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	<title>Comments on: 7th Sea: Sailing the Topographic Ocean</title>
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	<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/7th-sea-sailing-the-topograhic-ocean/</link>
	<description>The blogs of Tim Hall</description>
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		<title>By: Tim Hall</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/7th-sea-sailing-the-topograhic-ocean/comment-page-1/#comment-77424</link>
		<dc:creator><![CDATA[Tim Hall]]></dc:creator>
		<pubDate>Sat, 20 Feb 2016 20:49:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/weblog/?p=14777#comment-77424</guid>
		<description><![CDATA[Traveller has a comvoluted history, and it&#039;s like those bands where the early albums were the best.

I was never into Traveller in the classic early days; I remember MegaTraveller had the emperor assassinated and the Imperium plunged into civil war, and Traveller: The New Era completely nuked the entire setting with the post-apocalyptic Virus era. Which would have been an interesting game in it&#039;s own right, but it wasn&#039;t the classic Traveller everyone knew and loved.

Then there was Marc Miller&#039;s Traveller 4. The less said about that the better....

Most of the setting material I have is from GURPS Traveller which retconned all that away.]]></description>
		<content:encoded><![CDATA[<p>Traveller has a comvoluted history, and it&#8217;s like those bands where the early albums were the best.</p>
<p>I was never into Traveller in the classic early days; I remember MegaTraveller had the emperor assassinated and the Imperium plunged into civil war, and Traveller: The New Era completely nuked the entire setting with the post-apocalyptic Virus era. Which would have been an interesting game in it&#8217;s own right, but it wasn&#8217;t the classic Traveller everyone knew and loved.</p>
<p>Then there was Marc Miller&#8217;s Traveller 4. The less said about that the better&#8230;.</p>
<p>Most of the setting material I have is from GURPS Traveller which retconned all that away.</p>
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		<title>By: David Meadows</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/7th-sea-sailing-the-topograhic-ocean/comment-page-1/#comment-77420</link>
		<dc:creator><![CDATA[David Meadows]]></dc:creator>
		<pubDate>Sat, 20 Feb 2016 13:17:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/weblog/?p=14777#comment-77420</guid>
		<description><![CDATA[I was buying very few games in the 90s so wasn&#039;t aware it was a &quot;thing&quot;, but I first came across the &quot;metaplot&quot; in Traveller (original edition!) supplements. 

Traveller started out without any kind of setting -- here are the rules, make up your own damn universe! But eventually every supplement and published scenario was linked into the coherent &quot;Third Imperium&quot; setting and given a consistent storyline to connect them all (culminating in the Fifth Frontier War, which was released as a rather good boxed wargame).

And actually I thought it was a great way to do things. It gave me a rich background that probably sustained my game a lot longer than it would have run without it. There&#039;s something satisfying (for a GM as well as, I hope, players) in knowing that there&#039;s a big epic story that you&#039;re getting glimpses of and maybe even affecting. It was kind of like being in a MMO game where you never met any other players but saw the carnage they left behind in the rooms you visited. 

I took the lessons of Traveller&#039;s metaplot plot to every game I subsequently ran. The only difference being, I had the confidence and experience to create my own.]]></description>
		<content:encoded><![CDATA[<p>I was buying very few games in the 90s so wasn&#8217;t aware it was a &#8220;thing&#8221;, but I first came across the &#8220;metaplot&#8221; in Traveller (original edition!) supplements. </p>
<p>Traveller started out without any kind of setting &#8212; here are the rules, make up your own damn universe! But eventually every supplement and published scenario was linked into the coherent &#8220;Third Imperium&#8221; setting and given a consistent storyline to connect them all (culminating in the Fifth Frontier War, which was released as a rather good boxed wargame).</p>
<p>And actually I thought it was a great way to do things. It gave me a rich background that probably sustained my game a lot longer than it would have run without it. There&#8217;s something satisfying (for a GM as well as, I hope, players) in knowing that there&#8217;s a big epic story that you&#8217;re getting glimpses of and maybe even affecting. It was kind of like being in a MMO game where you never met any other players but saw the carnage they left behind in the rooms you visited. </p>
<p>I took the lessons of Traveller&#8217;s metaplot plot to every game I subsequently ran. The only difference being, I had the confidence and experience to create my own.</p>
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		<title>By: Amadan</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/7th-sea-sailing-the-topograhic-ocean/comment-page-1/#comment-77293</link>
		<dc:creator><![CDATA[Amadan]]></dc:creator>
		<pubDate>Mon, 15 Feb 2016 14:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/weblog/?p=14777#comment-77293</guid>
		<description><![CDATA[Yeah, ironically it was Moriah who recruited me as an In Nomine writer, solely based on the teaser I posted for an IN game I started on RPGAMES.

