Games Blog

Reviews, thoughts and options from the word of paper-and-pencil roleplaying games.

Gaming is Radio 4?

Rock Scissors Blog has an interesting analogy between radio vs. TV and pencil and paper RPGs vs online computer gaming. In both cases the traditional form which demands more from the imagination has declined in favour of a new medium with pretty pictures, but which makes fewer demands on it’s audience.

Posted in Games | Comments Off

Is PBeM Roleplaying?

For a variety of reasons, I’ve got very behind on GAME WISH responses. WISH 30 asks this question:

Are PBeM (Play-by-email) games actually roleplaying? Why or why not? How does PBeM differ from or approximate roleplaying face-to-face, or other activities that you feel it is similar to?

One thing that surprised me when I first started on-line roleplaying (using the message boards of the late-lamented CompuServe RPGAMES forum) was that I was actually roleplaying much more intensely. My previous experiences in a long-running AD&D campaign had focussed much more on tactical combat; although there was a plotline the actual gameplay focussed more on the wargaming side of things that really getting inside the head of the character. On-line things were different, without the distractions of dice and minatures I actually began focussing on how my characters felt. In one game I described my character’s dreams in detail; I couldn’t imagine doing that in any of my face-to-face games up to that point.

On that basis, I have to say that email and message board gaming is most definitely roleplaying.

I can see how some people don’t take to this for of gaming due to lack of immediacy; in some ways it’s like reading a novel as opposed to watching a film or TV programme, and may not suit those who’s forté is improvised acting. On the other hand, those of us that can express ourselves better in writing than in speech find the email medium a better format for pure roleplaying.

Posted in Games | Comments Off

The Politics of SF

Those wacky liberatians at Samizdata.net bemoan the decline of heroic libertarian SF of the style of Heinlein and co. in this article. It has rude things to say about Robert Jordan.

Actually modern fantasy writing in Britain started out as broadly anti-statist. Tolkien (for all his Catholic distaste for people who were obsessed with money making) was no statist – and neither was C.S. Lewis. And the American fantasy writers followed them in the their belief that a good government was one which protected the nation against other powers and did not do many other things. In short there was similar political outlook among the fantasy writers and the science fiction writers.

This reflected itself in role-playing (when this grow up), the format of most role playing was an individual or group of individuals opposing evil (evil being defined as forces, human or other, who came to rob-kill-control). External invaders, internal corruption, tyrannical government – it was all basically the same thing (force attacking people).

People who were socialists in ‘real life’ never thought of setting up welfare states in fantasy or science fiction games – because that was not the nature of things (and games did have an effect on “real life” beliefs over time).

So RPGs are a tool of libertarian indoctrination, are they? Seriously, though, I find there’s a whole range of political ideologies in science fiction, fantasy and roleplaying games, and I for one much prefer reading something where the writer is more interesting in telling a good story than in writing a political tract. I’ve also never quite understood the deification of Robert Heinlein, who I find rather dated nowadays.

Several of the commenters have mentioned the two Scottish writers Iain Banks and Ken McLoed, and commented on their politics, both of them too complex to be ideologically pidgeonholed. At least one commenter had trouble with the idea that not all non-villain characters are necessarily mouthpieces for their author’s politics.

As for roleplaying games, I haven’t seen many with an explicitly political or ideological agenda, except that most games revolve around heroic player-characters stopping bad guys. In some games the good guys are heroic libertarian free agents, but there are plenty of games where the player characters are servants of a quasi-statist higher power.

This reminds me of the playtest on Pyramid Online on an In Nomine sourcebook featuring a writeup of Lilith, Demon Princess of Freedom. One libertarian playtester really, really didn’t like the concept of Freedom being a demonic concept, representing the selfish, sociopathic elements of freedom. I suppose his real problem was that In Nomine is set very much in a Judeo-Christian worldview; Angel PCs are very much servants of a benevolent higher power. To some people, that would make it the ultimate Statist game.

Posted in Games, Science Fiction | 1 Comment

RPG Campaign Styles

This week’s Game WISH is about Campaign Styles

Do you prefer campaigns to be limited-plot, with a definite ending, or open-ended, so that they can continue indefinitely? What about things like “convention campaigns” where people meet irregularly to pick up old characters and game together? What are the pros and cons of each sort of game? Which is more common in your gaming experience?

I see three forms of game structure:

  • The open-ended game, which has a vast epic plot and multiple subplots which goes on as long as a typical Robert Jordan epic, but eventually fizzles out.
  • The closed game, which might be a single one-shot adventure or be resolved over several sessions, but has a definite beginning, a middle and end.
  • The episodic game, where each episode is largely self-contained plot-wise, but successive episodes feature the same setting and characters.
  • Over the years I’ve had experiences of all three; there was the long-running AD&D Spelljammer “Vikings in Space” which fizzled out before any final conclusion, my equally long-running GURPS Kalyr game which did reach a final conclusion after 5 years, and an largely episodic Runequest game. Since then much of my off-line gaming has been convention-style one-shots.

