The Villainy of King Leopold II

Michael Jennings, as well as giving us his thoughts on a trip to Antwerp, tells us of the villainy of King Leopold II

The Belgian Congo (initially the personal property of King Leopold II of Belgium, who had ironically managed to get control of it in the first place by presenting himself as a great humanitarian) was perhaps the most brutal colonial enterprise of them all. Essentially, at the end of the 19th century the colony was turned into a slave labour rubber plantation by King Leopold and his men. Over a thirty year period the population of the colony was reduced from 20 million to 10 million. The level of brutality is hard to imagine. ….. The practice in the Congo was truly mindblowingly barbaric. One of its more notable practices was to demand that the men enforcing the collection of rubber from Africans bring back a severed human hand for every bullet they were issued with, to demonstrate that the bullet had not been “wasted”

Not for nothing is this man in the same league as Hitler and Stalin, yet he doesn’t loom anything like as large in the public imagination. As Michael notes, his crimes make those of Saddam Hussein pale into insignificance.

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A Thousand Miles

I’m sure my luck is going to run out sooner or later. I realise that over the past three weekends I have travelled over a thousand miles by train, much of it by Virgin Trains, and not suffered any serious delay. And twice I’ve made the connection between the local train from Manchester into the Preston-London at Crewe despite it being too tight to be advertised as a connection. And coming back from Warley I managed to get a seat on a Voyager on a Sunday night!

Just about the worst problem has been outside Notwork Rail’s territory; the tube between Euston and Paddington. That bit seems to go pear-shaped every time I use it. What’s gone wrong with London Underground?

A bit of silliness at Stockport today, though. A minute before the train to Alderley Edge was due on Platform 1, the tannoy announced a platform alteration and that the train to Alderley Edge was delayed due to ‘the late arrival of the inbound service’. As the announcer spoke, a class 323 with the words ‘Alderley Edge’ on the front rolled into platform one, dead on time. After a few moments of confusion, the conductor confirmed that this was indeed the Alderley Edge train, and the station announcement was total bollocks.

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Dragonmeet 2003

I’ve spend part of the weekend at the last gaming convention of 2003, Dragonmeet. Since I’m not currently in any regular roleplaying group, I rely on cons for my gaming fix.

Dragonmeet is a one day convention held at Kensington Town Call in London, now in it’s fourth year in it’s current incarnation. I missed last years event, due to the date clashing with the Warley model railway exhibition; this year the two fell on consecutive weekends, so I could attend both. I did miss out on the office party, though. You can’t have everything, and Dragonmeet gives you less of a hangover.

It’s rather larger in terms of attendance than the two residential cons I’ve attended this year (Stabcon and Conjuration); the action was spread across four halls, though I didn’t venture into the CCG one. The trade hall showcased several British gaming companies, notably Mongoose Publishing with mountains of d20 stuff, Pelgrane Press, publishers of the Dying Earth, and Ragged Angel, publishers of Principia Malifex.

On a one day event you don’t get as much gaming as a full weekend con, so the game sessions tend to be shorter; two to three hours rather than the six hours plus at a longer con. I played two games that are both new to me, Diana: Warrior Princess, GMed by the game’s author, Marcus Rowland, and the modern day horror game Principia Malifex.

Diana is a very silly game indeed, designed for people that think White Wolf’s Adventure is far too po-faced and serious. Imagine a TV show in a future as far away from us as ancient Greece is in the past, with the same level of research and loving attention to historical authenticity as that TV series filmed in New Zealand. Get the idea? As well as Diana and her sidekick Fergie, PCs include Red Ken the barbarian hero, who has the ability to speak to amphibians and reptiles. Villains include the evil Queen Elizabeth, who is also secretly a gangster called The Queenmother, and her evil chancellor, the undead sorcerer Thatcher. The whole thing is played with cinematic game system played with buckets of d6. The adventure we played involved recovering the stolen Stone of Scone, a haggis farm, a gigantic flying dreadnaught chased by the PCs in a steam powered biplane, and a bunch of bagpipe playing druids led by a fellow called Rabbi Burns.

The Principia Malifex game was rather different. This game ran three times during the con, with a prize of a bottle of champagne to any party that managed to defeat the scenario. The premise was that the PCs had banded together to rid the world of an evil sorcerer, who lived in a walled house surrounded by woodland. Our plans went pear-shaped pretty rapidly, losing one PC (death by ladder) before we even got inside the house. I was the third casualty, wibbled out in the kitchen from seeing one Thing Man Was Not Meant To Know too many. The three survivors made it to the top of the stairs before being wiped out, which was further that the earlier group had done. I don’t know how the third group did, but the champagne survived to feature in the charity auction at the end of the convention!

Like most cons, I met up with some of the regulars on the con circuit, Harvey Thomas, Ian McDonald and Jennifer Waddington (with Nigel the mongoose), plus a few others who’s names escape me.

