Author Archives: Tim Hall

Corporate Crud

Dawn Olsen thinks Human Resources is an oxymoron – I’m inclined to agree. Back in the Elder Days when Men were Men and beer was one-and-six a pint, “Human Resources” was called “Personnel”, implying that employees were actually people, rather than numbers in a spreadsheet

The Gline has a long article recalling his experiences being laid off. Because his permalinks seem to be broken (Blogger archiving playing silly buggers again, in all probability), I’m quoting the best bits here:

It wasn’t being fired that I minded. I’ve lost jobs before and I probably will again. What I hated was the pencil-nosed officiousness of it all, the way we were being treated as just so much rubbish to be dumped somewhere and forgotten. I had a talk with my former boss about the whole thing, and I said that while I didn’t believe in paranoid conspiracies, I wondered if there was something to the fact that this sort of corporate b.s. could be traced directly to the rise of the business management degree. He agreed: if you give people the business degree as a substitute for arts or sciences degrees, and tacitly condone the idea that you don’t have to be curious about your world or even particularly giving towards it to get by, then you can more easily do things like fire forty people more or less on a whim without blinking. You can see people more easily as “resources” or “personnel”, things to be slotted out and interchanged with each other the way we stick pegs into a Lite Brite board. None of this should be particularly surprising; it’s something I think we all tacitly know. But there’s no open condemnation of it, because the business administration degree is, well, good business for universities, which now charge ever-more extortionistic tuition without passing on any of that money to their professors. Where does the money go? To the companies that do the on-campus management; to the administrators and to the third-party people who make money on campus selling books. Certainly not to the people who do the teaching.

I was sick of the whole “Franklin Plan-et” mentality long before any of this happened to me, but once it actually happened, I was doubly sick of it. Corporate culture is ugly because it hides its nihilism and soullessness behind a welter of nice-sounding words, because it has no sense of history other than the last annual report, because it is not ultimately accountable to anything. Don’t quote Adam Smith at me as a defense of all of this, either, because Smith was talking about independent craft houses and merchants, not massive conglomerates that waste billions of dollars in senseless, unproductive mergers.

Ah, mergers. I worked for a software house producing industrial plant maintenance software for many years. Although this was itself a product of a merger it was still a pretty decent company to work for. Then it merged with it’s principle competitor, and everything went pear-shaped. I was finally laid off when they shut down their UK development wing, and wasn’t prepared to relocate to an American suburban sprawl resembling Bracknell on steroids, where it was completely impossible to live without a car.

The Gline gives an early warning sign when things are going wrong:

One of the first signs of the Creeping Corporate Crud was actually something that had happened long before this first layoff wave: the introduction of Lotus Notes. Notes is quite possibly the biggest scam, the most appalling con job I have ever seen — a tricked-up database masquerading as an email client. It’s unintuitive, cantankerous, crashes when you sneeze at it, is loaded with stupid annoyances masquerading as features, and was a wretched pain to retrain on. The simplest things, like forwarding messages with edited content, were no longer possible. Everyone hated the program and when the lady came around to ask us about it, I gave her a solid earful about how much the program stunk on ice. “I don’t care about collaborative databases,” I told her — something they had been crowing about since they installed the program on our machines, and something which NO ONE used, because it was too damn difficult to figure out. “I just want my email.” Our complaints went unheeded. Notes was there to stay until we were all unceremoniously booted two years later.

Hmm. That sounds depressingly familiar too…

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That sniper again

DORK TOWER expresses the relief felt by quite a few people. Despite a comment of mine on Dodgeblogium, it looks like he was not a Cthulhu worshipper either. Or a White Van Man.

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Deep Ones!

After plush Cthulhus, now we have Deep One dolls. Am I the only person that thinks they look like Michael Howard (The one with “Something of the night about him”)?
(Link from Turn of a Friendly Die)

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Blogger hacked!

Blogger has been hacked! While blogs on blogspot.com still seem to be readable, the database has been trashed, and worse still, the hackers may have have got hold of your server passwords.

Blogger is currently “down for repairs”. It may be that they will restore the database from backups.

Full details and updates on anil dash‘s site.

I’m glad I’m now using Moveable Type

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Game Wish 18: Sticking Points

I’m running a week late here, this is last week’s one, about Sticking Points.

