The Stand Begins

The message board game based on The Stand is now running, and I’ve got my first player posting up! Since this game is just starting up, it’s a good way for anyone that wonders what message board games are like, and how they work. It doesn’t hurt that Amadan is a master GM.

This is my first player post

A week away from home. Bristol’s short of drivers, and St.Blazey has no-one on leave this week. Since Ivor was passed for the Golden Valley route, he gets a week on ‘foreign’ diagrams. Today his duty includes the Swindon-Longbridge car parts.

It’s still foggy when Ivor eases 66111 into the Rover Group sidings a mile east of Swindon station. He reflects on the fact that Swindon was once a major railway town, where they built the Castles, Kings and Westerns, but that’s now history. The town is now part of ‘silicon valley’, full of IT-industry nerds.

He buffers up to the rake of shining red ‘cubes’, and waits for the shunter to couple up. Once done, he performs the obligatory brake continuity test, and slowly eases the train towards the connection with the main line. The signal is red, of course; passenger traffic on the main line has priority. Two early-morning London-bound HSTs sweep past in blurs of lights a few minutes apart, full of bleary-eyed commuters. Then the signal turns green, and Ivor opens up the power.

The sun tries breaking through the mists as Ivor approaches Swindon station on the down main. He seems the yellow light and the feather indicating the Kemble line, and the train curves off the main line onto the branch. Ivor’s been looking forward to this trip, the ‘Golden Valley’ through Stroud is beautiful this time of year.

He’s just approaching the point where double track becomes the single line section as far as Kemble, legacy of short-sighted economy cuts thirty years ago, when…

Someone on the track!! Ivor flashes back to that fateful day….

He instinctively makes a full emergency brake application, futile with this little distance, and prays that whoever it is gets out of the way in time.

OK, so it’s not ‘great literature’ – I’m under no illusions that I’ll ever be a bestselling author. Although what you’re reading is pretty much unedited first draft. Amadan’s ‘take no prisoners’ approach to GMing is clear, he’s hit me with my character’s greatest fear in the very first move!

I’ve taken a few liberties with railway operations; I have no idea whether seconding EWS drivers to another depot is common practice or not, but it’s one way of justifying having a St.Blazey driver working a train from Swindon to Birmingham. I also have a feeling the Swindon-Longbridge no longer runs, and was diverted away from the Kemble route a few years back in any case.

You can follow the continuing story of Ivor and the other ten characters on the Dreamlyrics message boards.

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The Turkish Election

BBC NEWS | World | Europe | New party heads for Turkey victory

Turkey’s outgoing Prime Minister Bulent Ecevit has conceded defeat, after early results showed none of the three ruling coalition parties managed to win the 10% share of the vote to get into parliament.

With over 60% of the ballots counted, the recently-founded AK party has more than 34% of the vote.

The latest projections of seats in the new parliament give AK a massive majority – just a few seats short of the two thirds needed to change the constitution.

Now I know I’m a bit of an electoral systems geek – when I was a kid I used to hold mock elections with pets and stuffed toys as candidates. At the age of about 13 I understood how to conduct a count using the Single Transferrable Vote system. But surely any system that gives a party with just over a third of the popular vote the best part of a two-thirds majority in parliament can only be described as ‘fundamentally broken’?

Not that the British system is a lot better; I’ve always been a supporter of electoral reform. We could see something equally strange next time round if the Tories continue their current decline.

I shall leave the implicatitions of the electoral success in Turkey of a supposedly Islamist party to the pundits.

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Moving

I’m preparing to move back down south after spending two years in Manchester, which sadly means I’ll have to dismantle The Wominseebahn. It probably won’t be rebuilt in it’s present form – my collection of rolling stock (enough to form 12-14 complete trains!) has outgrown the limited capacity of the storage sidings (staging roads for ‘merricuns). Pity it never lasted long enough for much in the way of scenic treatment.

I’m not sure what to do next, layout-wise. I’ll be living at my parent’s place for the next few months, courtesy of the outrageous property prices in the south-east and the lack of IT work outside the south-east. There’s the big 12′x8′ shed that still contains the remains of my old British-outline layout, but I don’t want to start work on a large layout only to have to dismantle it again as soon as I have somewhere more permenant to live.

Alternatively there’s a small alcove indoors with just about enough room for a shunting layout. I’ve already started sketching ideas for a minimum-space layout; something I’ve never tried building before.

Meanwhile I’ve got all this continental stock to reunite with the original boxes. It’s turning out to be a bigger job than I thought…

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Where Worlds Collide

I called this blog Where Worlds Collide because it’s about so many different things. All the time I’ve been on the net I’ve been on websites, forums, newgroups and mailing lists dedicated to a single topic, where chatter about anything else falls foul of the off-topic police. This is a place where I talk about all those things in one place.

Regular readers should already know what this blog is about, but for new readers, the principle subjects are:

Railways I’m a lifelong rail enthusiast and also a non-driver, so I use the rail system a lot to get about. Therefore I blog about trains and railways from both a transport and from an enthusiast viewpoint, which gives me two reasons to dislike Virgin Voyagers. At the moment there don’t seem to be many other people blogging about trains. Patrick Crozier and Steven Karlson are the only others I’ve found so far. I have no idea why this is – I’m on a number of lively rail email groups, and the uk.railway newsgroup is so high-traffic I stopped reading it because I couldn’t keep up.

