Author Archives: Tim Hall

Another runaway train

BBC NEWS | Scotland | Rail workers flee runaway train

Railway workers had to run for their lives when a runaway train hurtled down the line towards them.

The locomotive travelled for two miles after setting off from Edinburgh’s Waverley Station before coming to a halt, it has been revealed.

The driverless engine only ended its unscheduled journey when it was switched into a siding in the east of the city.

Sounds like a repeat of the accident a few years back at the very same location when a driverless class 37 locomotive ran away down the grade at Edinburgh Waverley after being uncoupled from it’s train. That time it ran head-on into an approaching passenger train, causing quite a few injuries as well as writing-off the poor class 37

Typically the BBC have got the photo wrong – it shows a class 66 diesel rather than the class 90 electric that actually ran away.

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No mullets allowed!

Watch out if you ever try and board a bus owned by Patrick Crozier!

CrozierBus, for instance, will turn away anyone wearing shell suits, hoods, Nike trainers or bad haircuts. I wouldn’t want to be a man with a pierced ear, lip, eyebrow or tongue either.

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Carnival of the Vanities #9

The ninth Carnival of the Vanities is up on Silflay Hraka!

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National Catfight!

From Inside Europe: Iberian Notes – the two most culturally arrogant nations on earth, the USA and France, slug it out! (Link from Sasha Castel).

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The Resurrection Shuffle

Thanks to Pagan Prattle for the link to this Denver Post article.

Christians throughout the United States are praying this week for the resurrection of a Silverthorne toddler.

The child’s family began their own prayers, which led to the establishment of a national prayer chain, last Sunday. Zion Jungck died in an accident at the family home that day when a filing cabinet fell on top of him while he played in the living room.

The boy was pronounced dead at Summit Medical Center, and embalmed early last week.

The Jungcks, whom Zion’s father Paul said are Charismatic Christians, then brought his body to their Silverthorne home. There, they began to pray.

The reason so many mainstream Christians are suspicious of Charismatics has a lot to do with the antics of fringe people like these.

They may say “these things happened in the Bible”, but I don’t remember reading that Lazarus and Eutychus were embalmed.

“It’s much safer for your reputation when your child dies to bury your child, do the conventional thing,” he said. “I’m sure people who don’t understand would look at us and say: A, we’re in denial, and B, these people are just whacked.

Well, I’m going to say it. They’re in denial, and these people are just whacked.

If you’re going to pray for these people tonight, pray that they accept that God has called Zion Jungck up to heaven, and that they stop damaging Christianity’s reputation like this.

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Play-by-Blog

It had to happen! Here’s a Play-by-Blog D&D Campaign!

I’ve wondered about using Moveable Type to manage my game archives for the Kalyr PBeM. It would be nice to integrate MT with the existing mailing list in some fiendish way. Pity Karen (owner of The Phoenyx, which hosts the Kalyr mailing list) doesn’t like MT because it uses Javascript.

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Imaginary Worlds

Last week I attended the funeral of a member of our church, a lifelong railway enthusiast. The eulogy his son-in-law read out during the service contained the following lines:

During his teenage years Alan attended The Strand School where he made good friends of fellow railway enthusiasts. Can you believe that a group of these schoolfriends created an imaginary island with all its infrastructure – government, transport, housing, education, health … everything that was necessary for it to function as an independent state?

Yes, I can easily believe it!

It’s not only roleplaying gamers that create elaborate imaginary worlds. Those words took me back to when I was about ten, making up worlds largely defined by their railway networks. Of course, the earliest ones made little or no sense, but ones developed in my teenage years had rather better-defined topographies and economies; the two things a railway network would need to overcome and support, and a consequence of having studied Geography at school.

A great many model railway builders have also come up with elaborate fictional histories of the imaginary prototypes for their layouts in much the same way, whether it’s a fictional county, or a fictional railway serving a real place that had no railway in our own history. It’s ironic in a way that most of the model railway layouts I’ve built have been based on real-life locations.

One of the things I love about roleplaying games is that it gives another outlet for world-building. Perhaps Kalyr ought to have a railway network? Perhaps in ancient times it did?

I notice my eight-year old nephew is now making up his own imaginary nations with their cities and politics – he added some railway lines after I suggested the idea to him!

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James Bond 2002

Samizdata.net shows what a politically-correct, environmentally-friendly James Bond might look like.

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Game Wish 22: Equality and Equivalence

This week’s Game Wish is on Equality and Equivalence

The typical party of PCs appears to be composed of equals. They may have Nodwickian henchlings or distant authority figures, but in most of the games I’ve played, the PCs are equal with respect to each other.

Is this generalization true for you as well? What other group dynamics have showed up in campaigns you have played? What other group dynamics might be workable? What isn’t workable, and why?

While the vast majority of the games I’ve played with have been composed of equals, I can think of one significant exception, the long running Vikings in Space campaign:

This was an epic DnD Spelljammer game that started out with a conventional party of equal-powered PCs. The original PCs had got to something like 12th level and we’d accumulated a menagerie of supporting NPCs including a rakshasa, an androsphynx and a djinn who’s speciality was manufacturing soft furnishings (don’t ask!)

We reached a point where the plot called for the three original PCs to separate. What we did was form three parties, each consisting of one of the original PCs, and two lower-level henchmen played by the other two players, either by conventing existing supporting NPCs into PCs, or adding new ones. We rotated through the three parties session-by-session, so everybody had their turn at playing the high-level party leader.

It worked reasonably well. The lower-level PCs generally had special abilities that gave them enough spotlight time, and we solved the problem of keeping them alive in fights by the GM pitting against opponents with the same structure as the party; ensuring the biggest and nastiest monster always attacked the high-level PC, while the lower-level PCs mopped up the enemy redshirts.

The only other game I can think of with widely separated power levels is a Fudge game where the PCs were so diverse in abilities that power levels became academic. How do you compare a troll with a sentient dragonfly?

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Game Wish 21: Playing and GMing

I’m running late! This is last week’s Game Wish, on Playing and GMing.

Does GMing improve an individual’s playing? Does playing improve a GM’s GMing? In what ways? Why? If not, why not?

I’ve got back into off-line GMing recently after a break of several years. I can definitely say that playing improves a GM’s GMing. When I’m playing (under a lot of different GMs), I pay a lot of attention to the way they’re running the game, how they structure the scenarios, how they share out spotlight time, etc. Whenever I’ve particularly enjoyed a game I try and analyse what I’ve enjoyed about it, and try and apply that to my own games.

As for GMing improving my playing, I’m not so sure. Perhaps GMing improves my self-confidence, and that can reflect when I’m just a player? Also “knowing what the GM’s going through” can prevent me from doing things that will make it hard for him or her. That’s something for me to consider in the future, I think.

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