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	<title>Comments on: To Stunt, or not to Stunt?</title>
	<atom:link href="http://www.kalyr.co.uk/rpg/2011/09/25/to-stunt-or-not-to-stunt/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kalyr.co.uk/rpg/2011/09/25/to-stunt-or-not-to-stunt/</link>
	<description>Enter a world of arcane technology, strange mental powers, mysterious alien races, intrigue and conflict; a land on the brink of change as the old order passes.</description>
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		<title>By: Chuk</title>
		<link>http://www.kalyr.co.uk/rpg/2011/09/25/to-stunt-or-not-to-stunt/#comment-405</link>
		<dc:creator>Chuk</dc:creator>
		<pubDate>Tue, 27 Sep 2011 18:13:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/rpg/?p=418#comment-405</guid>
		<description>Tough call. I like the idea of psi using refresh though.</description>
		<content:encoded><![CDATA[<p>Tough call. I like the idea of psi using refresh though.</p>
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		<title>By: Sean</title>
		<link>http://www.kalyr.co.uk/rpg/2011/09/25/to-stunt-or-not-to-stunt/#comment-396</link>
		<dc:creator>Sean</dc:creator>
		<pubDate>Sun, 25 Sep 2011 18:03:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/rpg/?p=418#comment-396</guid>
		<description>For a light or less complex implementation, I would avoid stunts. Though they definitely can have utility. Psi being one place that a player/GM could do a lot of different things with stunts. I personally don&#039;t find them necessary, but can find them useful. I wouldn&#039;t use it in this framework, but it could certainly fit.</description>
		<content:encoded><![CDATA[<p>For a light or less complex implementation, I would avoid stunts. Though they definitely can have utility. Psi being one place that a player/GM could do a lot of different things with stunts. I personally don&#8217;t find them necessary, but can find them useful. I wouldn&#8217;t use it in this framework, but it could certainly fit.</p>
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		<title>By: Bruce Baugh</title>
		<link>http://www.kalyr.co.uk/rpg/2011/09/25/to-stunt-or-not-to-stunt/#comment-395</link>
		<dc:creator>Bruce Baugh</dc:creator>
		<pubDate>Sun, 25 Sep 2011 14:32:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/rpg/?p=418#comment-395</guid>
		<description>I tend to favor generally - and for this specific case - keeping stunts to the broad general categories of enhancing result or effort some way. Don&#039;t overload the espers with a whole lot of extra detail, I&#039;d say.</description>
		<content:encoded><![CDATA[<p>I tend to favor generally &#8211; and for this specific case &#8211; keeping stunts to the broad general categories of enhancing result or effort some way. Don&#8217;t overload the espers with a whole lot of extra detail, I&#8217;d say.</p>
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