Music I know my tastes in music are unfashionable; I like 70s-style progressive rock and old-school heavy metal. Most of the music-related postings here are reviews of CDs I’ve bought recently and gigs I’ve been to; most of these reviews I also post to Blogcritics.

Games I wonder how much sense my postings on roleplaying games make to the people who have come here for trains or music. Many of my game posts are part of the Game WISH (Weekly Idea Sharing Hegemony) orchestrated by Ginger at Turn of a Friendly Die. Each Friday participants answer the question put up on her site, as best they can. Other game posts are reports of gaming conventions I’ve been to, and news and updates from the on-line games I’m playing in.

News I’ve posted occasional thoughts on politics and religion when there’s been something I’ve felt strongly about. I don’t intend to let political punditry take over this blog; there are plenty of other political blogs out there already and the blogosphere doesn’t really need yet another one.

Did you know you can read the categories as if they were separate blogs? This is one of the reasons I moved from Blogger to Moveable Type – You can go to Railways, Music or Games and read posts only on the subject you’re interested in.

I’d quite like some feedback: which of these subjects do you care about? What would you like to see more of?

Please note that, although the comments form does ask for an email address, it’s not displayed on the screen if you also give me a URL. Therefore your address should be safe from spam-harvesters.

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Get a hook for your blog

Lawrence Simon may be the sort of person who’d take “Right Wing Nutjob” as a compliment, and has a line in bad-taste gallows humour some might find offensive, but he’s put up some very good suggestions for building blog traffic.

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Wierd cats!

Let’s hope these were only done in Photoshop, and not for real!

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Things can only get better?

Mark Rosenfelder has been reading George Orwell, and compares the world of sixty years ago with the world today.

Current politics is always dismal; it always looks like the bad guys are about to win. The best way to get some perspective is to look at something from half a century back. I’ve been rereading a book of essays by George Orwell, and it’s perked me right up.

What’s remarkable, and rather reassuring, is how much better the world is than it was sixty years ago. Orwell wrote at a time when to believe in democracy was to be as isolated and irrational as Don Quixote. The intellectuals were mostly communists of the most irresponsible sort; the upper classes were solidly and stupidly reactionary; and Europe was caught in a totalitarian nightmare– and worse yet, the totalitarians seemed immeasurably more practical and successful than anything the free world could come up with. . (Despite Tolkien’s protestations, the atmosphere of near-hopeless confrontation with near-omnipotent evil in LOTR was very much of the times.)

You can read the whole article on the Zompist Rants Page. While it’s not update that frequently, and isn’t really structured as a blog, whatever he writes is always worth reading.

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Bad baby names.

Baby’s Named a Bad, Bad Thing – A Primer on Parent Cruelty. This site is proof, if any were needed, that some people simply should not be allowed to breed. Names like “Oleo”. What next? “Scharfenburg”?

Posted in Memes | 1 Comment

The Stand!

Amadán is running another message board game based on The Stand, this time on Dreamlyrics. The original game he ran several years back on Compuserve’s RPGAMES forum is one of those classic games people have talked about for years.

You can read his introduction and teaser here, and the character generation and game rules (using FUDGE this time) here.

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Game Wish 20: Skill Mismatches

This week’s Turn of a Friendly Die Game Wish is about Skill Mismatches

The situation often arises that a player’s real-world skills and the skills of the character she plays don’t quite match up properly. The character might be designed as a “face man”–a conman with a charming face and a ready explanation–but the player isn’t as good at extemporaneous character interaction as her character is. Or the sci/tech geek player might be adept at solving logic puzzles, even when the character is a lumbering cretin with a giant axe.

How do you deal with this mismatch, either as a game master or a player? Do you play it as-played, so that the only character who can seduce the scheming noble’s wife is the only player who can pick somebody up at the bar? Or do you play it as-written, so that the character can bluff the guards into letting him pass, even if the player’s best effort is “I’ve got an urgent message for, uh, Lord Blah-blah-blah”?

This is one of those issues where roleplayers divide into two opposing camps. There’s the school of thought that says that the player’s skills are the character’s skills, that having mechanical rules for social situations ‘steals from roleplaying’, and that a shy tongue-tied player should not be allowed to play a charismatic fast-talking character. I belong to the school of thought that doesn’t accept those arguments.

When I’m GMing, if the character has “Fast Talk” or “Sex Appeal” skill on his or her character sheet, and the player makes the skill roll, the character succeeds. Period. If the player role-plays it well, I might give them a bonus on the roll. I don’t see why a shy player should be prevented from playing a charismatic character any more that a player who’s not a skilled fencer should be prevented from playing a swordsman.

The opposite problem is a bit harder; when the player has skills the character doesn’t. In a way, it’s the same as separating In-Character and Out-of-Character knowledge. I remember playing a ‘lumbering brute’ type called “Vandal” on a chatroom game, and kept having to abandon lines of dialogue I’d written, because they used too far many long words for that type of character.

For logic puzzles and the like, whenever I’ve seen that sort of solution come up players have always dropped out of character to solve the puzzle as players, then drop back into character once they think they’ve solved it. I suppose a GM could ask players to make intelligence checks for their character for every suggestion the player comes up with, but I’ve never seen it played that way.

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