I never could understand how he could drop out of sight like that without even the courtesy of sending someone an email.

The new Line Editor (and technically still, as far as I know, though the line is basically dead) was Elizabeth McCoy. She was okay and we were mostly able to work together, but she and I definitely had some creative clashes, and she rubbed a lot of the other writers the wrong way too.]]></description>
		<content:encoded><![CDATA[<p>Yeah, ironically it was Moriah who recruited me as an In Nomine writer, solely based on the teaser I posted for an IN game I started on RPGAMES.</p>
<p>I never could understand how he could drop out of sight like that without even the courtesy of sending someone an email.</p>
<p>The new Line Editor (and technically still, as far as I know, though the line is basically dead) was Elizabeth McCoy. She was okay and we were mostly able to work together, but she and I definitely had some creative clashes, and she rubbed a lot of the other writers the wrong way too.</p>
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		<title>By: Tim Hall</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/7th-sea-sailing-the-topograhic-ocean/comment-page-1/#comment-77245</link>
		<dc:creator><![CDATA[Tim Hall]]></dc:creator>
		<pubDate>Sun, 14 Feb 2016 22:01:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/weblog/?p=14777#comment-77245</guid>
		<description><![CDATA[All coming back now. I remember Moriah, just dropping of the radar like he did was very unprofessional, even if it was a result of a clash with his &quot;day job&quot; that drove it.

