represent the Legion — actually, the Fifth Legion, and in particular Tavonoleyr Kolath Polyn d’n Miralath a’r Surene. I have been retained as an advisor on human affairs and a guide to the human quarter, and I also serve as an errand girl when needed. In that capacity, I go where he says –”

** well, not exclusively, but that is merely a semantic issue.**

“– I investigate what he wishes investigated, and I question those he suggests. However, when I am in the middle of one of these investigations, and some people *try to kill me,* like your victualler, I regretfully must defend myself.

“In the case you cited most recently, I was concerned for my employer’s safety, and I was making an effort to reduce the tension without anyone getting killed in the process. I was trying to maintain a low profile and defuse what I saw as a volatile situation.”

She glanced around the room, taking in the nature of the restraints and the positioning of the interrogators, and noting the presence or absence of edged weapons. SHe is evaluating how quickly she could get them unbuckled mentally, or slice through them if she “borrowed” a blade from one of the interrogators, and how many times she would have to bash heads together to take them all out.

The proximity and security of the exit came under consideration as well.

As Hollis’ head clears, she realises the identity of her interrogator – it’s Guruinath Zadaz, the Karazthan head of security. The man Kolath believes to be a traitor to the city.

“Ah, Kolath d’n Miralath”, he says sarcastically, “The loose canon himself. Who’s never been quite right in the head since he had a nasty blow to the head. Probably leaving him vulnerable to mind-control from a human wizard with an agenda all her own”.

“Now, tell me who you’re *really* working for. We can do this the easy way, or the hard way”.

Hollis scans the room; the two Men in Black have lightning wands at their belts, but don’t appear to have any swords or knives on their person. Hollis senses that there’s a fourth person in the room somewhere behind her that she can’t see.

“Where’s my belt pack? I have some things in there for you to see that might make things clearer.”

“Answer my questions first”, says Guruinath.

Hollis considers her options. She probably has the mental strength to break the leather straps, but will probably injure her wrists in the process. She can’t loosen the straps without being able to see how they’re attached.

Seizing the lightning wands, then aiming and firing them would require a lot of finesse, and her forte is brute force.

She scans the part of the room she can see for any suitable objects to start throwing around. The only thing she can see is what looks like a waste bin in the corner – it’s made of basket-weave stuff rather than anything solid, so probably weighs next to nothing.

One thing she does notice is that the whole room does appear to be swaying slightly. This might just be Hollis’ still being a bit groggy.

Hollis decided that the wavery effect could also mean this was not real. MAybe it was a dream, or something similar. No reason to get too goofy. She could always bash two of them together, or seize the lightning rods and use them like clubs.

“Afraid there’s nothing left to say, since I an a simple girl and doing a simple job helping the Legion. IF you try to get rough, though, I am not going to sit still for it.”

“I like a girl with spirit”, he says, getting the timing sufficiently wrong that the joke falls rather flat. “Now, you really expect me to believe that. Kolath’s a flake, and you know it. You’re using him. Now tell me who you’re really working for, and we won’t need to start using Devices”.

The room is definitely swaying. Hollis is sure it’s not just her imagination.

“Be-HAVE,” Hollis said, shaing her head and opening and closing her eyes rapidly to try and diminish the swaying effect. “I’m not working for anybody else.

“And stand still and quit swaying, would you? You’re making me nauseous. Here, let me help … ”

She reached out with her mind and seized the two on each side of Guruinath, trying to smash their heads together at the place where Guruinath’s head was located.

It would be like smacking three melons together. Hard.

Leaving her with one to deal with, if things worked out …

Hollis concentrates….

…and nothing happens. Apart from what feels like someone driving red-hot nails into her skull.

“11.4!”, says a female voice from behind her. “Unit’s only rated for 14! She’s strong”.

Guruiniath gives the owner of the voice a black look.

Hollis made the immediate segué, being analyzed, being managed, being held down by a machine with a limit.

One she bet she could blow out the top.

She concentrated, tightened up her mind, put everything she had into defeating this thing and grabbing *someone* in the vicinity, preferably Guruiniath …

Emergency, threat to her brother, threat to Kolath, death of her parents, she used them all for motivation, to kick it up to a power level she’d never achieved before.

Let’s see what their machine could handle …

I think Hollis’ player is pretty unambiguously saying “I’m spending a Fudge Point here…

It’s scenes like this that make message game RPGing so worthwhile.

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Robert Donoghue on Amber

Quite a few gamer friends of mine are fanatical cultists of Amber, the diceless RPG based on Roger Zelazny’s dimension-hopping setting. Robert Donoghue has some Amberish thoughts, and manages to put his finger on precisely what’s always bugged me about the setting.

