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	<title>Comments on: Mage Thoughts</title>
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	<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/mage-thoughts/</link>
	<description>The blogs of Tim Hall</description>
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		<title>By: Silkenray</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/mage-thoughts/comment-page-1/#comment-276</link>
		<dc:creator><![CDATA[Silkenray]]></dc:creator>
		<pubDate>Tue, 03 May 2005 07:37:33 +0000</pubDate>
		<guid isPermaLink="false">http://kalyr.co.uk/wordpress/?p=206#comment-276</guid>
		<description><![CDATA[Talk about oversensitive...

I understand, after reading further into what he was saying, why he is uncomfortable with playing Mage... but personally, being able to look at things from a different perspective than during everyday life is the entire appeal of gaming to me.  I like playing characters that don&#039;t necessarily think like me, or playing in worlds that don&#039;t necessarily function like my own.  

What appeals to me most about Mage is what turns him off of it.  I like playing with the idea of a malleable reality, which conforms to the beliefs of those in it.  I don&#039;t believe this idea in the real world at all, but it&#039;s a fun mental excersise for me nonetheless.  Ever since early Tavern games, the idea of consensual reality has been one of my favorites to explore in a game setting.

I wonder if he would enjoy the game a bit more playing from the Technocracy side of things - ie, that everything the Traditions are doing is dangerous irrationalism, and science and rationality must triumph for the good of Humanity.

...but I doubt he would, as I think his issues are more with the way the game itself is structured than the perspective of any one character.

All I have to say is, &quot;whatever floats your boat&quot;, or in this case, &quot;whatever sinks it.&quot;
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		<content:encoded><![CDATA[<p>Talk about oversensitive&#8230;</p>
<p>I understand, after reading further into what he was saying, why he is uncomfortable with playing Mage&#8230; but personally, being able to look at things from a different perspective than during everyday life is the entire appeal of gaming to me.  I like playing characters that don&#8217;t necessarily think like me, or playing in worlds that don&#8217;t necessarily function like my own.  </p>
<p>What appeals to me most about Mage is what turns him off of it.  I like playing with the idea of a malleable reality, which conforms to the beliefs of those in it.  I don&#8217;t believe this idea in the real world at all, but it&#8217;s a fun mental excersise for me nonetheless.  Ever since early Tavern games, the idea of consensual reality has been one of my favorites to explore in a game setting.</p>
<p>I wonder if he would enjoy the game a bit more playing from the Technocracy side of things &#8211; ie, that everything the Traditions are doing is dangerous irrationalism, and science and rationality must triumph for the good of Humanity.</p>
<p>&#8230;but I doubt he would, as I think his issues are more with the way the game itself is structured than the perspective of any one character.</p>
<p>All I have to say is, &#8220;whatever floats your boat&#8221;, or in this case, &#8220;whatever sinks it.&#8221;</p>
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		<title>By: Tim Hall</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/mage-thoughts/comment-page-1/#comment-275</link>
		<dc:creator><![CDATA[Tim Hall]]></dc:creator>
		<pubDate>Wed, 13 Apr 2005 21:56:50 +0000</pubDate>
		<guid isPermaLink="false">http://kalyr.co.uk/wordpress/?p=206#comment-275</guid>
		<description><![CDATA[Sometimes I wonder if those who find other worldviews the most threatening are those who have doubts about their own worldview.  I&#039;m not saying this is true of The Gline.

I&#039;ve often noticed that fundies are frequently those who&#039;s own religious faith is very weak, and retreat into rigid dogma because they cannot cope with doubt or uncertainty.]]></description>
		<content:encoded><![CDATA[<p>Sometimes I wonder if those who find other worldviews the most threatening are those who have doubts about their own worldview.  I&#8217;m not saying this is true of The Gline.</p>
<p>I&#8217;ve often noticed that fundies are frequently those who&#8217;s own religious faith is very weak, and retreat into rigid dogma because they cannot cope with doubt or uncertainty.</p>
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		<title>By: Amadan</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/mage-thoughts/comment-page-1/#comment-274</link>
		<dc:creator><![CDATA[Amadan]]></dc:creator>
		<pubDate>Tue, 12 Apr 2005 05:13:40 +0000</pubDate>
		<guid isPermaLink="false">http://kalyr.co.uk/wordpress/?p=206#comment-274</guid>
		<description><![CDATA[Eh. If it squicks him that badly, obviously he shouldn&#039;t play it, but I don&#039;t think the KKK comparison is at all appropriate. I mean, using his logic, any game that presents magic or supernatural beings, let alone Supreme Beings and Angels and True Religions, should be offensive to our atheist rationalist sensibilities.

The characters I play frequently have worldviews I&#039;d consider reprehensible in real life (although I don&#039;t generally play *evil* characters, I will play selfish, criminal, bigoted, violent, greedy, etc. characters). So a game based on a worldview I&#039;d consider dangerous idiocy in real life is... well, a game.]]></description>
		<content:encoded><![CDATA[<p>Eh. If it squicks him that badly, obviously he shouldn&#8217;t play it, but I don&#8217;t think the KKK comparison is at all appropriate. I mean, using his logic, any game that presents magic or supernatural beings, let alone Supreme Beings and Angels and True Religions, should be offensive to our atheist rationalist sensibilities.</p>
<p>The characters I play frequently have worldviews I&#8217;d consider reprehensible in real life (although I don&#8217;t generally play *evil* characters, I will play selfish, criminal, bigoted, violent, greedy, etc. characters). So a game based on a worldview I&#8217;d consider dangerous idiocy in real life is&#8230; well, a game.</p>
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