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Mainlines in Modest Spaces

Mainlines in Modest Spaces
Iain Rice
Atlantic Publishers
96pp

This is the sequel to the same author’s “Designs for Urban Layouts”.

This volume defines a ‘modest space’ as anything from a spare room to a single garage, and a ‘main line’ as a extreme provincial end of a route or secondary cross country line, giving as examples the Cornish main line, the Somerset and Dorset, or the Newcastle to Carlisle line, rather than four track sections of the West Coast Main Line.

The first four chapters are taken up with the philosophy of main line modelling, and the practicalities of building them in a limited space, with discussion of curvatures, train lengths and choice of gauge and scale. Sadly he concludes than 7mm is a non-starter; you can’t get “O Gauge”, “Main Line” and “Modest Space” in the same sentence.

Then we get fourteen complete layout plans for different scales and eras. Unlike the previous book in the series, this time the diesel era manages to gets a look in, with two of the fourteen plans set specifically in the post-steam era. Significantly both of these are in N gauge, while all but one of the steam era layouts are 4mm.

There’s a lot of emphasis on fiddle yard design in order to accommodate decent length trains in a limited space. Only a couple of designs use the traditional ‘oval with storage loops’ format. Instead, the author comes up with a variety of different ideas including vertical traversers and cassettes. Several plans feature steep gradients on the scenic parts leading to stacked fiddle yards, sometimes with an equally steep linking road to allow continuous running. Of course, we also see one of his famous “teardrop” style plans, with a steeply graded mainline in a teardrop shape fed by two fiddle yards, one above the other.

One things that strikes me is the relatively limited capacity of many of the plans. With a six road traverser or a pair of three or four road dead end fiddle yards, they only have space for half a dozen trains in a typical operating session.

Every one of these plans, just as in the earlier planbook, is set in a specific time and place. Some are based on actual locations, such as Luxulyan, Bodmin Road and Yeoford, while others are fictitious locations on prototype routes such as the Midland line through the Derbyshire peaks or the L&Y in Lancashire. The whole book is peppered with autobiographical asides. He tells us about trainspotting at Bodmin Road during family summer holidays in Cornwall with his packed lunch (“The up ‘Cornish Riviera’ used to appear at about sandwich-opening time”), and of his last sad sighting of an A4 pacific, filthy and battered hauling a humble pick up goods on the now closed Waverley route in Scotland.

Overall, while not specifically aimed at the diesel era modeller, there’s a lot of food for thought and inspiration in these pages. And the prototypicality of the plans is a far cry from the train set curves and cover-the-entire-board-with-track approach I remember from those Peco planbooks written by Cyril Freezer in the sixties and seventies.

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Game WISH 74: Supplements

Game WISH 74 is Supplements You’d Like to See

Name three or more supplements (or core books, for that matter) for existing game systems that you’d like to see. Why? What inspires your interest in these supplement? What existing supplements or materials are you using instead?

First, I’d like to see another volume added to the GURPS Alternate Earths setting from GURPS Time Travel. The two existing supplements, snappily titled ‘GURPS Alternate Earths’ and ‘GURPS Alternate Earths 2′ each describe six worlds where history took a different turn, ranging from a brutal totalitarian world where the Nazis won World War Two, a world where Rome never fell, to one where the Vikings dominate the earth. While I’d like to see a third volume with six more worlds for crosstime adventurers to visit, I’d also like to see one detailing specific locales within some of the twelve worlds already published. What dark secrets lie in SS Burgundy, home of the occult Aryan mystics from Reich-5? What of the Benedictine monastic kingdoms in the Pyrenees from Midgard, surviving bastions of Christianity in a world dominated by Norse paganism?

Another GURPS books I’d love to see would be The Madness Dossier. This is one of the sample settings in Ken Hite’s GURPS Horror, in which there was a reality quake in 535AD. Everything in what we believe to be history before that date didn’t actually happen. The true history is that before 535, humanity was enslaved by the alien Anunnaku, who were not only overthrown, but completely edited out of history by means that we don’t really understand. But the Anunnaku aren’t totally vanquished, and occasionally irrupt back into our own reality. They possess the power to mess with people’s perceptions, and if enough people start to believe in them there’s the risk of a second reality quake, wiping out the last millennium and a half of our own history, overwriting it with theirs. Only the secret and ruthless men and women of Project Sandman stand in their way. All this is described in just seven pages; it deserves a full 128 page book of it’s own.

Finally, I’d like to see the In Nomine line completed. In Nomine isn’t quite dead, but its definitely on life support, and it’s by no means certain that any more will be published for it. Earlier supplements detailed many of the superiors (Archangels and Demon Princes), but many more are still to be defined in detail. Since many of my IN PCs have served Jean, Archangel of Lightning, I’d especially like to see detailed writeups of him, and of his arch enemy Vapula, Demon Prince of Technology.

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Game WISH 75: Religion and Controversy

This weeks Game WISH is about Religion and Controversy

A lot of neogamers I play with are uncomfortable with taking real religions and putting them into play. With all the “Satanist” backlash against D&D that there’s been, do you feel comfortable having any religion in your games? Do you scrub it of anything controversial?

