Blogs and Mailing Lists and Wikis, again

Karen Cravens has some responses to my earlier entry on her Gamehawk development weblog.

(To which I say “Harrumph, I just said that (in different words, granted) on GAMERS, you plagiarist.” Heh.)

That’s pretty much my intention… the Gamehawk forums (and so far, “forum” is the most general-purpose word I can come up with) are already mailing lists, they’ll be displayable in webboards (or blogs; the only real difference is display format), available via NNTP (technically they already are in the Firehawk version, if I turn it back on) and rss/Atom feeds. All that lacks in Gamehawk is, well, me testing it and getting it online. Which I should do instead of blogging.

Yes, on the surface the Group->Topic structure of the mailing list maps nicely onto the Weblog->Category structure of weblogs. But to muddy the waters a bit, for my Archive weblog I’ve used the Category for Chapters. I also notice a lot of bloggers have very large numbers of categories, and then archive all entries for each category on a single page. My use of categories on Where Worlds Collide is probably atypical, in that I’ve got a small list of very broad categories each covering what some people would put in completely different weblogs.

The only thing lacking is figuring out how to work the Wiki in easily. A Wiki’s fine for hierarchical stuff, but a blog is sequential. I’m inclined to make forum entries (posts, blog entries/comments, whatever) a special case for the Wiki… it knows that a given post is groupname/topicname/message-sequence, and it could refer to stuff that way just as easily. I’m inclined to say you could assign a WikiWord to a particular post, in addition. That way you can “name” chapters of the game, or whatever.

Wikis are a different hovercraft of eels. I actually think a Category field would be a good addition to the functionality of the Wiki; it would allow you specify whether a WikiWord was a piece of cultural background, a location, or a PC or NPC character sheet. Could you simply use the subject line (WithAllTheSpacesRemoved) as the WikiWord? What about duplicates? Should they be treated as followups? Or rejected?

On the other hand, you couldn’t edit them… could you? I suppose you could. You could opt to re-send the email (or not, for proofreading edits). The NNTP side would pose a slight problem, since the message-sequence wouldn’t (shouldn’t, mustn’t) change

I’d recommend the way the Dreamlyrics nntp server handles these; when the user updates an existing web post, the nntp interface treats it as a new post referencing the original, then deletes the original.

So users who had read the original post, then pick up the updated one see this:

Thread Start
+-Original Post
  +-Updated Post

While a user who didn’t perform an nntp post between the original posting and the update would see:

Thread Start
+-Updated Post

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Marillion – Marbles

Note: The version of the album I’m reviewing is the double album that’s only available direct from the band’s website, www.marillion.com. The version available by normal retail outlets is a single album, with four songs missing.

Ever since “Script for a Jesters Tear” many, many years ago, the release of a new Marillion album has been an eagerly awaited event. I’ve followed them through the trauma of having to replace their charismatic original frontman, through the lows of “Holidays in Eden” and “Dotcom” to the highs of “Brave” and “Anoraknophobia”. Since I’ve found their best work takes quite a few listens before you can really appreciate them, I’ve left it a couple of weeks before attempting to review it. After all, if the band too more than two years to write and record it, surely I can spend a couple of weeks listening to it?

Marillion have never been a band to stick with a successful formula. It’s said that each album is a reaction to the one before; after the commercial “Holidays in Eden” came the complex, dark and intense “Brave”, in turn followed by the mellow and reflective “Afraid of Sunlight”. I felt the last release, “Anoraknophobia” was a major return to form following a couple of disappointing releases. Others felt it was too much a departure from their traditional sound, and their were some vicious flamewars on one mailing list between those that loved the new album with its use of drum loop and dub rhythms, and those that hated it.

“Marbles” attempts to satisfy both camps, and I think it succeeds. The opener, “The Invisible Man” sounds like the best of the most experimental bits of “Anoraknophobia” condensed into about thirteen minutes; the first sections of dub rhythms and atmospheric soundscapes slowly build in intensity before everything drops away to a gentle Floydian section of piano and bluesy guitar, which then leads into to a big wall-of-sound climax.

In complete contrast, the Grendel-length “Ocean Cloud”, dedicated to ocean rower Don Allum, is closer in feel to the sound of much earlier albums. This is perhaps the standout song of the album, and easily the best lengthy epic the band have done.

All though the album I keep hearing echoes of earlier albums; it might be a keyboard fill, or a brief vocal melody, or just a fragment of overall sound. But it’s far from a retread of the band’s past. They’ve put bits of quite different albums into a blender and come up with new combinations. The hit single (yes, it was a Top Ten single in Britain!) “You’ve Gone” is a good example of this; it combines elements of “Anoraknophobia” such as the drum loops with the reflective sound of “Afraid of Sunlight”.

