CJM’s class 67

This month’s Model Rail has a review of CJM’s new n-gauge version of an EWS class 67 diesel, and what an incredible model it is. I saw a couple of pre-production samples at the Alexandra Palace show in March. The bodyshell is a highly-detailed resin casting, with etched brass detailing parts, running on Chris Marchant’s own flywheel-drive mechanism, the whole thing professionally sprayed and hand-finished.

However, at a price tag of £400 per loco, I fear I may have to rethink my provisional order for two of the things I made back at the N gauge 35th anniversary show last September, before I knew the price, even though a pair of them on a china clay train would have looked nice.

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Game Wish 56: Friends and Associates

Game Wish 56 asks about Friends and Associates

Do your characters have friends and associates who play a regular role in the game? What about henchmen and hirelings in the old D&D sense or Champions-style DNPCs? How does your group handle playing them? What sorts of things are they used for in the game? Is their influence good, bad, or indifferent?

In on-line games I like to give my characters friends and relations, as much to give the GM a few plot hooks to play with as much as anything else. Of course, when I’m playing in a game where 99.8% of the population dies from a plague, the same GM will kill them all of slowly and painfully while watching how my character reacts emotionally. Similarly, the first incarnation of goth-metal guitarist Karl Tolhurst came complete with the rest of the band (one of whom was dead and another undead), as well as several members of his family.

The long-running AD&D game I played years ago had a large cast of henchbeings of assorted, considerably outnumbering the actual player characters, and a major reason why combats tended to go on all night.

As a rule, I dislike henchpeople when I’m GMing, because I have a tendency to forget them and let them fade into the background. Character’s friends and family are another matter entirely; they’re a valuable source of plot hooks. I always try to make them individuals in their own right that have lives of their own.

One character that gave me real problems was when the player character was the bodyguard to a powerful mage. The mage a character of a much higher power level than the mostly “street level” PCs, and whenever she was around she tended to dominate things. I eventually had her kidnapped by bad guys (using a teleportation machine) just to take her out of the picture for a while, and force her bodyguard PC to take the initiative.

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From the Canals of Mars?

How have I managed never to have heard about the Falkirk Wheel in Scotland? It’s an amazing futuristic boat lift linking two canals in Scotland, opened last year. It looks like something that’s escaped from a science-fiction novel set on an alien planet, using quite simple technology on a grand scale. (Link from Ken MacLoed)

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Bar Code Characters?

With the UPC Bar Code Character Generation, you can turn a household object, publication or any other product with a barcode into a D&D character! (Thanks to John Crimmins for the link)

Some examples:

The new album “Permission to Land” by The Darkness is an untrustworthy religious dwarf

Gender: Male
Race: Dwarf (Height: 3’11″, Weight: 154 lbs.)
STR: 16 [+3]
DEX: 12 [+1]
CON: 13 [+1] [+2 CON racial bonus]
INT: 17 [+3]
WIS: 7 [-2]
CHA: 7 [-2] [-2 CHA racial penalty]

Total ability modifier: +4

Where you were raised: (see Hero Builder’s Guide for details)
Temperature Zone: Cold (arctic or subarctic)
Terrain: Plains
Community Size: Delve
Family notes:
Economic Status: Military Support
Social Standing: Lower Class
Family Defense Readiness: Medium
Private Ethics: Untrustworthy
Public Ethics: Undeserved
Religious Commitment: Strong
Reputation: Outstanding
Political Views: Loyal Opposition
Power Structure: Matriarchy
Ancestors of Note: Prophecy, Spell Creator

Education:
Early Childhood Instruction: Multicultural
Formal Education: Natural History
Learning a Trade: Special Military Training

Life Events (thus far):
Early Childhood events: Undertook a Long Journey
Youth Events: Battle
Pivotal Events: No Pivotal Events

Relationships:
Parents: Two Living Parents
Siblings: Only Child
Grandparents: Three Grandparents Alive
Extended Family: Many Living Relatives
Friends: Few
Enemies: No Enemies
Instructors: No Instructors of Note

Meanwhile a Minitrix N Gauge Swiss Re460 Locomotive comes up as human heretic. Not sure what class he’d be

Gender: Male
Race: Human (Height: 5’10″, Weight: 204 lbs.)
STR: 14 [+2]
DEX: 13 [+1]
CON: 12 [+1]
INT: 14 [+2]
WIS: 14 [+2]
CHA: 15 [+2]

Total ability modifier: +10

Where you were raised: (see Hero Builder’s Guide for details)

