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	<title>Comments on: Dungeons and Dragons 5th Edition Player&#8217;s Handbook</title>
	<atom:link href="http://www.kalyr.co.uk/weblog/sf-and-gaming/games/dungeons-and-dragons-5th-edition-players-handbook/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/dungeons-and-dragons-5th-edition-players-handbook/</link>
	<description>The blogs of Tim Hall</description>
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		<title>By: Tim Hall</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/dungeons-and-dragons-5th-edition-players-handbook/comment-page-1/#comment-54661</link>
		<dc:creator><![CDATA[Tim Hall]]></dc:creator>
		<pubDate>Thu, 28 Aug 2014 21:41:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/weblog/?p=11199#comment-54661</guid>
		<description><![CDATA[You can still have attributes in the 16-18 range if you roll randomly.  Also that 15 if you don&#039;t roll randomly is before you add in racial bonuses.

The other way get higher attributes is attribute rises when you level up. You get this at 4th, 8th, 12th and 16th levels for most classes, but fighters get extra ones.]]></description>
		<content:encoded><![CDATA[<p>You can still have attributes in the 16-18 range if you roll randomly.  Also that 15 if you don&#8217;t roll randomly is before you add in racial bonuses.</p>
<p>The other way get higher attributes is attribute rises when you level up. You get this at 4th, 8th, 12th and 16th levels for most classes, but fighters get extra ones.</p>
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		<title>By: Michael</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/dungeons-and-dragons-5th-edition-players-handbook/comment-page-1/#comment-54659</link>
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Thu, 28 Aug 2014 21:30:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/weblog/?p=11199#comment-54659</guid>
		<description><![CDATA[Ok, if you don&#039;t need the 18 in a primary characteristic (STR/INT/WIS) and 16s in CON and DEX then the new lower numbers might work. However, if PCs don&#039;t have stats in the 16-18 range why do they exist? If having them helps and only one player rolls well then are you going to end up with an unbalanced party?

If I ever GM in the D&amp;D system again then I will use whatever monsters I want, including Mind Flayers and/or Beholders.   Mind you, any player should realise that in my worlds you can&#039;t assume the monster you see is going to have the stats for its description in the rule book of any generation of D&amp;D.  This is especially true of all oozes, slimes, jellies and moulds - which always get their colours and special effects rolled randomly when first encountered in any dungeon area (but once defined are consistent within that area).]]></description>
		<content:encoded><![CDATA[<p>Ok, if you don&#8217;t need the 18 in a primary characteristic (STR/INT/WIS) and 16s in CON and DEX then the new lower numbers might work. However, if PCs don&#8217;t have stats in the 16-18 range why do they exist? If having them helps and only one player rolls well then are you going to end up with an unbalanced party?</p>
<p>If I ever GM in the D&amp;D system again then I will use whatever monsters I want, including Mind Flayers and/or Beholders.   Mind you, any player should realise that in my worlds you can&#8217;t assume the monster you see is going to have the stats for its description in the rule book of any generation of D&amp;D.  This is especially true of all oozes, slimes, jellies and moulds &#8211; which always get their colours and special effects rolled randomly when first encountered in any dungeon area (but once defined are consistent within that area).</p>
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		<title>By: Tim Hall</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/dungeons-and-dragons-5th-edition-players-handbook/comment-page-1/#comment-54632</link>
		<dc:creator><![CDATA[Tim Hall]]></dc:creator>
		<pubDate>Thu, 28 Aug 2014 17:17:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/weblog/?p=11199#comment-54632</guid>
		<description><![CDATA[Never actually played 4th ed, but know it&#039;s widely disliked. What exactly was catastrophic about it?]]></description>
		<content:encoded><![CDATA[<p>Never actually played 4th ed, but know it&#8217;s widely disliked. What exactly was catastrophic about it?</p>
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		<title>By: Elfguy</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/dungeons-and-dragons-5th-edition-players-handbook/comment-page-1/#comment-54628</link>
		<dc:creator><![CDATA[Elfguy]]></dc:creator>
		<pubDate>Thu, 28 Aug 2014 17:09:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/weblog/?p=11199#comment-54628</guid>
		<description><![CDATA[I&#039;d call this the &quot;Let&#039;s close the barn door after the horses have eaten your children&quot; edition...Fourth edition was a catastrophe, and it&#039;s unlikely they&#039;ll be able to lure back all the players who moved on to games like Pathfinder, even with the &quot;You&#039;re allowed to use Mind Flayers and Beholders in this game&quot; factor.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d call this the &#8220;Let&#8217;s close the barn door after the horses have eaten your children&#8221; edition&#8230;Fourth edition was a catastrophe, and it&#8217;s unlikely they&#8217;ll be able to lure back all the players who moved on to games like Pathfinder, even with the &#8220;You&#8217;re allowed to use Mind Flayers and Beholders in this game&#8221; factor.</p>
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		<title>By: Tim Hall</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/dungeons-and-dragons-5th-edition-players-handbook/comment-page-1/#comment-54433</link>
		<dc:creator><![CDATA[Tim Hall]]></dc:creator>
		<pubDate>Wed, 27 Aug 2014 12:26:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/weblog/?p=11199#comment-54433</guid>
		<description><![CDATA[They&#039;ve changed the bonus progression; you don&#039;t need half your stats in the 16-18 range to be effective. A CON of 14 still gives a +2 bonus.