On several songs we see a welcome return of Steve Rothery’s trademark soaring guitar sound, drenched in sustain. And compared with some recent albums, this one is full of solos. The guitar work on the album closer, the epic ballad “Neverland” is classic Rothery stuff. But he demonstrates he can play more than one style; there’s a beautiful acoustic solo in “Angelina”, and some very Floydian blues-style playing elsewhere on the album. There’s even some slide guitar on “Don’t Hurt Yourself”, a song that starts out sounding like Pink Floyd’s dreamy “Pillow of Dreams” before launching into an uptempo rocker.

Seldom is a double album completely devoid of filler; I don’t particularly care for the Radiohead-lite of songs like “The Damage”. But that’s a minor quibble; there is enough great music here to compensate for one or two weak songs.

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Blogs vs. Wikis vs. Mailing Lists

Carl Cravens has been wondering on the Gamers mailing list about whether blogs take traffic away from mailing lists and reduce community.

It’s true that the vast majority of blogs don’t seem to have enough of a critical mass of regular readers and commenters to get much comment discussion. I occasionally wonder whether blogging is a bit of a solipsistic activity compared with participating in other online communities such as mailing lists or web forums. On the other hand, there are some weblogs that have a very active community of commenters, such as Making Light or BlogCritics. There’s also Moveable Type’s Trackback feature, which lets discussions wander from blog to blog, something used in the Game WISH meme. I’m sure there’s scope for an aggregator to format them like a threaded discussion

I’ve heard the blogosphere described as Usenet turned inside out; it’s sorted by people rather than by group. In my Usenet days you could read my thoughts on different subjects in uk.railway, alt.music.blueoystercult or rec.games.frp.gurps; nowadays a lot of them are gathered together here. It’s an interesting question as to whether or not this increases or reduces the overall signal-to-noise ratio. I tend to read the blogs of people who write about subjects I’m interested in; for worthwhile posts on gaming or model railways I also get the progress of people’s diets and strongly expressed political opinions I don’t necessarily agree with. But I don’t have to put up with a lot of the dross of Usenet; the spam, idiots, trolls and flamewars, which are restricted to the comments sections of one or two blogs.

I suspect the functionality of blogs, web forums and mailing lists will converge over time, and the same content and discussion might be available in multiple formats; email, html, rss, nntp, and so on.

Blogs vs. Wikis is another subject. There are pros and cons of using both to support online gaming. For instance, I use a Wiki (hosted by The Phoenyx) to maintain a lot of gameworld background information (and there’s a lot of it), because the Wiki lets me construct a hierarchical structure of sorts; and the WikiWord format makes for rich internal linking. But I have also set up an MT Blog for the actual game archives, because I find that easier to manage for something that’s essentially sequential.

Posted in Games, Miscellaneous | 3 Comments

A Gameworld Update

On the Kalyr wiki, some thoughts on Crime and Punishment in Kalyr.

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Gamethink!

Another gaming blog hits the Blogosphere. Gamethink is a group blog of gaming professionals, lead by Bruce Baugh.

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Raising the Bar

Am840 at Wominsee

I paid a visit to my local model emporium, Waltons of Altrincham, this afternoon, and something was loitering in the display cabinet with intent to ambush my credit card. It’s Minitrix’s newly released Swiss Am840.

This is the only main line diesel in my fleet (the other is a tiny shunting tractor from Arnold). With the Swiss railway network 100% electrified, SBB has few diesels, and they’re not used for passenger or heavy freight work. It’s what Americans would call a ‘road switcher’, used for heavy shunting, local freights, and works trains.

The model has to be the best N gauge loco I’ve yet seen. Not only is the detail and paint finish superb, but the mechanism puts Kato to shame. It’s almost totally silent, and slows to a crawl even using my ancient Hammatt and Morgan “Duette” controller.

I wonder how long it will be before we see mass-market British outline N gauge models to this sort of standard?

Posted in Railways | 4 Comments

Game Wish 95: How Many Colours?

Game WISH 95 talks morality:

How many colors do you like in your gaming? Do you prefer four-color games? Or should game morality be black and white or shades of grey, and if the latter, how many? Are “evil” characters acceptable? Does your preference depend on genre? Do your preferences affect the genres you like?

I’m going to talk about ‘Black and White’ versus ‘Shades of Grey’, simply because I don’t know what’s meant by ‘Four Colour Morality’ (I’m just not into the Superhero genre at all, either in comics or in gaming; I find too many of the tropes too ridiculous)

I live a strong sense of morality in games, but I strongly believe that it should come from the characters’ own motivations, not something hardwired into the setting.

I strongly dislike the idea, prevalent in some juvenile forms of hack-and-slash games, of crudely black and white settings, where one side is defined as good, and the other is defined as irredeemably evil, so that they can be slaughtered without mercy. To me, that’s not really morality at all, that’s complete amorality. There is no difference whatsoever between the black hats and the white hats when it comes down to the way they actually act. Evil orcs slaughter innocent elf children, so the elves are entitled to do the same back to the orcs. Such racial genocide has no place in any game I care to play in. Sadly, the mindset is all too common in the real world, but that’s another subject for another post.