Every player has sticking points. (Yes, you do. You may not have had your buttons pressed yet to know what they are, but you have them.). What are some things that are absolutely no-gos for you?

I can think of three:

First, games where I’m a severe disadvantage from not knowing the game system, and where the GM isn’t prepared to take this into account when running the game. This is one of the root causes of my undying hatred of Deadlands. Much of my gaming nowadays is one-shot convention-style games, meaning I’m often faced with an unfamiliar system. When this is the case, I either want a simple transparent system, or a GM that’s willing to translate my description of what my character is trying to do into game mechanics. I’ve had a bad experience, being handed a martial artist character that could not be played effectively without my understanding of how the martial arts game mechanics worked, which of course the GM didn’t tell me until after my character had been beaten unconscious.

Secondly, games that consist of nothing but combat and die rolling. I played many years of AD&D; been there, done that.

Finally, immature and disruptive players. Reading some horror stories from other WISH-ers makes me glad I didn’t discover gaming until my 20s, and so avoided the dorky munchkin years: I’ve suffered very few of the problems other people have documented. However, I did have one problem player right at the beginning of my career as an on-line GM, when I had to expel a player-killer from the game. Since then I’ve successfully avoided playing with jerks.

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Braaains!! Braaaaains!!

Graaaagh! (But watch out for the popups!)

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Alice in Blunderland

Patrick Crozier comments on a non-regular rail user’s experiences with ticketing (Scroll down to the “Alice in Blunderland” post – blogger’s archiving is farkled again)

Those of use that make regular use of the railways system know how things work; what sort of tickets are valid when and where, the fact that the timetable is no more than a hopeful statement of intent rather than an accurate foretelling of the time of arrival, and that Virgin Voyagers are awful.

An aside – my latest personal horror story is my return from Brighton last weekend; due to the signalling system’s inability to work properly when it rains, the one-hour journey to London ended up taking two-and-a-half hours. One of our party had a connection to Berwick on Tweed, and had hoped to spend an hour shopping in London en-route. His plans evaporated as the train sat somewhere not very far north of Brighton for the best part of an hour, and then spent another aeon waiting at Three Bridges for no apparent reason.

Returning to the subject of Byzantine fare structures, Patrick advocates an Easyjet-style demand pricing, which the price for any particular train varies depending on the demand. I’m not sure how regular travellers would take to this; we already have something along these lines with cheap book-ahead fares; the number available for a particular train varies by time, with very few for popular peak-time services, and few for busier times; this means that cheap fares for popular trains need to be booked a long time in advance.

One thing that would be very unpopular with a lot of people would be if walk-up service to disappear and all services to become advance reservation only. However convenient this might be for the operators, it removes the flexibility for the consumer that’s always been one of the advantages rail has had over air.

Update: You can now read Patrick’s article here.

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Vorsprung Durch Technik? Nein!

As you can see here, in a fight between a 120 tonne American-built locomotive and an Audi, there can only be one winner.

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Hatcon III

Well, I survived Hatcon III, the lastest of the mini-cons by the Dreamlyrics and ex-RPGAMES crew. This one was held at the residence of Pete Hat in Brighton, hence the name.

The Virgin Voyager got me all the way from Manchester to Brighton within 20 minutes of the scheduled arrival time, pretty good by Virgin Train’s non-Euclidian time.

Gaming started on Saturday morning with Abaddon’s game with no character sheets, no setting information, opening with “You’re in a bank, holding a gun, with a ski mask on your face. You have no memory”. It later progressed to Cthulhoid tentacled things, and the demon-worshipping bank manager.

I wasn’t going to mention becoming a victim of “GM’s Girlfriend Syndrome”, except that I find I already have. I think his words were “If I had done that to her, she would have killed me”.

The weekend also featured a GURPS Kalyr game GMed by yours truly, a game of Adventure! setting our two-fisted pulp heroes against fake vampires and thuggee cultists, an epic DnD game in which I didn’t play (it was at the same time as my GURPS game), a murder mystery, and more Cheapass Games games than I can remember!

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Cthulhu meets the 419 scammer.

This shows a Nigerian 419 scammer meeting his match. Don’t mess with Great Cthulhu, or you will lose what little sanity you had!.

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