Author Archives: Tim Hall

Panic Room announce new guitarist

From the Panic Room Facebook Page: a studio update that names the lead guitarist for the forthcoming album and tour.

Some of you have been asking, and we’ve been biding our time to tell you (while we jam & learn our new songs together)… but for this album, we are delighted to welcome on lead guitar a fantastic musician by the name of Adam O’Sullivan!!!

Many of us in the band have known Adam for a few years now, as he and his family are well-known as some of the most respected musicians in this area… Gav & Yatim even play occasionally in a band with his dad, Paddy!

But for a few years Adam was away in London studying music at university, so our paths didn’t cross for a little while…

He’s now back in Wales though, and after spending a long time debating our options this year, we realised we needed someone local to us for working together on the future Panic Room music.

We’ve been absolutely blessed to have the amazing skills & energy of Pete Harwood on guitar with us for this year’s shows so far, but as will become apparent this week, his band Morpheus Rising have some big stuff coming up, and we want to wish him an incredible future ahead with all the success he and the band so thoroughly deserve!

He will always be a part of our Panic Room family, and we’re sure it won’t be the last time we all share a stage / tour together!

But now, for the new Panic Room album and this next unfolding chapter of our journey, we knew it was important to be brave and leap into the future, and think about who could possibly fit our band sound & vibe the best while being close enough to jam and create with…

And we all thought of Adam, as one of the best and most versatile players we know, and certainly one of Wales’ finest!

He’s a rare find, in that he can rock hard & yet play with great sensitivity too, as well as having a fantastic funky/jazz flair which will suit our stuff all round!

We think you’ll all Love his playing.

And that’s good, because he’ll be playing all lead guitar parts on this new album! …As well as joining us on stage for the autumn/winter shows..

And after that, who knows! If he likes what he finds, he might stick around ;oD

As anyone who saw those two incredible shows at Bilston and Manchester at the end of the Summer tour will attest, Pete Harwood did an incredible job, absolutely nailing the guitar parts and adding so much energy it was like having two Yatims on stage (or, as happened in at Bilston, in the middle of the audience). Quite a few fans would have loved to see him stay for longer, but with Morpheus Rising having ambitious plans of their own it was always going to be unlikely that he’d ever be able to continue double duty in both bands.

So, we welcome Adam O’Sullivan to the band, for the next few months, at least.

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Reading a long Google+ thread about the toxic nature of rpg.net and the behaviour of some of the moderators makes me wonder if moderating a large community forum is such a thankless task that only a complete jerk who wants to power-trip would ever want the job.

Posted on by Tim Hall | 4 Comments

Morpheus Rising sign to Melodic Revolution Records

Morpheus Rising at Bilston Robin 2, July 2013

Morpheus Rising are the latest band in the “scene” to sign a record deal with US Label Melodic Revolution Records. As stated in their press release:

Melodic Revolution Records is proud to announce the signing of British Hard Rock Act Morpheus Rising.

Morpheus Rising is a five piece hard ‘n’ heavy British rock band formed in 2008. The band is heavily influenced by their peers; Saxon, UFO, Thin Lizzy and Iron Maiden. Morpheus Rising has forged a reputation for their stage shows and music by incorporating precision twin guitars, power chords and fast guitar solos, upbeat tempos, soaring melodic vocals, rounded out by a tight rhythm section. The band has incorporated many elements of the NWOBHM bands of the late 70’s and early 80’s which set the standards and made these bands famous.

As the band say in their own announcement.

Based in Orlando, Florida, Melodic Revolution Records has a great roster of acts from across America, Europe and the UK. We’re very excited to be part of this family of creative, like minded people, artists and bands and looking forward to working with Nick Katona and MRR who will be fighting our corner in the USA. We’re already making plans with them for the new album which we also hope to announce very soon. Don’t worry, we’re not selling out, we are still in complete control – nothing has changed creatively!

Exciting times, and with a promise that they won’t start sounding like Nickleback. Interesting that they’re signing to a US label, though.

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Umläut: The Game of Metal

One of the most entertaining games I’ve played recently has to be Umläut: The Game of Metal, the collaborative storytelling game of competing metal bands. We played this game at Stabcon in Stockport this year, with four players, the ideal number according to the rules.

