Author Archives: Tim Hall

OMS

On My Stereo: The new album “Watching the Storms” by Steve Hackett. I’ll give this a couple more spins before attempting to write a review, since “Darktown” took me a while to get into. This one’s a bit more accessible, and I think a slightly better album.

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Going Underground

Teresa of Making Light has discovered the wonderful www.nycsubway.org site. I discovered this about three years back when I was researching for a character in an In Nomine game set in New York. History, operations, abandoned stations, it’s got the lot.

The underworlds of modern cities make worderful RPG settings, whether in New York, London, or any other big city with a longish history. Who knows what unseen horrors lurk abandoned stations like British Museum, or never-opened tunnels like the high-level tracks at Highgate?

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A Milk Train Locomotive?

Some people think that many post privatisation British liveries are awful. But so far, nobody has come up with anything quite as bad as this. Who said Germans had no sense of humour?

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Beware of Mary Sue

Amadán (aka David Edelstein) warns us about her in Online GMing Tips 2

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00 Kettles!

Hornby Trains have made a big announcement today. After fevered speculation regarding whether or not they were going to buy up the tools from the now-defunct Lima, it turned out to be nothing so mundane. What they’re going to do is this.

The locomotive is powered by a mini immersion heater located in the tender and is heated by a safe low voltage current passed along the track by the remote regulator. This low voltage boils the water which in turns creates the steam pressure.

Being simple to operate, after a small amount of practice, the driver can obtain approximately 25 – 30 minutes of running before the locomotive needs topping up with water. The engine also produces realistic steam sounds from pumping pistons to the engine whistle, coupled with the unmistakable nostalgic smells of steam and hot engine oil.

Hornby Marketing Manager Simon Kohler said: “The Hornby Live Steam locomotive is a superb achievement. What was once supposedly an impossible dream is now a living reality and opens up all sorts of possibilities for the development of model railways. The future is steam, the future is Hornby!”

What next? A working internal combution class 50?

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Carnival of the Vanities #50

Carnival of the Vanities No 50 hoovers up the best of the blogosphere over the past week.

Which is an excuse for a quite gratuitous train picture (as if I really needed an excuse)

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Game Wish 62: Villains

Perverse Access Memory: WISH 62: My Favorite Villains

Describe three of your favorite villains from campaigns you’ve played in or GMed. What makes them good villains? Why are they your favorites?

This is a difficult one. Much of my gaming, the ‘opposition’ has been dumb monsters or ‘bad guy of the week’, and I haven’t done much with recurring villains. Since much of my face to face gaming nowadays is convention-style one-shots, there’s not so much scope to develop villains. Therefore most of the ones that come to mind come from online gaming.

First, from one of my own games, there’s Tanala. Tanala started out as one of my cast of background NPCs for Kalyr, a member of the psionic guild called The Academy of the Mind, and defines in my initial three-line description as a racist kandar-supremacist telepath. (The alien humanoid Kandar are the ‘master race’ in Kalyr; humans are their oppressed slaves). One of the players, Sean, wanted to play a human psionic and member of the same guild and asked me some questions about the other guild members to help him flesh out the character submission. We decided that Tanala would have to be an Enemy, which prompted me to flesh her out further; she remains one of the few NPCs to have a full-blown character sheet. She became a leading light in the underground kandar supremacist cult known as Kaasranth Sar, and acquired a lover in the form of a rather stupid and headstrong kandar knight called Kluranyr. Most of the time Tanala lurked in the background, but the knowledge she was there kept Reylorna, the human psionic PC on edge. Ultimately we has the famous incident on the road, when what started as a bout of verbal taunts ended up with Kluranyr challenging a quite different PC to a duel, and losing quite badly.

Tanala is currently recovering from a psychic interrogation gone horribly wrong; and a third PC has a contract on her. We’ll have to see how that plays out.

I can’t not mention Steve Leywood. He started life as a character in the back-story of the character submission for my own PC, Karl Tolhurst, in a present-day Call of Cthulhu game. As those who have read some of my previous Game WISHes, Steve was the singer of the band Ümläüt in which Karl was the guitarist. In the original backstory Steve had vanished after the murder of Ravila, the band’s keyboard player, who was also Karl’s lover.