For those unfamiliar with it, Amber basically posits an infinite number of universes, each one only fractionally different than the ones next to it, and the princes of Amber travel through these realities (‘shadows’) by making progressive changes in their environment. This means that no place but Amber (Where you can’t do this stuff) is really unique. If you find a place you like, but accidentally blow it up or something, you just move to an otherwise identical universe where your bartender is left handed.

Now, this model works fantastically if you heartily want to buy into the idea that only Amber and its princes matter* but if you step away from that at all it gets a bit dodgy. For example, it’s hard to say any given place matters in some unique way, or to say any _person_ matters, since a replacement is just a quick shift away.

Now, my exposure to the setting is limited to reading the books, and one convention-style one-shot game several years ago which probably didn’t expose me to the game’s strengths. But I’ve always found it’s played bait-and-switch on me; it purports to be about parallel universes, but what you really get is a dynastic soap opera where all those potentially fascinating parallel universes are just insubstantial background.

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Blog <-> Forum synchronisation

Warning!  This post contains tech geekery, using TLAs.

Karen Cravens wonders about roleplaying blogs and mailing lists cannibalising each other’s readership, and ponders a possible solution.

In fiddling with the next release of the software that powers the Phoenyx, I’ve been considering how to integrate blogs. A lot of us (including me, on occasion) have roleplaying blogs, and I think to a certain extent that’s drawn conversation that might otherwise go in GAMERS….

What I’m thinking is: if you’ve got a roleplaying blog (or a roleplaying section in a multi-topic blog) that has posts that would be appropriate to post to GAMERS, you register its feed, and when you post to your blog, the Phoenyx magically treats it as though you’ve posted to GAMERS as well. If you provide a comments feed, I might treat that as though the commenters have posted followups, too. (It’s up to you and your software to get the GAMERS replies treated as comments on your version – the Phoenyx can provide the feed, but I don’t know of any blogging software that’s set up to import it. Therein lies one hurdle in my plan)

Thoughts?

My immediate thought was rather than depending on some probably non-existant WordPress plugin to read an external RSS feed and import the contents as comments, it would be better if the The Phoenyx were to ping this blog using XML-RPC with any followup comments.

I would guess there are serious cans of worms involved in a 100% two way synchronisation between the comments thread in a WordPress blog, and a discussion thread on a web forum/mailing list hybrid, quite possibly at a social level as well as a technical one.

Anyone in the wider WordPress world ever tried something like this?

Posted in Games, Miscellaneous | 1 Comment

Farewell Gary Gygax

As reported by The Associated Press

Gary Gygax, who co-created the fantasy game Dungeons & Dragons and helped start the role-playing phenomenon, died Tuesday morning at his home in Lake Geneva. He was 69, and had been suffering from health problems for several years.

While I might have outgrown Gygax’s numbers-heavy style of gaming, it’s probably true that the RPG hobby as we know it today would not have existed without him, either in the pencil-and-paper form, or the hugely popular multiplayer online games. Without his pioneering efforts, others who came later would have had nothing to build on.

I had the priviledge of meeting him once, at Gen Con UK in Manchester back in 2000, where he was a guest of honour. I remember him as a spectator in the Steve Jackson Games demo room, where I was playing In Nomine. It was only afterwards that I realised who he was.

Update: Ken Hite reminds us that not only has Gygax given the world RPGs, but also introduced a lot of people to the writings of the great Jack Vance.

Steve Jackson adds this comment:

Gary Gygax and Dave Arneson didn’t just remake a hobby. They impacted all of Western culture. Fantasy fiction would still be a backwater had not D&D built an audience and a new generation of writers. Lord of the Rings would be something taught in college English classes, not a blockbuster movie trilogy. And consider: The direct lineal descendant of D&D is Worlds of Warcraft, which is, all by itself, what? A billion-dollar business now?

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Winter Stabcon 2008

I have now officially lost count of the number of Stabcons I’ve been to, and I’m not totally sure if this is a good thing or a bad thing.For those of you that haven’t read my writeups of previous ones, Stabcon is a games convention that meets two weekends a year in Manchester. When I started attending a few years back the venue was Woolton Hall, but the last few have been in the convention rooms at the Britannia Hotel in Stockport.

Stabcon is billed as a small and friendly convention, and more or less does what it says on the tin. Most of the faces are familiar from year to year. The RPG side of things is very informally organised; GMs turn up with games, and decide when and what to run based on whatever other GMs are and aren’t doing; players then sign up on a first come first serve basis, and it all works quite well. It’s settled into a pattern of games sessions running for three to five hours, with one slot Friday night, three on Saturday, and one on the Sunday.