You start by making up a band, giving them a name, sub-genre, membership and setlist, then distributing seven points between the three performance traits of Technique, Stagecraft and Power.

Over the course of the game these figures can go up and down, as the band also accumulates scores in Cash, Fanbase, Ego and Hope. Ego is the double-edged score; there are circumstances in which a high ego can benefit the band, but let it get too high and you risk the band splitting.

On the grounds that the your band didn’t have to be any sub-genre of metal, and the first time I played the game at last year’s Stabcon Phil Masters ended up winning the game with an avant-garde French pop band, I came up with the band “Clown Car”, whose genre wasn’t metal at all, but “Neo-Prog My Arse”.

They started out with the following membership

Sharon, prog diva
Nigel, poet and audience frightener
Kevin, keytar player with cape
Vlad, bass player, with too many strings
Bob, guitarist, with too many necks
Brian, drummer, who’s also in 17 other bands

I could use the usual disclaimer stating that any resemblance to any members of real bands is pure coincidence, but somehow I don’t think you’d believe me.

Their songs just happened to contain a lot of software testing in-jokes, with songs like “Blue Screen of Death”, “Object Reference Not Set To An Instance Of This Object”, “Clown Car Abandoned In A Field” and “It Works On My Machine”.

I distributed the starting Performance Traits in the ratio 3/3/1, which seemed about right for a somewhat theatrical prog band, good technique and stagecraft, but a bit lacking in oomph.

Their rivals included the “Agricultural Thresh Metal” of Iridium Tractor, with their mascot Flossy the sheep, and The Risen, a band of zombies of famous dead people.

Having created your bands, gameplay is divided into scenes, going round the table with each player choosing a type of scene for their band. You can have work scenes, describing an episode in the character’s day job, rehearsal scenes in which the band improve their performance stats, publicity stunts in which the band try to drum up support, and so on. In most scenes there’s some kind of conflict, which is resolved by drawing cards; the player with the most black cards “wins” the scene, but the player with the highest value card gets to narrate the scene.

In this game we had things like the great brussels sprout avalanche of Sainsbury’s (a work scene). We also had a situation with members of two different bands having day jobs at the same software house, and a project going pear-shaped saw a conflict scene in the shape of a very fraught team meeting, followed by a split scene as Clown Car’s lead singer emigrated to Hawaii as part of the fallout. That’s what happens if you let Ego get too high.

The key moments are the Gig Scenes, where a pair of bands play co-headline gigs and try to blow each other off stage by accumulating the most Glory over the course of the three rounds of the gig, using the same card-based mechanism, and what strikes me is just how well the rules mirror reality. For example:

At first sight, many people assume that the best way to play is simply to load all your performance traits into Technique, and play Ballads at every opportunity. The theory is that since you’re always drawing loads of cards during the attention check, you ought to pretty much shut your opponent out. Even if you don’t manage to get any Glory (because your power is low and you only get one Shred from the Ballad), you’ll eventually get lucky and score one or two and your opponent has no chance to score anything.

In practice, not only is this very boring, but it doesn’t actually work. Even if you draw more cards during the Attention Check you can’t guarantee your opponent getting a lucky draw and beating you. They get one good Attention Check and they’re usually going to get a whole lot of Glory because you didn’t really put anything into Stagecraft.

I’ve been to gigs where that is precisely what happened.

The game ends after a set time (we set this as three hours after the start, since the game was in a four-hour convention slot), after which we trigger the endgame, which take the form of a final round of gigs scenes involving all the bands. Clown Car, with their new lead singer Tracy blew Iridium Tractor off stage, but even that wasn’t quite enough to win the game for them.

But saying that, the game isn’t really about winning or losing, but telling an entertaining story. At the end of the game the band with the highest score in Fanbase is the most successful (Did you end up touring stadiums? Did you let it go too far? Or did you never really get beyond the toilet circuit), and the band with the lowest Ego relative to their Hope is the happiest, even if they never did make it big.

As a game and a rock fan, Umläut: The Game of Metal is one of those games that demands to be played as soon as you read the rules, and makes for both a highly entertaining game and a suprisingly accurate view into the world of rock’n'roll.

