OK, so here’s a draft list of psionic powers – I’ve deliberately left the precise effects non-specific. Does assume some understanding of FATE-speak, with words like “assessment”, “manoeuvre” and “consequence”. Each of these will be a skill, each unlocked by a stunt. More powerful abilities not listed here will be additional stunts based off these skills.
Comments and feedback welcome.
Healing
You can heal or reduce the severity of injuries or diseases, either on yourself or on others. This has the effect of reducing the level of consequences or removing them entirely. It can stabilise the condition of someone who’s dying, but it’s limited to accelerating the effects of natural healing. You can’t do things like regrow lost limbs.
Mind-Reading
Allows you to read another’s mind. In a single exchange you can’t do more than read strong surface thoughts or emotions, which can act as an assessment to reveal an aspect you can then free-tag. You’ll need to take out your opponent in mind-to-mind combat before you can start rifleing through their memories.
Far-Sensing
This allows a psi to extend any of their normal senses around them to gather information. It can be used to see what’s behind a door, eavesdrop on a conversation that’s out of normal earshot, determine what something tastes like without physically touching it, locate a specific individual a significant distance away, or detect the active use of a psionic power. The better the result, the longer the distance and greater the detail.
Precognition
This allows a psi to, within limits, foretell the future. In the Kalyr universe, the future hasn’t actually happened yet, so it’s not possible to violate causality. A successful roll allows you to place an aspect on “the future” or “the world” which remains in place until the prediction is either fulfilled or prevented. You can free-tag the aspect once, anyone can subsequently tag it, including the opposition!
Psychometry
This allows a psi to gain insight into the past. It will tell something of the history of an item or location, particularly violent or traumatic events associated with strong emotions. The better the roll, the more information that can be gained, both in terms of detail and distance into the past.
Mind-Control
You can control the mind of another. In a single exchange you can plant a suggestion, creating a temporary aspect you can subsequently free-tag. You need to take your opponent out in mind-to-mind combat before you can force them to do anything against their will.
Mindspeech
You can send thoughts, either words or images. If you’re targetting a willing recipient, the difficulty depends on distance. You can use against an unwilling target as a manoevre placing aspects like “distracted”.
Light-Sculpt
You can bends and twists light energy to create illusions. The illusions have no physical substance, but aren’t just in the mind of the target, but can be seen by anyone in range.
Matter Rearrangement
You have the ability change one substance into another. It can be used to turn lead into gold, the soles of someone’s shoes into glue, or make a solid object crumble into dust. A very high result is needed to make a permanent molecular or atomic change, and all but the most subtle things take too much time and concentration to be able to use in the middle of a fight. In most cases the substance will revert to it’s original chemical nature after a few minutes, although damage to an item is still permanent.
Telekinesis
You have the power to move things and even throw them around using the power of the mind at a distance. The amount of matter you can lift is equivalent to that which you would be able lift using an equivalent skill level in Strength, except that you don’t need any physical contact with the object. It does require you to see whatever you’re trying to lift, either line-of-sight, or though use of the Far-Sensing ability
Temperature Control
This is the power to heat things up, or make things colder. It can be used to make items so cold they shatter, or cause things to melt or burst into flame.
Certain more powerful abilities will be Stunts based of these skills.