As well as some Games Orkshop Space Marine stuff (Eat hot plasma death, green things!), and an awful lot of Chez Geek, I played three RPGs over the weekend.

The first was GURPS Transhuman Space, run by Phil Masters. I always find the central problem with this 100 years in the future SF setting is that there are so many options, it’s difficult to decide what to actually do with it.  Phil set this one (like all but one of his I’ve played in) on Earth, with the player characters were a team of freelance security ops hired as bodyguards for a Mexican folk singer at a festival in a small South American state. Naturally our problems turned out to be more complicated than fending off groupies.

The second game, on the Saturday night was one of those strange Narrativist games that’s come out of The Forge, InSpecres. As the GM described it, it’s basically Ghostbusters with the serial numbers filed off, crossed with a bit of parody of Internet start-ups. We played it very strictly for laughs, travelling around in a converted Routemaster bus playing a very bass-heavy version of Jingle Bells with the volume stuck on 11 (One PC tried to turn it down, but failed her roll, and the volume knob fell off) After dealing with usual green slimes and exploding zombies, we ended up on the trail of dyslexic Satanists, which explained why we tried to break into their lair while dressed as elves. Having subsequently purchased the game, yes, it is supposed to be that silly, so we were indeed playing the game exactly the way it’s supposed to be played.

Sunday’s game was GURPS again. This time in the GURPS Infinite Earths setting, on the parallel Britannica-6, a steampunk setting into large scale engineering projects and a culture far more decadent than our own Victorian era. We’d visited this parallel before as dimension-hopping I-Cops agents. I’d remarked to Phil Masters that this setting seemed to combine the worst stylistic excesses of the 1870s and the 1970s. He’d taken that as inspiration for an adventure set entirely on that parallel with the PCs as local cops; “Lyme Regis Vice”. What started as a simple case of arson got a whole lot more complicated once the Zeppelins started appearing. (It’s a parallel world; of course it has Zeppelins, they always do)

Thanks to Michele and Hammy for running yet another excellent convention.  The next one in at the same venue, on the 4th to the 6th of July. See you there.

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Hobby Games Meme

Via Ken Hite

Boldface if “I own this game”.
Italics is “I have played this game”.
Italic and Bold are “I both own and have played this game”

The list of games comes from the essay collection Hobby Games: The 100 Best, published by Green Ronin, which includes both RPGs and board games.

Bruce C. Shelley on Acquire
Nicole Lindroos on Amber Diceless
Ian Livingstone on Amun-Re
Stewart Wieck on Ars Magica
Thomas M. Reid on Axis & Allies
Tracy Hickman on Battle Cry
Philip Reed on BattleTech
Justin Achilli on Blood Bowl
Mike Selinker on Bohnanza
Tom Dalgliesh on Britannia
Greg Stolze on Button Men
Monte Cook on Call of Cthulhu
Steven E. Schend on Carcassonne
Jeff Tidball on Car Wars
Bill Bridges on Champions
Stan! on Circus Maximus
Tom Jolly on Citadels
Steven Savile on Civilization
Bruno Faidutti on Cosmic Encounter
Andrew Looney on Cosmic Wimpout
Skip Williams on Dawn Patrol
Alan R. Moon on Descent
Larry Harris on Diplomacy
Richard Garfield on Dungeons & Dragons
William W. Connors on Dynasty League Baseball
Christian T. Petersen on El Grande
Alessio Cavatore on Empires in Arms
Timothy Brown on Empires of the Middle Ages
Allen Varney on The Extraordinary Adventures of Baron Munchausen
Phil Yates on Fire and Fury
William Jones on Flames of War
Rick Loomis on Fluxx
John Kovalic on Formula Dé
Anthony J. Gallela on The Fury of Dracula
Jesse Scoble on A Game of Thrones
Lou Zocchi on Gettysburg
James Wallis on Ghostbusters
James M. Ward on The Great Khan Game
Gav Thorpe on Hammer of the Scots
Uli Blennemann on Here I Stand
S. Craig Taylor, Jr. on A House Divided
Scott Haring on Illuminati
Dana Lombardy on Johnny Reb
Darren Watts on Junta
Greg Stafford on Kingmaker
Lester Smith on Kremlin
Wolfgang Baur on Legend of the Five Rings CCG
Marc W. Miller on Lensman
Ted S. Raicer on London’s Burning
Teeuwynn Woodruff on Lord of the Rings (boardgame)
Mike Breault on Machiavelli
Jordan Weisman on Magic: The Gathering
Steve Kenson on Marvel Super Heroes
Gary Gygax on Metamorphosis Alpha
Greg Costikyan on My Life with Master
John D. Rateliff on Mythos
Chris “Gerry” Klug on Napoleon’s Last Battles
John Scott Tynes on Naval War
Erick Wujcik on Ogre
Marc Gascoigne on Once Upon a Time
Mike Bennighof on PanzerBlitz
Steve Jackson on Paranoia
Shannon Appelcline on Pendragon
JD Wiker on Pirate’s Cove
Richard H. Berg on Plague!
Martin Wallace on Power Grid
Tom Wham on Puerto Rico
Joseph Miranda on Renaissance of Infantry
James Ernest on RoboRally
Paul Jaquays on RuneQuest
Richard Dansky on The Settlers of Catan
Ken St. Andre on Shadowfist
Steven S. Long on Shadowrun
Peter Corless on Shadows over Camelot
Dale Donovan on Silent Death: The Next Millennium
Matt Forbeck on Space Hulk
Ray Winninger on Squad Leader
Lewis Pulsipher on Stalingrad
Bruce Nesmith on Star Fleet Battles
Steve Winter on The Sword and the Flame
Jeff Grubb on Tales of the Arabian Nights
Shane Lacy Hensley on Talisman
Douglas Niles on Terrible Swift Sword
Ed Greenwood on Thurn and Taxis
Mike Fitzgerald on Ticket to Ride
Thomas Lehmann on Tigris & Euphrates
Warren Spector on Tikal
David “Zeb” Cook on Toon
Mike Pondsmith on Traveller
Zev Shlasinger on Twilight Struggle
Kenneth Hite on Unknown Armies
Sandy Petersen on Up Front
R. Hyrum Savage on Vampire: The Eternal Struggle
George Vasilakos on Vampire: The Masquerade
Kevin Wilson on Vinci
R.A. Salvatore on War and Peace
Jack Emmert on Warhammer 40,000 (I have played an RPG set in the W40K universe, but using a different system, which I don’t think counts)
Chris Pramas on The Warlock of Firetop Mountain
Steve Jackson on The Warlord
John Wick on Wiz-War