The GM took all this and ran with it; weaving it all into her own campaign background. It turned out that Steve had been incorporating bits of blasphemous Cthulhoid rituals into song lyrics, getting audiences to sing along. Steve turned up as a hideous shrivelled undead creature, turning up at regular intervals to taunt poor Karl and strip away his SAN, while hunting down and killing the other surviving NPC band members in front of player-character witnesses.

Sadly the game folded. I since resurrected Karl in a completely different game, only this time Steve is a player character, played by Jill, (recipient of a Warm Fuzzy in an earlier WISH). The original game’s GM is on record as saying that Jill is the only roleplayer she knows that could play Steve as a PC. Will the bloody history repeat itself?

Sybil from the online game GURPS Cyberpunk game HVG has to be one of the strangest RPG villains I can remember. Sybil was played as a PC, without the player knowing her true nature. Sybil was an AI who’s lost her memory; it was only at the very end of the adventure we found that the green slime we’d found was Sybil; escaped experimental nanotech. And it wasn’t until the sequel we found our just how Evil this slime really was, and who was behind it. Yes, folks, not just a metaphor, this one!

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Roads into Rails?

Amazing post on the SWRG (South West Rail Gen) mailing list.

EWS 08865 (en-route to Par harbour) overtook 37142 (in lay by) on A30 on Bodmin Moor about an hour ago.

Railway locomotives being carted about the country on the backs of low loader lorries is an increasingly common sight these days. 08865 is a shunting locomotive with a maximum speed of 15mph, and on today’s congested railway they’re no way something so slow could be routed over the main line for any significant distance. Modern yard shunters in continental Europe have the ability to be towed at significantly higher speeds, so they can be included in the consists of freight trains when there’s a need to move them from one part of the country to another. But in Britain, the decline of freight traffic over the past few decades has meant there’s been no demand for new shunting locomotives; and the 1950s build “Gronks” are far from worn out.

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CD Review: Deep Purple – Bananas

What do Deep Purple albums have in common with Star Trek movies? As any trekkie will tell you, Trek movies follow an odd/even rule, where films alternate between good and bad. So it is with Purple albums. They followed the classic Machine Head with the going-through-the-motions Who Do We Think We Are, the revitalised Burn with the patchy Stormbringer. After their excellent 1984 reunion album Perfect Strangers came the lacklustre House of Blue Light. The followup to the fresh and adventurous Purpendicular was the tired-sounding Abandon. On this reckoning, Bananas should be one of the good ones.

Bananas is also the first album not to feature founder member Jon Lord, who decided he was simply too old for the band’s endless touring. His replacement on the keyboards is longtime member of the hard rock session mafia, Don Airey, veteran of many, many bands, including Rainbow, Blizzard of Ozz and The Gary Moore band. For the benefit of those that haven’t been following the band in recent years, they retain long time members Ian Gillan, Roger Glover and Ian Paice, plus on guitar Steve Morse, who replaced Richie Blackmore three albums ago after the mercurial Man in Black threw one strop too many and quit the band.

So does the album follow the odd/even rule?

Yes, I would say it does. My initial impression on first listening was that the feel was closer to Ian Gillan’s recent solo material that to recent Purple albums. Perhaps this was to be expected in a band now without both Jon Lord and Richie Blackmore. However, repeated listens throw up a lot of parellels with Purpendicular, the first album with Steve Morse, indicating that he had a big input in the writing.

The album has a loose and relaxed feel, much more so than recent releases. It opens with a classic rocker “House of Pain”, one of those songs that invites you to turn the volume up as loud as your neighbours will permit. The best numbers are saved for the end of the album, the title track, featuring some very ELP-like keyboard work from Don Airey, and the energetic closer “Doing it Tonight”, which deserves to be released as a single. Of course, Gillan’s lyrics are as sexist as ever, but what did you expect?

Overall, a good solid album. While it’s no Machine Head or Burn, it’s still one of the better post-reunion albums, and a big improvement on it’s predecessor, Abandon. I hope they play songs like “Doing it Tonight” and “House of Pain” on the forthcoming tour, rather than play “Black Night” for the zillionth time.

The Purps aren’t done yet.

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The Meme That Would Not Die

Just when you thought a meme had run it’s course, something like this comes along. It will probably only make sense to those that read Making Light and witness the way trolling Freepi are dealt with in the comments section.

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