Being a believer myself, I feel that including any real-world religion in a game that also includes magic and supernatural elements is always going to be a situation where you have to tread carefully, especially if any of the players are strongly religious. I would not want to include anything that made any player uncomfortable. Religious faith, much like sexuality, is an important part of people’s identity, which is why religion, like sex, can be a very touchy area.

My own position is that games must treat any real-world religions with respect; if the world-view of the gameworld is completely at odds with any mainstrean faith, then it’s better to avoid explicit mentions of that religion in the game. For example, I would never play a strongly religious character in a Call of Cthulhu game. On the other hand, I do play a believer in STD, a game based on Steven King’s The Stand, as does at least one other Christian player.

I had mixed feelings about In Nomine, the game of Angels and Demons. Some people feel the game is inherently blasphemous, and it can be if you play it that way. But it can also be one of the most explicitly Christian games out there; I’ve certainly played games that have had a very strong moral tone. It is about the ultimate struggle between Good and Evil, after all.

When it comes to fantasy worlds with fictitious religions, I have trouble imagining a plausible world where religion plays no part whatsoever. I’m very into well-defined and coherent worlds with detailed histories and cultures, and religion should play an important part in that. Take the religion out of Glorantha and you won’t have much left. Likewise my own Kalyr setting would be much weaker without the enigmatic Guardians and the array of wierd and wonderful human cults.

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Mornington Crescent

Transport Blog have started a game of Mornington Crescent. The first two moves were Baron’s Court and Gunnersbury.

My move is British Museum, which, according to Patrick Crozier, is a legal move according to the Hepplethwaite-Everard rules.

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Warley 2003

The Warley MRC exhibition, held at the National Exhibition Centre in Birmingham, is the largest model railway show in Britain. It gathers together many of the best layouts in the country, and is also the occasion for manufacturers to showcase their latest new releases.

A couple of the most impressive layouts were 4mm scale BR steam era lines, both set in the Pennine Hills in the 1950s. First there was Blea Moor, a slice of bleak Yorkshire moorland with a stretch of the Settle and Carlisle railway running through it, served by a vast bank of staging roads hidden beneath the moor. The only thing that could have made it even more realistic might have been some cold horizontal rain. Then there was the Kendal MRC’s Askrigg Bank featuring a double track on a 1:40 grade. This is an unusual layout in that all four sides are scenic, with the visible track climbing though 360 degrees round the layout, then descending again inside the hillside on slightly gentler grade; the tracks actually make three laps of the board, two of them hidden inside the hill. Another very impressive layout was the 40 foot long HO scale Lorrette, a slice of electrified Belgian main line with some impressive scenic modelling.

American readers of this weblog my be struck by the difference in emphasis in the model railway hobby. I get the impression that the American hobby is all about big permenantly installed basement empires. In contrast, the really big and impressive British layouts are sectional exhibition layouts. This may be because British house builders typically don’t build houses with basements; in fact some layouts can never be fully set up in their owner’s homes, and only run at shows.

Yet again, Warley made a huge dent in my wallet. First there was the Kato/Hobbytrain Swiss Re6/6 Bo-Bo-Bo, released just a week before the show, a magnificent model that’s gliding round the layout on a train of container flats as I type this. Then I bought a whole load of British outline stock, several Farish VAA vans, and a Artrans grain hopper that I’m planning to convert into a ‘Polybulk’ china clay wagon. Worst of all, I succumbed to a complete HST set in First Great Western’s “Barbie” livery! And last, but definitely not least I also ordered a CJM 67. (“Why spend all that money on something that just sits there and goes ‘ying, ying, ying’”, said Roechard Wibd)

Shows like this are great gatherings of people. Nowadays I tend to keep in touch with fellow modellers over the net, and meet up with them at shows. Over the weekend I met up Alan Monk, Steve Grantham, Mike Hughes, Stu from Swindon, Paul Martin, Bryn Davies, Roechard Wibd, Natalie Jones, Kelly, Maurice Pearce, Chris Marchant and Fat Belly Jones, plus many more.

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Zero SAN

You may be familiar with Jack Chick’s infamous badly drawn loopy fundamentalist tracts (such as the infamous Dark Dungeons). Now it looks as if something unspeakably horrible has happened.

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Today’s History Lesson

Patrick Crozier gives us his thoughts on The Origins of the First World War. It seems Patrick is a fan of Bismarck.

So, in 1887, Germany can look forward to an age of peace and prosperity. And then, in 1888, Kaiser Friedrich III dies to be succeeded by his son, Willhelm II. More or less his first act is sack Bismarck, the Iron Chancellor, the man who almost single-handedly, unified Germany and granted her this Golden Vista.

I never really enjoyed history at School; perhaps it was the dry and dull way it was taught. Two and a half decades later, I find it a fascinating subject.

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