I may have missed a few games that I’d played at a con years ago and have forgotten. I notice that I don’t own a single game on this list that I haven’t actually played. This is probably a good thing.

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Summer Stabcon 2007

It’s a week ago, and I haven’t written a report of this. Call myself a blogger?

Stabcon is the bi-annual games convention, focussing on board games and RPGs, currently held at the Britannia Hotel in Stockport. It tends to be a lot of the same people year after year, and it’s small enough that everyone knows everyone else. I to the registration desk to find a roomfull of familiar faces. Like a Breathing Space gig, only even more so! In fact, it didn’t seem like six months since the last con, more like a couple of weeks.

As always, the gaming was of good quality; and since I now know most of the players and GMs it’s more like an infrequent regular gaming group than RPing with a bunch of random strangers. Three of the four games were with GMs I know well from previous Stabcons, Kev, Amanda and Phil Masters.

This year I played not one by two games of Call of Cthulhu, one featuring a sinister magic mirror that wanted us as a sacrifice, the other a sorceror/mad scientist performing the Schrödinger’s Cat experiment, with the player characters as the cat.. In both games I failed some SAN rolls and went ‘wibble’ quite a bit. Other games were Stargate SG-13 using the system from Blue Planet, where we visited the Planet of the the Pear-Shaped Women, and GURPS Transhuman Space with a school trip in the year 2100. All were great fun.

Roll on the next one!

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No Gigs This Weekend!

For once, I’m not going to a gig this weekend. Yes I know Genesis are playing Old Trafford, but not only does “Gurning Disney Phil Collins” not really appeal to me, but I’ve got something else on. Summer 2007 Stabcon, at the Brittania Hotel in Stockport, for a weekend of RPGs and incredibly complicated board game. Beer and lack of sleep will probably also be involved.

There’s still a date clash with another event though. The East Lancashire Railway’s diesel gala is the same weekend :(

Posted in Games, Music, Railways | 4 Comments

Back to the Primordial Swamp of RPGs

Carl Cravens of The Raven’s Mutterings runs across someone that makes him go “Huh?”

From a recent “game opening” post I saw…

If you want to play non-human, you will have to roll a 1 on 1d10. Otherwise you have to play a human.

Wow. People still play like this? No “let’s talk about it,” just “one in ten chance you get to be something I don’t want you to be.” (Or something I don’t want more than one character to be.)

Back in about 1981 something like that wouldn’t have raised an eyebrow. The market leader was first edition AD&D, and it was full of illogical and arbitary things like that.

Carl’s example just goes to show that there are still people living in sealed bubble who appear ignorant of every development in the hobby in the past quarter century.

If that floats your boat, I suppose…

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