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	<title>Comments on: Gypsycon 8</title>
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	<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/gypsycon-8/</link>
	<description>The blogs of Tim Hall</description>
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		<title>By: Michael Orton</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/gypsycon-8/comment-page-1/#comment-763</link>
		<dc:creator><![CDATA[Michael Orton]]></dc:creator>
		<pubDate>Tue, 25 Apr 2006 13:12:13 +0000</pubDate>
		<guid isPermaLink="false">http://kalyr.co.uk/wordpress/?p=404#comment-763</guid>
		<description><![CDATA[1) There are too many calls on my time to consider a convention.

2) I was playing the redundant fighter. Hey, at least the fighter is useful until the MUs can get their Fireshield and Tenser&#039;s up and running. The thieves are redundant once the Clerics can Find Traps and the MU casts knock.
]]></description>
		<content:encoded><![CDATA[<p>1) There are too many calls on my time to consider a convention.</p>
<p>2) I was playing the redundant fighter. Hey, at least the fighter is useful until the MUs can get their Fireshield and Tenser&#8217;s up and running. The thieves are redundant once the Clerics can Find Traps and the MU casts knock.</p>
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		<title>By: Tim Hall</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/gypsycon-8/comment-page-1/#comment-762</link>
		<dc:creator><![CDATA[Tim Hall]]></dc:creator>
		<pubDate>Mon, 24 Apr 2006 13:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://kalyr.co.uk/wordpress/?p=404#comment-762</guid>
		<description><![CDATA[(1) Come to Stabcon in Manchester at the end of July - there are loads of epic-length boardgame fans there.  

(2) Your inner munchkin is quite clearly still alive and well....]]></description>
		<content:encoded><![CDATA[<p>(1) Come to Stabcon in Manchester at the end of July &#8211; there are loads of epic-length boardgame fans there.  </p>
<p>(2) Your inner munchkin is quite clearly still alive and well&#8230;.</p>
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		<title>By: Michael Orton</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/gypsycon-8/comment-page-1/#comment-761</link>
		<dc:creator><![CDATA[Michael Orton]]></dc:creator>
		<pubDate>Mon, 24 Apr 2006 13:19:56 +0000</pubDate>
		<guid isPermaLink="false">http://kalyr.co.uk/wordpress/?p=404#comment-761</guid>
		<description><![CDATA[I am aware the number of people who like playing 7 hour board games is very small, but I found some at a Gypsycon.

It is now some time since the parties I was in were staging contests for speed vampire slaying. The objective was quite simple - how many vampires could you slay (merely turning didn&#039;t count) in one round. Well, actually it was less than one round because you had to assume their morale would fail during the pre-initiative phase and they would flee on their initiative rather than attack. The fighters never had any targets during the post-initiative phase.

The final result: you have to trick them into attcking the party as the number you can kill is limited only by the number of vampires you can get in one place.

The method: close packed concentric walls of fire. It is not obvious from outside how many the attacking vampires have to cross to reach the party. It works best if you can do it in a corridor as then you don&#039;t have to worry about the roof, but if you have to you enchant half your team of casters so they can cast their walls lying down thus creating horizontal tubes which then intersect the vertical set.

Remember to have a Prayer and Chant running - not that you will get any extra damage out of them, but as you want them to attack you must assume they will have them running on their side.

Oh, and buy in some extra beer for the fighters. This is high level stuff: the spell casters are not going to let anything dangerous get close enough to get into hand to hand combat if they can help it. If something does get close then MUs have a buch better AC (bracers, prot ring, displacer cloak, flying, blured, improved invis) than a figher in +5 armour and +5 shield, and with a Tenser&#039;s Transformation they do more damage.

(Yes, I do think the D&amp;D system breaks down at high levels!)]]></description>
		<content:encoded><![CDATA[<p>I am aware the number of people who like playing 7 hour board games is very small, but I found some at a Gypsycon.</p>
<p>It is now some time since the parties I was in were staging contests for speed vampire slaying. The objective was quite simple &#8211; how many vampires could you slay (merely turning didn&#8217;t count) in one round. Well, actually it was less than one round because you had to assume their morale would fail during the pre-initiative phase and they would flee on their initiative rather than attack. The fighters never had any targets during the post-initiative phase.</p>
<p>The final result: you have to trick them into attcking the party as the number you can kill is limited only by the number of vampires you can get in one place.</p>
<p>The method: close packed concentric walls of fire. It is not obvious from outside how many the attacking vampires have to cross to reach the party. It works best if you can do it in a corridor as then you don&#8217;t have to worry about the roof, but if you have to you enchant half your team of casters so they can cast their walls lying down thus creating horizontal tubes which then intersect the vertical set.</p>
<p>Remember to have a Prayer and Chant running &#8211; not that you will get any extra damage out of them, but as you want them to attack you must assume they will have them running on their side.</p>
<p>Oh, and buy in some extra beer for the fighters. This is high level stuff: the spell casters are not going to let anything dangerous get close enough to get into hand to hand combat if they can help it. If something does get close then MUs have a buch better AC (bracers, prot ring, displacer cloak, flying, blured, improved invis) than a figher in +5 armour and +5 shield, and with a Tenser&#8217;s Transformation they do more damage.</p>
<p>(Yes, I do think the D&#038;D system breaks down at high levels!)</p>
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		<title>By: Tim Hall</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/gypsycon-8/comment-page-1/#comment-760</link>
		<dc:creator><![CDATA[Tim Hall]]></dc:creator>
		<pubDate>Sat, 22 Apr 2006 13:41:31 +0000</pubDate>
		<guid isPermaLink="false">http://kalyr.co.uk/wordpress/?p=404#comment-760</guid>
		<description><![CDATA[The 36d6 was actually the combined total of three melee attacks (The parties MU had cast some damage-boosting spell on me)

Civ doesn&#039;t really appeal to me; I find I don&#039;t really enjoy boardgames that last more than three or four hours.]]></description>
		<content:encoded><![CDATA[<p>The 36d6 was actually the combined total of three melee attacks (The parties MU had cast some damage-boosting spell on me)</p>
<p>Civ doesn&#8217;t really appeal to me; I find I don&#8217;t really enjoy boardgames that last more than three or four hours.</p>
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		<title>By: Michael Orton</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/gypsycon-8/comment-page-1/#comment-759</link>
		<dc:creator><![CDATA[Michael Orton]]></dc:creator>
		<pubDate>Sat, 22 Apr 2006 12:38:03 +0000</pubDate>
		<guid isPermaLink="false">http://kalyr.co.uk/wordpress/?p=404#comment-759</guid>
		<description><![CDATA[36d6! Were you playing D&amp;D or Champions?
IIRC the d6 is used for Fireball (and variants) thereof) so that is a 36th level MU...
Hm, Prof Haarkon&#039;s campaign stopped with him 17,000 xp short of 18th.

Still, you remind me just how long it is since I last played Advanced Civilisation. Perhaps a game could be organised...

Then again, I&#039;m not in a position to offer that much in the way of over-night accomodation.]]></description>
		<content:encoded><![CDATA[<p>36d6! Were you playing D&#038;D or Champions?<br />
IIRC the d6 is used for Fireball (and variants) thereof) so that is a 36th level MU&#8230;<br />
Hm, Prof Haarkon&#8217;s campaign stopped with him 17,000 xp short of 18th.</p>
<p>Still, you remind me just how long it is since I last played Advanced Civilisation. Perhaps a game could be organised&#8230;</p>
<p>Then again, I&#8217;m not in a position to offer that much in the way of over-night accomodation.</p>
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