<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Game Dream 10: Tangled Webs</title>
	<atom:link href="http://www.kalyr.co.uk/weblog/sf-and-gaming/games/game-dream-10-tangled-webs/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/game-dream-10-tangled-webs/</link>
	<description>The blogs of Tim Hall</description>
	<lastBuildDate>Fri, 14 Apr 2017 23:35:42 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=3.7.41</generator>
	<item>
		<title>By: Tim Hall</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/game-dream-10-tangled-webs/comment-page-1/#comment-144</link>
		<dc:creator><![CDATA[Tim Hall]]></dc:creator>
		<pubDate>Mon, 23 Aug 2004 22:46:16 +0000</pubDate>
		<guid isPermaLink="false">http://kalyr.co.uk/wordpress/?p=102#comment-144</guid>
		<description><![CDATA[A lot (probably most) of my NPCs don&#039;t even have full game stats, just a few important skills (and many don&#039;t even have that).  But I&#039;m running a low-combat city based game where the PCs talk to far more NPCs that they get into fights with.  

The advantage of a PBeM is you can generate NPC stats as and when you need them, so most NPCs don&#039;t get combat stats until it looks like they might actually need them.
]]></description>
		<content:encoded><![CDATA[<p>A lot (probably most) of my NPCs don&#8217;t even have full game stats, just a few important skills (and many don&#8217;t even have that).  But I&#8217;m running a low-combat city based game where the PCs talk to far more NPCs that they get into fights with.  </p>
<p>The advantage of a PBeM is you can generate NPC stats as and when you need them, so most NPCs don&#8217;t get combat stats until it looks like they might actually need them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tanker</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/game-dream-10-tangled-webs/comment-page-1/#comment-143</link>
		<dc:creator><![CDATA[Tanker]]></dc:creator>
		<pubDate>Mon, 23 Aug 2004 17:37:35 +0000</pubDate>
		<guid isPermaLink="false">http://kalyr.co.uk/wordpress/?p=102#comment-143</guid>
		<description><![CDATA[Hey, a database of NPC&#039;s is a great idea.  Of course, it would need updating vs. 3.5ed or whatever you&#039;re playing, but at least you&#039;d have a good starting point.

I find the hardest thing to do when creating NPCs is adding strategy to them.  Since I often don&#039;t know EVERY spell in the game, or go through and add all possible skill points and feats to the NPC, it can sometimes be hard to make them do more than &quot;run up to closest char and beat them with this stick&quot;.]]></description>
		<content:encoded><![CDATA[<p>Hey, a database of NPC&#8217;s is a great idea.  Of course, it would need updating vs. 3.5ed or whatever you&#8217;re playing, but at least you&#8217;d have a good starting point.</p>
<p>I find the hardest thing to do when creating NPCs is adding strategy to them.  Since I often don&#8217;t know EVERY spell in the game, or go through and add all possible skill points and feats to the NPC, it can sometimes be hard to make them do more than &#8220;run up to closest char and beat them with this stick&#8221;.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