Who was it that took over? Memory fails me now.]]></description>
		<content:encoded><![CDATA[<p>All coming back now. I remember Moriah, just dropping of the radar like he did was very unprofessional, even if it was a result of a clash with his &#8220;day job&#8221; that drove it.</p>
<p>Who was it that took over? Memory fails me now.</p>
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		<title>By: Amadan</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/7th-sea-sailing-the-topograhic-ocean/comment-page-1/#comment-77244</link>
		<dc:creator><![CDATA[Amadan]]></dc:creator>
		<pubDate>Sun, 14 Feb 2016 21:47:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/weblog/?p=14777#comment-77244</guid>
		<description><![CDATA[Yes - frankly, I think that&#039;s what killed the line. The previous Line Editor was Moriah (if you remember him from CS). He dropped out of sight right as the first books were getting launched. I think it was over a year before anyone heard from him. No word, no emails, no phone calls, nothing. SJG took forever to get around to replacing him, so several books were released without any real editorial direction from the top. The new LE was competent but extremely fan-girly and took the line in a different direction that I do not think really matched the original vision.]]></description>
		<content:encoded><![CDATA[<p>Yes &#8211; frankly, I think that&#8217;s what killed the line. The previous Line Editor was Moriah (if you remember him from CS). He dropped out of sight right as the first books were getting launched. I think it was over a year before anyone heard from him. No word, no emails, no phone calls, nothing. SJG took forever to get around to replacing him, so several books were released without any real editorial direction from the top. The new LE was competent but extremely fan-girly and took the line in a different direction that I do not think really matched the original vision.</p>
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		<title>By: Tim Hall</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/7th-sea-sailing-the-topograhic-ocean/comment-page-1/#comment-77226</link>
		<dc:creator><![CDATA[Tim Hall]]></dc:creator>
		<pubDate>Sun, 14 Feb 2016 14:49:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/weblog/?p=14777#comment-77226</guid>
		<description><![CDATA[Didn&#039;t it change line editor part-way though? That&#039;s never a good thing for coherent vision.]]></description>
		<content:encoded><![CDATA[<p>Didn&#8217;t it change line editor part-way though? That&#8217;s never a good thing for coherent vision.</p>
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		<title>By: Amadan</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/7th-sea-sailing-the-topograhic-ocean/comment-page-1/#comment-77225</link>
		<dc:creator><![CDATA[Amadan]]></dc:creator>
		<pubDate>Sun, 14 Feb 2016 14:46:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/weblog/?p=14777#comment-77225</guid>
		<description><![CDATA[Actually, now that I remember, there wasn&#039;t really a single metaplot thread running through all the supplements. Rather, there were big gray areas of &quot;Canon Doubt and Uncertainty,&quot; and a few other mysteries hinted at in the main book that were supposed to be uncovered, eventually, with a &quot;canonical&quot; answer (which individual GMs could ignore). There was also the five-book Fall of the Malakim series, which had huge plot holes right from the start. So I guess In Nomine didn&#039;t suffer as badly as some lines did from metaplot. It definitely suffered from editorial inconsistency, though.]]></description>
		<content:encoded><![CDATA[<p>Actually, now that I remember, there wasn&#8217;t really a single metaplot thread running through all the supplements. Rather, there were big gray areas of &#8220;Canon Doubt and Uncertainty,&#8221; and a few other mysteries hinted at in the main book that were supposed to be uncovered, eventually, with a &#8220;canonical&#8221; answer (which individual GMs could ignore). There was also the five-book Fall of the Malakim series, which had huge plot holes right from the start. So I guess In Nomine didn&#8217;t suffer as badly as some lines did from metaplot. It definitely suffered from editorial inconsistency, though.</p>
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		<title>By: Tim Hall</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/7th-sea-sailing-the-topograhic-ocean/comment-page-1/#comment-77175</link>
		<dc:creator><![CDATA[Tim Hall]]></dc:creator>
		<pubDate>Sat, 13 Feb 2016 18:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/weblog/?p=14777#comment-77175</guid>
		<description><![CDATA[It was the 90s. Every game had to have one!  And of course a baroque dice mechanic invented by someone who didn&#039;t understand probablities and was never properly playtested...

I don&#039;t remember a metaplot for IN, but then I never bought most of the supplements. Aside from your show-lived online game I really know the system from games Jo Ramsay and L&#039;Ange have run at cons.

What was the metaplot, and what was wrong with it (apart from it being there in the first place)?]]></description>
		<content:encoded><![CDATA[<p>It was the 90s. Every game had to have one!  And of course a baroque dice mechanic invented by someone who didn&#8217;t understand probablities and was never properly playtested&#8230;</p>
<p>I don&#8217;t remember a metaplot for IN, but then I never bought most of the supplements. Aside from your show-lived online game I really know the system from games Jo Ramsay and L&#8217;Ange have run at cons.</p>
<p>What was the metaplot, and what was wrong with it (apart from it being there in the first place)?</p>
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		<title>By: Amadan</title>
		<link>http://www.kalyr.co.uk/weblog/sf-and-gaming/games/7th-sea-sailing-the-topograhic-ocean/comment-page-1/#comment-77174</link>
		<dc:creator><![CDATA[Amadan]]></dc:creator>
		<pubDate>Sat, 13 Feb 2016 17:33:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/weblog/?p=14777#comment-77174</guid>
		<description><![CDATA[Yeah, that was one of the mistakes we made with In Nomine, though SJG tried hard not to force the metaplot into canon in such a way that individual campaigns couldn&#039;t ignore it.

(The fact that our metaplot was often incoherent didn&#039;t help.)]]></description>
		<content:encoded><![CDATA[<p>Yeah, that was one of the mistakes we made with In Nomine, though SJG tried hard not to force the metaplot into canon in such a way that individual campaigns couldn&#8217;t ignore it.</p>
<p>(The fact that our metaplot was often incoherent didn&#8217;t help.)</p>
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