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Author Archives: TimHall
The City of Filgeth
This is an old map of Filgeth I drew many years ago using Campaign Cartographer. For reasons which were probably to do with printing it out on an A4 page it’s rotated through 90 degrees – North is to the … Continue reading
Zageyn d’n Zofeth – Academy of Knowlege Security
Another “stock character”, this one, through he’s a PC-level character with 30 skill levels. So far he’s cropped up several times as an NPC, both as an ally and as adversary. Name: Zageyn d’n Zofeth Appearance: Rough-hewn male kandar of … Continue reading
Klavar Zadaz d’n Alathyr – Knight of Clan Zadaz
Another NPC – this guy’s been a recurring minor villain who’s cropped up several times in-game. He’s a good stock character when you want a stereotypical kandar knight. Name: Klavar Zadaz d’n Alathyr Appearance: Young kandar man with a face … Continue reading
Argeyn Tyr – Journeyman Wizard
This is a sample NPC I created on-the-fly for use in the ongoing play-by-post game in Dreamlyrics.com. I’d already established the character in an earlier scene – since he’s going to play a bigger role in the current scene, I … Continue reading
Character Generation Playtest – First Pass, Phase Two
With five responses, we’ve completed the first phase of character generation, and we’re ready to move on to phase two. We have five PCs Andlak – A youth growing wild on the streets of Filgeth Nyesh – A kandar growing … Continue reading
Posted in Character Generation Playtest
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Thoughts on Skills
In Fudge, for which FATE is an implementation, the skill list is an important part of the setting; what skills are present tell you the sort of things characters are expected to be able to do, and the sorts of … Continue reading
Posted in Development Notes
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Updates – Gameplay and Psionics
I’ve now written the “Playing the Game” and “Psionics” chapters, as seen in the menu above. There should be enough there to create psionic characters now! It’s all very first-draft work-in-progress at the moment. The final text will be fleshed … Continue reading
Posted in Development Notes
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Example Social Conflict – The “pre-trial” of Dhermyrdh
This scene resolves a major social conflict. The player characters have fingered and apprehended the suspected traitor Dhermyrdh (with a bit of collateral damage), and must bring him before the head of the Academy of the Mind, who will decide … Continue reading
Posted in Actual Play
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Character Generation Playtest – First Pass, Phase One
And so begins the playtest. This is open to anyone that wants to participate; I’m not requiring any long-term commitment at this point. We’re going to start creating characters. For the first few iterations we’re not going to proceed as … Continue reading
Posted in Character Generation Playtest
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Gameplay Thoughts
I haven’t written up the gameplay chapter in any detail yet, but this what I’m a summary of what I’m planning to do to streamline FATE, which was originally designed for tabletop play, for an asynchronous Play-by-Post environment. Again, this … Continue reading
Posted in Development Notes
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