Temperature Zone: Warm (tropical and subtropical)
Terrain: Hills
Community Size: Village
Family notes:
Economic Status: Poor
Social Standing: Newcomer
Family Defense Readiness: Mixed
Private Ethics: Fair
Public Ethics: Normal
Religious Commitment: Open Heretics
Reputation: Unknown
Political Views: Dissatisfied
Power Structure: Matriarchy
Ancestors of Note: None

Education:
Early Childhood Instruction: Religious
Formal Education: Politics
Learning a Trade: Healing

Life Events (thus far):
Early Childhood events: Undertook a Long Journey
Youth Events: Great Romance
Pivotal Events: No Pivotal Events

Relationships:
Parents: Two Living Parents
Siblings: Fraternal Twin
Grandparents: Grandparents Unknown
Extended Family: Few Living Relatives
Friends: Some
Enemies: Arcane Rival
Instructors: Exotic

The Ordnance Survey 1:25000 scale map of Manchester and Salford comes up as this evil Half Elven Fighter/Mage

Gender: Male
Race: Half Elf (Height: 5’6″, Weight: 177 lbs.)
STR: 18 [+4] ()
DEX: 10 [+0] ()
CON: 13 [+1] ()
INT: 18 [+4] ()
WIS: 10 [+0] ()
CHA: 11 [+0] ()

Total ability modifier: +9

Where you were raised: (see Hero Builder’s Guide for details)
Temperature Zone: Temperate
Terrain: Desert
Community Size: Elven Dominated Area (Elven City)
Family notes:
Economic Status: Military Support
Social Standing: Lower Class
Family Defense Readiness: High
Private Ethics: Evil
Public Ethics: Undeserved
Religious Commitment: Strong
Reputation: Mostly Bad
Political Views: Dissatisfied
Power Structure: Elders
Ancestors of Note: None

Education:
Early Childhood Instruction: Magic
Formal Education: Finishing School
Learning a Trade: Healing

Life Events (thus far):
Early Childhood events: Survived Childhood Danger
Youth Events: Crime
Pivotal Events: Community Crisis

Relationships:
Parents: Parents Lost or Unknown
Siblings: 2 older brothers
Grandparents: Father’s Parents Alive
Extended Family: Many Living Relatives
Friends: Some
Enemies: Diabolic Enemy
Instructors: Exotic

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Spock’s Beard – Feel Euphoria

Feel Euphoria is the seventh album by San Francisco-based prog-rockers Spock’s Beard, and the first without the former bandleader, vocalist, and songwriter Neil Morse. Over the past few years they’ve built up a reputation as one of the best bands in their genre, fusing influences from 70s English progressive bands like Yes and Gentle Giant with some more streamlined American sounds. Their often lengthy songs frequently climaxed with a massive wall of sound, featuring not one, but sometimes two of that magnificent prog-rock instrument, the mighty mellotron.

Many people, myself included, felt it would be hard for them carry on following the Neil’s departure, to “follow a spiritual path”, much like Geoff Mann of Twelfth Night a generation before.

But anyone that wrote off the band has been proved wrong. “Feel Euphoria”, which sees drummer Nick D’Virgilio takes over lead vocal duties (Just like that other, much bigger prog-rock band you all know of) proves the Beard are far from finished.

All four band members, drummer and now singer D’Virgilio, guitarist Alan Morse (brother of Neil), bassist Dave Meros and keyboardist Ryo Okumoto contribute to the songwriting, and they’ve also brought in a couple of songwriting collaborators in the shape of Stan Ausmus and John Beogehold. They’ve pushed the boundaries a little rather than attempt a simple pastiche of Neil Morse’s writing style, which probably wouldn’t have worked, but there are enough elements of their old sound to keep existing fans on board. The music still sounds very much like Spock’s beard. The musicianship is good as ever, some of Dave Meros’ basslines are amazing. However, unlike too many of their neo-prog brethren, they keep things focussed and don’t go widdling off into endless noodling jams.

The opening hard rocker, “Onomatopoeia” might make you think they’ve gone metal, while the title track, with its dub bassline, reminds me of Marillion’s “Quartz” until it breaks out into an ELP-like keyboard extravaganza. The lengthy “A Guy Names Sid” comes over as an amalgam of the best bits of the Beard’s sound from past albums, from the epic guitar climaxes to the multi-part vocal harmonies, including an a cappella section. The real highlight of the album is the haunting “Ghosts of Autumn”, whose haunting melody is in danger of giving power-ballads a good name.

f you’re already a Spock’s Beard fan, you’ve probably got this album already, of course. If you’re not already a fan, go out and get it, then buy the previous six!

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Guinness Galore?

From BBC News. A Freightliner train has come off the track on the Trent Valley line between Tamworth and Lichfield, carrying, among other things, Guinness. Fortunately no injuries, and it’s on a stretch of line that’s got an alternative route, so disruptions to services aren’t as bas as the could have been.