I prefer ‘shades of grey’ games where players are occasionally forced to make difficult moral choices. It can still be a ‘good vs evil’ setting; anything from a group of angels in In Nomine to a band of allied soldiers fighting in World War two. The moral conflict can come from decisions on just how far the end justifies the means. Is it ever justified to harm innocents to prevent a greater evil? Even ‘PCs as monsters’ games can have some morality; the one and only time I’ve player Vampire all the PCs decided not to drain the mortals we’d just defeated, but only drink enough blood not to cause lasting harm.

My own campaign setting, Kalyr, is a world with multiple conflicts, with one or two pretty evil groups, but no group that’s unambiguously good. It’s occurred to me that the most recent one-shot convention scenario I’ve run could, with a few minor adjustments, be run from the other side. It featured a clash between the Kandar technology guild and a bunch of human revolutionaries. The difference between them is no more than the difference between a terrorist and a freedom fighter.

As for ‘Evil PCs’ games, I haven’t really played much in that vein. The only one I can think of was a demonic In Nomine game at GenCon UK back in 2000. But that game was played strictly for laughs, culminating in a gunfight with Tony Blair’s bodyguards at a village fete in Devon. A complete contrast to the intense morality play of the last Angelic In Nomime game I played, a couple of Stabcons ago.

To sum up, black-and-white, bad; shades of grey, good. Because that’s the way the real world is.

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Artist Overview: Blue Öyster Cult

BÖC are probably my favourite US band. Their multi-layered sound combined with high wierdness lyrics worthy of Ken Hite makes them a cut above most other hard rock bands from their era. In their 70s peak all five members of the band were songwriters, and most of them also sang, which gave them a hugely varied sound. While they could rock hard, I felt they were always more than just a heavy metal band; even if some diehard metalheads disliked some of their lighter songs. Buck Dharma in particular had (and still has) a knack for catchy pop songs with a darker, more sinister edge to them; their big hit (Don’t Fear) The Reaper, perhaps the only song of many people know, is just one of many.I’d never heard of this band until a friend at university, Mark Huggett, played me the live version of “Astronomy” from the album “Some Enchanted Evening”. That song, with it’s incredible extended solo at the end, put that album straight to the top of my ‘must buy as soon as I can scrape together enough pennies’ list. Not long after than, their next studio album, “Cultasaurus Erectus” appeared in the shops. Over the next few years I gradually accumulated all of their back catalogue, as well as buying each new album as it came out. I’ve even got the “Bad Channels” soundtrack, which has just two actual BÖC songs on it, since the rest is filled with cheese from several forgotten (and deservedly so!) late 80s hair metal acts.

Since they didn’t tour Britain that often, I didn’t get to see them live until 1988, when they were promoting “Imaginos”. It was well worth the wait, and still sticks in my memory as one of the best gigs I’ve attended. It was also the only time (as far as I know) that they ever played any material from Imaginos live.

They rather faded from sight in the early 90s, and I assumed the band had split. But no, although they didn’t release any albums for something like ten years (apart from that Bad Channels soundtrack), they continued touring the US, even if they were now playing clubs rather than enormodomes. In the late nineties they started releasing albums again, and came back to Europe. I’ve seen them three more times live, a disappointing show in London plagued by equipment problems, a much better show a couple of years later at the same venue, and a superb show in Manchester last year. Each time, the setlist was quite different, a testament to the strength of their extensive back catalogue.

As for that back catalogue, all their albums are good. Their best, in the opinion not only of me, but of most other fans, is their third, Secret Treaties. It’s one of those classic albums where every single song is outstanding, without any filler whatsoever. Other favourites are Agents of Fortune (which has their Big Hit Single), or their dark and mysterious debut. If by some strange quirk of fate you’ve never heard any of their albums, Secret Treaties is a very good place to start. Alternatively, of the many, many compilations of their work, the most complete is the double album “Workshop of the Telescopes”, which has almost all their standards, and manages to pick the standout tracks from their uneven late 80s albums.

Long live the Umlaut!

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Some PBeM postings

A big PBeM post this time, so big that I’ve had to split it into three when it came to updating the archives. The Funeral of Jaldaric covers the events of the evening, while To the City! covers the journey the next morning. I’ve doing this as a travelogue, since the players posting the most are playing characters warped in from Earth, who know next to nothing of Kalyr.

It’s interesting how its making me consider aspects of the economy and technology of my fictional world that I hadn’t previously paid much attention.

There is turmoil awaiting them in the city, as you can see in Tanala’s Nemesis.

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Swiss Heavy Metal

I get a namecheck from Electric Nose, who’s talking DCCs and Ae8/8s. Magnificent beasts. It’s a pity I didn’t take more photos of them when they were in general service.

BLS 271 at Spiez, 1991

By the time of my most recent visit to Switzerland, only a single survivor was still working, on spoil trains for the Lötchberg base tunnel.

They will long continue to run in model form, by Roco in HO, and by Kato in N.

OMS: Marillion – Afraid of Sunlight

Posted in Railways | 2 Comments