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Smugmug, who host my photo galleries, have done a total ground-up redesign of their site. The new site is a lot more customisable and has a far more modern look, but we have lost the common look-and-feel between the blog and the photo gallery. Still some more customisation to be done, but have a look at the new version, and let me know what you think.

Posted on by Tim Hall | 2 Comments

Following people on social media, reading their blogs, or even engaging with them on line should never automatically equate to an endorsement of their views. If you only ever interact with people you agree with it’s very easy to end up with an echo chamber in which your own views are never challenged. There are quite a few people who I find very valuable as Devil’s Advocates in this regard, even though I think they’ve very wrong on many issues.

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Talk of the Dr Who and Nu-Who’s over-use of corny plot devices has made me nostalgic for Terry Nation. As the man who gave us The Daleks, Nation understood science-fiction at a gut level in a way Steven Moffat never will. As well as writing some of the best of “old Who” (Who can forget “Genesis of the Daleks”?), Terry Nation also gave us “Blake’s 7″, “Survivors” and the underrated “Star Cops”. We need a present-day Terry Nation to write the same sort of grown-up, intelligent science-fiction without an American accent for today’s audiences.

Posted on by Tim Hall | 2 Comments

Tony Turrell leaves The Reasoning

Tony Turrell with The Reasoning at Bury Met

Announced on The Reasoning’s Facebook page this morning: Tony Turrell is leaving The Reasoning.

“I’m sorry to announce that as of this summer, I am no longer a part of The Reasoning. This is totally my own choice, and down to where I am at the moment in terms of time, health and head space. The band have been incredibly supportive and whilst not wanting me to go, whole-heartedly respected my decision. My reasons are not the ones normally associated with someone leaving a band – fighting, dislike or the good old-fashioned “musical differences” (nudge, nudge, wink, wink) – and every member of the band has become a dear and close friend over the course of the last 3 years (or year in Keith’s case).

It was a bit of a coup for The Reasoning when Tony joined, given his standing and the much higher profile artists he’s played with, such as Fish.

He made a very strong impression live, especially when the band slimmed down to a five-piece leaving his keys to fill out a lot more of the sound. He even too over the male lead vocal role. I did get the feeling the band never quite made as much use of his skills as a composer and arranger as they could have done, and it will be interesting to see what projects he’s involved with next.

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Magenta release promo for The 27 Club

Promo video for the forthcoming Magenta album “The Twenty Seven Club”, now available for pre-order at www.magenta-web.com.

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Twitter Trolls – Preventing the Pile-ons.

Now it’s making the national news, a few more thoughts on the Twitter troll issue.

Twitter’s problem isn’t individual trolls; they can be blocked easily enough. From what I can tell, the big problem is the large-scale pile-ons that overwhelm their target’s “Connect” tab. There is evidence to suggest these pile-ons are co-ordinated on other sites such as Reddit. It’s not just misogynist troglodytes attacking outspoken feminists, although that’s what’s getting the headlines; from recent evidence feral One Direction fans can be just as bad.

Which makes wonder if one possible solution would be to give users more control over what’s is and isn’t seen in their Connect tab. The default of seeing everything bar accounts you’ve actually blocked works for us ordinary folks; it lets people you’re not actually following join conversations and can be a way of discovering interesting new people. It’s easy enough to plonk the odd drive-by abuser because they turn up relatively infrequently, usually only when you’ve said something provocative or controversial.

But if you’re an outspoken public figure, the dynamic is completely different. It’s been said that “on a bad troll day” you can get 50 abusive messages an hour. That prevents you from using the Connect tab to connect with the sort of people you actually want to connect to.

Perhaps Twitter need to implement a variable setting which controls who you see or don’t see in the tab. The existing default will work for most people most of the time. A more restricted setting might limit this to your extended network, for example, those you’re following plus everyone they’re following.

If widely adopted, this might change the dynamic between Twitter celebrities and us normal people, limiting who can @message them, but maybe the existing dynamic is broken for at least some of the people, some of the time.

And the trolls will still troll, except their targets will no longer see them.

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