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Cthulhu is still sleeping?

So it wasn’t a Shoggoth after all. The beached “blob” was a whale carcass. Well, that’s what they want you to believe. (Link from Adam Lipscombe)

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Game Wish 55: What’s in a Name?

In this week’s Game Wish, Ginger asks about character naming:

How do you choose character names? What makes a good or bad name for a character? What are three examples of really good (or really bad) character names, and why are they so good or bad?

My favourite line in any RPG rulebook comes from The Dying Earth RPG, and reads as follows:

If you give your character a mundane or anachronisic name, like Nigel or Sue, your GM should allow you proceed though the entire creation process, only to have your character horribly slain in the opening scene of the first adventure. Do not say we failed to warn you.

You can spoil the atmosphere of a fantasy game by inappropriate names. (Same goes for books, having characters called “Kevin” and “Nigel” clunked badly for me in Katherine Kurtz’s Dernyi Rising)

I believe fantasy characters need to evoke the feel of the setting; whether it’s taking names from historical source for a game based on fantasy versions of historical cultures, or using made-up linguistics for a complely original world. I’ve tried to come up with some consistant languages for my own setting, Kalyr, which is worth doing if you’re GMing the setting, since you need dozens of NPCs. Read what Dorothea has to say on the subject. It’s why J.R.R.Tolkein is a better fantasy writer than Katherine Kurtz, and what goes for novels also goes for games.

However, most of my recent characters have been in modern-day settings, where naming a little bit easier. For example, Ivor Tregonning, my character in David Edelstein’s The Stand is a Cornish railwayman, named by taking the first name of real-life railwayman mentioned in a book, and the distinctive Cornish surname of one of the posters in a railway mailing list. I didn’t realised he’s also one of the characters in The Who’s mini-opera “A Quick One While He’s Away” until later.

Then there was the Sword-Worlder in a Traveller game (which never really got off the ground) called Þorkell Svensson, partially named after an Icelandic poster on the boards of Pyramid Online. There are problems, though, in using a name including characters that don’t appear on standard English keyboards on an on-line game. (Ümläüt had the same problem!)

I’ve gone for slightly humorous names in some games. Leaving aside my AD&D Viking called “Mudgard”, I’ve played an Ofanite of Jean in In Nomine called “Ed Craigentinny”, on the basis that Ofanites took humorous surnames like “Jett” or “Wheeler”. This was in a setting where an earlier character had used pseudonyms of “Neville Hill”, “Philip Marsh” and “Adam Longsight”. Anyone reading this who comes here for the train posts might understand those.

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CD splurge

While I’ve been a good boy and not spent vast sums of money at Waltons of Altrincham this weekend (Dealer in n-gauge Fleischmann, Roco and Minitrix), I did go on a CD splurge at HMV. Expect reviews (both here and on Blogcritics) of the new album by the Neil Morse-less Spock’s Beard (good), British glam-metal sensation The Darkness (also good), and the latest album by Blackmore’s Night (which I haven’t listened to yet).

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Surreal Spam!

My friend Kevin Hooke forwarded his. Has someone from Timepiece or Stopwatch got lost in our continuum and wants to get home? Or is someone just trolling for addresses of gullible schucks?

From:
To:
Sent: Thursday, July 10, 2003 10:08 PM
Subject: Dimensional Warp Generator Needed ftls bwshw cbi

Greetings,

We need a vendor who can offer immediate supply. I’m offering $5,000 US dollars just for referring a vender which is (Actually RELIABLE in providing the below equipment) Contact details of vendor required, including name and phone #. If they turn out to be reliable in supplying the below equipment I’ll immediately pay you $5,000. We prefer to work with vendor in the Boston/New York area.

1. The mind warper generation 4 Dimensional Warp Generator # 52 4350a series wrist watch with z80 or better memory adapter. If in stock the AMD Dimensional Warp Generator module containing the GRC79 induction motor, two I80200 warp stabilizers, 256GB of SRAM, and two Analog Devices isolinear modules, This unit also has a menu driven GUI accessible on the front panel XID display. All in 1 units would be great if reliable models are available

2. The special 23200 or Acme 5X24 series time transducing capacitor with built in temporal displacement. Needed with complete jumper/auxiliary system

3. A reliable crystal Ionizor with unlimited memory backup.

4. I will also pay for Schematics, layouts, and designs directly from the manufature which can be used to build this equipment from readily available parts.

If your vendor turns out to be reliable, I owe you $5,000.

Email his details to me at: spammer@spammer.isp

Please do not reply directly back to this email as it will only be bounced back to you.

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