Call of Fudge

In a comment against Down with Cthulhu, Bruce Baugh asks me how I did a conversion from Call of Cthulhu to Fudge.

This wasn’t intended as a generic CoC to Fudge conversion, more a quick and dirty one-off conversion of a specific published scenario; all I converted were the six pre-generated PCs, and some human-scale opponents. I must point out that I haven’t tested these conversions under the stresses of a long-running campaign, or their scalability with regards to some of the more powerful monsters in the game. I guess that Great Cthulhu himself would still do 1d3 player characters damage a turn.

Attributes I handled by converting them on the basis of 2 CoC levels = 1 Fudge level, with 10-11 defined Mediocre, 12-13 being Fair, 14-15 Good, and so on. Anything 7 or lower is just Terrible, while 20+ is either Legendary or on a different scale.

Skills I handled in a similar way. At first, I tried using the percentage equivalents using the chart in the Fudge rules, but the pregen PCs came out with just about all skills at Fair, which seemed a bit bland. So I just converted them with the flat rate of 15 percentiles = 1 Fudge level, with 50% being Fair, 65% Good, 80% Great, and so on. This felt “right”, and covered the whole of the 100% range with the seven Fudge levels. It won’t work with some other BRP-derived systems that have skills going way about 100%, such as Stormbringer.

Sanity was simply a second wound track, labelled “Uneasy”, “Shaken”, “Very Shaken” and “Wibble”. Sanity rolls were against Willpower (POW in CoC), Shaken or Very Shaken characters get a penalty to the roll.

And that’s basically all there was to it.

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Another new blog

David Edelstein (also known as Amadán) has finally started the blog he’s been threatening us with for some time, A Gathering of Fools. Amadán is GM of STD, has his name on more than one In Nomine supplement, so I hope we’ll see some gaming entries as well as his opinions on politics and religion.

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Transport Quote of the Day!

From Annie Mole of the “almost awardwinning” Going Underground

..bangs head against a brick wall – I DON’T WORK FOR THE LONDON UNDERGROUND, seriously I do not. I would rather stick needles in my eyes than work for the London Underground. It’s bad enough having to use the tube every day, imagine what it would be like knowing they were paying your mortgage and bills and paying for your food, nightmare.

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Down with Cthulhu?

Iä! Bruce Baugh disses Chaosium’s version of Call of Cthulhu, and puts forward the loathsome, blasphemous idea that d20 Cthulhu is actually an improvement.

Actually, he does have a point; I feel the old Chaosium rules, although groundbreaking in their time, are getting a bit dated now. But I’m far from convinced that the d20 rules are really an appropriate replacement; d20 is just a bit rules-heavy, and I have yet to see any evidence that d20 can do any style other than cinematic. The last time I ran a (non Mythos) scenario written for CoC, I converted the game to Fudge, which seemed a far better way to go.

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Game WISH 79: Ideal Cast Size

This week’s Game WISH asks:

What do you think is the best cast size for the games you’ve played? What are the factors that go into your answer: genre, play group, gaming system, etc.?

In face to face play, I find a party of four players plus the GM to be the optimal number for just about any genre that I regularly play.

If four is the optimum, I find anything from two to six is perfectly playable. I’ve played in lengthy campaigns with just two player characters, which can work very well provided both PCs have a sufficiently wide range of abilities. For example, in the Kalyr campaign I GMed, using GURPS, the two PCs were a powerful telepath and a multi-skilled soldier of fortune type. Between the two of them they could handle most situations I threw at them, although they relied heavily on a pair of NPC combat grunts in fight scenes. The campaign may well have benefited from third PC as a combat specialist.

My practical upper limit is six; I strongly dislike large FtF parties of seven or eight PCs, something I’ve experienced in quite a few convention-style one-shots. I find there are two big problems with a group of that size: First, it’s hard to ensure that everybody gets enough spotlight time in a session, and second, combat seems to take forever.

On the third tentacle, the optimum number for one-shots is probably the size the scenario was written for. As a GM I find it hard to retool on the fly a scenario I’d written for six 75-point GURPS characters when find I’ve got to run it for only three, especially when it’s hard to make up any balanced party from three out of the six pre-generated PCs I’d prepared! The last two games I GMed had five and three players respectively; both exactly the number I’d expected.

For online games things are somewhat different; since games often split into multiple semi-independent threads, the number of PCs has less to do with group dynamics and more to do with the number of PCs the GM can handle. In many cases this allows much larger casts than are practical in face to face gaming. For example, I’ve currently got nine players in my Kalyr PbeM. There’s one party of six, one party of two, and one lone wolf. I’m playing in two games on Dreamlyrics with large casts; one, STD, has a large number of one- or two-player threads, while the other, EOH, currently has one huge ensemble thread with a lot of inter-PC interaction, something that’s easier in a big game.

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Anarcho-Fascism?