    I have some experience of “convention campaign” games; so far I’ve played three day-long sessions of an interdimensional Fudge-based game called “Guardians of Dimension”, and expect to play a fourth this Easter. On-line games are different again; most have been of the ‘open-ended’ format, even though a typical long-running PBeM or message board game only gets though as much actual plot as a convention one-shot. So far I’ve only ever played in a single on-line game that’s run to a conclusion, all others have either fizzled out or are still continuing, although many ran for two or three years before folding.

    My preferences are for games that come to some sort of conclusion, either one-shots or short, focussed campaigns. If I want something long-term I’ll go for an episodic format, but I do find one of the big advantages of one-shots is that they give the opportunity to play in a lot of different genres.

    Posted in Games | Comments Off

    Greg Costikyan’s Weblog

    Noted game designer Greg Costikyan has a brand-new weblog focusing, naturally, on game design.

    Posted in Games | Comments Off

    GM Resolutions

    Ilyanna has posted some GM’s New Year Resolutions that every PBeM GM really ought to read. They’re published in Dreamscribe, the monthly e-zine for the Dreamlyrics community, but are just as applicable for any on-line GM.

    Posted in Games | Comments Off

    PBeM Postings!

    I’m getting back up to speed on my on-line games, in keeping with my new year’s resolutions. However, if this post took me the best part of two hours to write, I wonder if I’m getting out of practice. And that was just for a single player!

    On the other hand, this was rather easier to write. I have a bit of a problem here with a romantic sub-thread between two PCs whose players post multiple times per day; their postings have been swamping everything else.

    Posted in Games | Comments Off

    Fantasy Novels for Gamers

    Game WISH is a weekly question set by Ginger of Perverse Access Memory. Each week’s WISH focuses on some aspect of roleplaying games. This week’s question is about fantasy novels for gamers:

    What three fantasy books/series would you recommend to other gamers? Why? What particularly makes them suitable for gamers to read? Would they be particularly good for novices or better for experienced gamers?

    I’ve already made a list of top ten invented worlds, largely works that inspired me as a GM. Two of those three appear again here, this time as inspiration for players.

    Let me state at the beginning that I’m not really a fan of most of the ‘generic fantasy’ published nowadays, much of which I find formulaic retreads of earlier, better works; indeed many read like fictionalisations of D&D campaigns, so much so that you can work out at what points characters gained levels!

    First, Lord of the Rings, on the remote chance that the gamer in question hasn’t read it already. There’s not much I can say about it that hasn’t already been said, but it is the work that established most of the tropes we now recognise as those of ‘generic fantasy’, noble elves, dour warrior dwarves, orc hordes, dark lords, good and evil wizards. And I very much prefer the original to the hordes of lesser imitations written by the legion of hack writers that followed. For novice gamers, this is a must-read!

    Second, The Saga of the Exiles by Julian May. Although marketed as science-fiction it’s really high fantasy in SF clothing, with high-powered magic explained by technobabble. It’s also one of the few series I’ve read with a huge cast and many point-of-view characters that doesn’t collapse under the weight of it’s multiple plotlines, which says a lot about the author’s talent for dramatic pacing. For gamers, the books make heavy use of archetypal characters, and the eight initial characters (‘Group Green’) come over very much like a party of PCs, thrust into the setting by the GM, and knowing nothing of the world they find themselves in. And finally we have one of my favourite villains in Marc Remillard, who makes his first appearance in book three.

    Third, Ash, A History by Mary Gentle. This tale of a late-medieval mercenary captain and her company of mercenaries starts out resembling historical fiction but then gets increasingly strange. I chose this partly because the lead character reminds me very much of one of my on-line players; the supporting cast (i.e. the other PCs) are good as well, and some of the set-piece scenes are very reminiscent of gaming scenarios. Although there are no spell-slinging sorcerers, there’s plenty of magic, and a truly terrifying inhuman enemy.

    Of course, for a specific player playing in a game run by a specific GM, the best thing to read is probably whatever inspired the GM, or the published setting the GM is using. Obviously for licenced games like Dune, Amber Diceless or The Dying Earth RPG this means the original source material! For my own Kalyr game, read May’s Exiles saga (above), Gene Wolfe’s New Sun and Long Sun series, and anything by Jack Vance you can lay your hands on!

    Posted in Games, Science Fiction | 2 Comments

    Timewaster!

    Do you spend a lot of time playing computer games? Do you think you might actually have a problem with them? Well, perhaps this is the game for you! (Link from Sasha Castel)

    Posted in Games | Comments Off

    PBeM writing

    Dorothea Salo has some interesting thoughts on PBeMs, game fiction and ‘fluff’. I agree that great things can happen on a text-based on-line game made up from good writers.

    One of my new year resolutions will be to post more frequently to my on-line games, both on email and message boards.

    Posted in Games | Comments Off