Also first level hit points aren&#039;t rolled, you take the maximum (the house rule we used back in 1E days). And the level progression table means characters progress rapidly at low levels - you should make 2nd after just one session.

Rogues have been beefed-up a little; now get d8s for hit dice, same as the Cleric. Mages (Wizards and Sorcerors) get d6s.]]></description>
		<content:encoded><![CDATA[<p>They&#8217;ve changed the bonus progression; you don&#8217;t need half your stats in the 16-18 range to be effective. A CON of 14 still gives a +2 bonus.</p>
<p>Also first level hit points aren&#8217;t rolled, you take the maximum (the house rule we used back in 1E days). And the level progression table means characters progress rapidly at low levels &#8211; you should make 2nd after just one session.</p>
<p>Rogues have been beefed-up a little; now get d8s for hit dice, same as the Cleric. Mages (Wizards and Sorcerors) get d6s.</p>
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		<title>By: Michael</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/dungeons-and-dragons-5th-edition-players-handbook/comment-page-1/#comment-54432</link>
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Wed, 27 Aug 2014 12:01:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/weblog/?p=11199#comment-54432</guid>
		<description><![CDATA[Well I doubt I shall ever play 5th edition D&amp;D, but it seems to me that the character stats systems proposed are flawed.

The characters are the heroes of their world. Their stats are not going to be in the normal 9 to 12 range of a 3 to 18 spread. If they are warriors they will be mighty ones, if magic users they will be Nobel prize winners, but might well have problems picking up anything heavier than a quill pen.

They need to survive a hostile world.  CON has to be 16 or you don&#039;t make it to second level.

Oh, have the done anything to make the Rogue worth playing? Fights and finds traps worse than cleric, opens locks worse than MU, splits the party by sneaking off (never a good idea as someone gets bored), and a general pain to GM for.]]></description>
		<content:encoded><![CDATA[<p>Well I doubt I shall ever play 5th edition D&amp;D, but it seems to me that the character stats systems proposed are flawed.</p>
<p>The characters are the heroes of their world. Their stats are not going to be in the normal 9 to 12 range of a 3 to 18 spread. If they are warriors they will be mighty ones, if magic users they will be Nobel prize winners, but might well have problems picking up anything heavier than a quill pen.</p>
<p>They need to survive a hostile world.  CON has to be 16 or you don&#8217;t make it to second level.</p>
<p>Oh, have the done anything to make the Rogue worth playing? Fights and finds traps worse than cleric, opens locks worse than MU, splits the party by sneaking off (never a good idea as someone gets bored), and a general pain to GM for.</p>
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	<item>
		<title>By: Tim Hall</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/dungeons-and-dragons-5th-edition-players-handbook/comment-page-1/#comment-54299</link>
		<dc:creator><![CDATA[Tim Hall]]></dc:creator>
		<pubDate>Tue, 26 Aug 2014 07:28:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/weblog/?p=11199#comment-54299</guid>
		<description><![CDATA[Missed that - The trouble with a very dense book that&#039;s pretty much all ruls.]]></description>
		<content:encoded><![CDATA[<p>Missed that &#8211; The trouble with a very dense book that&#8217;s pretty much all ruls.</p>
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		<title>By: Pandemonium</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/dungeons-and-dragons-5th-edition-players-handbook/comment-page-1/#comment-54289</link>
		<dc:creator><![CDATA[Pandemonium]]></dc:creator>
		<pubDate>Tue, 26 Aug 2014 01:32:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/weblog/?p=11199#comment-54289</guid>
		<description><![CDATA[As a note alignments have changed a bit in their write ups. Lawful Evil for example offers a more self centered approach, yet Lawful Good can work alongside for a goal. Gone are the old school notions of &quot;none of that now&quot; offering more flexibility in play.]]></description>
		<content:encoded><![CDATA[<p>As a note alignments have changed a bit in their write ups. Lawful Evil for example offers a more self centered approach, yet Lawful Good can work alongside for a goal. Gone are the old school notions of &#8220;none of that now&#8221; offering more flexibility in play.</p>
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		<title>By: Pandemonium</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/dungeons-and-dragons-5th-edition-players-handbook/comment-page-1/#comment-54288</link>
		<dc:creator><![CDATA[Pandemonium]]></dc:creator>
		<pubDate>Tue, 26 Aug 2014 01:27:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/weblog/?p=11199#comment-54288</guid>
		<description><![CDATA[Page 13 lists roll 4d6 and take the best 3 as one of the ways to generate ability points. So that way for us munchkins is still here.]]></description>
		<content:encoded><![CDATA[<p>Page 13 lists roll 4d6 and take the best 3 as one of the ways to generate ability points. So that way for us munchkins is still here.</p>
]]></content:encoded>
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