If you read any libertoid weblogs, sooner or later you’ll run into references to the totally ficticious political philosophy called “Transnational Progressivism”, sometimes abbreviated to “Tranzi”. Sometimes I wonder if the right wing of the blogosphere believes in an equally ficticious ideology I like to call “Anarcho-Fascism”. While I recognise that Libertarianism and Fascism are totally opposite ideologies, at least in theory, when you boil both down to their basest instincts, they have quite a lot in common: worship of brute power, contempt for the poor and/or weak, fetishisation of violence, and a belief that some sections of society have so little value their lives are expendable.

Every so often, somebody reads Robert Heinlein’s ugly “Starship Troopers” one time too many, and vomits up an anarcho-fascist manfesto. Read the whole thing if you’ve got the stomach for it, but these quotes give you the flavour.

However, while education was generally a for-profit business (some institutions, mostly religious, political, or military in character were charities) no student was denied an education based on their parent’s inability to pay. However, the names of any parent forced to rely upon the public treasury to school their children were published in newspapers and online.

Naturally, many of those known to be living off of the taxpayers were prone to be challenged in duels. Dueling, a practice almost forgotten, was reintroduced in the third decade of the 21st Century, initially in inner-cities.

If you didn’t think that was fascist enough, then:

One could be challenged to a duel for any reason- and could refuse a challenge. However, a general prejudice had developed that any man who refused a duel was a probable homosexual and, therefore, refusals were generally rare and those who refused often fled. As a result people in the 22nd Century had generally learned not to insult hot-headed individuals

One hopes that America doesn’t harbour that many people that hold such beliefs. In the nightmare scenario when such people gain control of the USA, we’d better hope that those Transnational Progressives of France have enough nuclear warheads to take them out in a surprise first strike.

(Link from Atrios)

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An Analysis of LOTR

From Mark Shea, The Lord of the Rings: A Source-Criticism Analysis. A demythologised version telling us what really happened. (Thanks to Anders Gabrielsson for the link)

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A new type of spotter!

Annie of Going Underground is right. Pantomime celebrity spotting on the tube is indeed an order of magnitude sadder than mere trainspotting. It’s in the same league as the possibly apocryphal people that collect the numbers of shipping containers.

But then I’ve been told off on at least one model railway mailing list for saying that I though wagon spotters are sad. They’re the people that aren’t satisfied by just collecting the numbers of the locomotives, but all the freight wagons behind them as well.

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Pre Xmas Travel Woes

The Ghoul’s Travel Travails remind me to post what I didn’t have time to post about in the days before Xmas. It wasn’t my journey south from Manchester to my parent’s place in Slough that was the problem.

It was the 11 minute commute into work in the morning.

The 8:24 from Cheadle Hulme ground to a halt just north of the station, and not only was the unit declared a failure, but it managed to damage the overhead catenery. Because of the fact that in the present day railway, each type of train has a different type of coupler that won’t couple to any other type, they couldn’t just couple a rescue locomotive and tow the failed train away. It was two hours before they could summon a second class 323 to drag the failed train into the station (which meant re-energising the damaged section of overhead so they could move the second unit into the section). This released the passengers that had been trapped in the failed unit for two hours. After first telling us to get in the replacement bus sitting outside the station, they then changed plans, and sent the bus to Manchester, and put the Wilmslow and Crewe passengers into the ‘rescue’ train, which then set off south dragging the failed unit behind it.

I eventually got to work two and a half hours late, for what was only going to be a half day anyway.

The long journey south was much more uneventful; rather than risk Virgin Trains’ short formations, overcrowding, and unreliable reservation system, I opted to travel by Midland Mainline’s “Operation Rio” via the East Midlands, which delivered me to London precisely on time. And even the Circle Line was working properly for once.

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Belated Xmas Greetings

A belated happy Christmas to all (both) of this weblog’s readers. (That’s Scott and Martyn). I’ve been in sunny Southend with my sister and family, without a net connection, and with no time to blog even if I did have one :) Now I’m at my parent’s place in sunny Slough, reunited with my laptop. (535 emails in three days, Eeek!)

Santa Claus didn’t bring me any RPG stuff or trains this year, but amongst other things he did bring me Led Zeppelin’s triple live CD “How The West Was Won”, and Mary Gentle’s new novel “1610: A Sundial on a Grave”. Hope it’s as wonderful as her previous “Ash”. My left wing brother also game me a set of “Regime Change” playing cards, with The Shrub as the Ace of Spades, and Mr Cheesy Grin as the Ace of Hearts.

On the other hand, Santa Claus colluded in my nephew’s uncle’s evil plan to corrupt the next generation, and delivered three Bachmann HEAs and three MEAs in assorted liveries that tell the convoluted history of rail privatisation. This has doubled the available freight stock on his layout, and gives his Loadhaul 56 and EWS 08 something to pull.

Finally, I’m not sure how I should feel when I find myself agreeing with a ten year old about music. Both my nephew and I think The Darkness should have been the Christmas Number One rather that dull ‘Mad World’.

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