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	<title>Comments on: Names</title>
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	<link>http://www.kalyr.co.uk/rpg/2011/09/25/names/</link>
	<description>Enter a world of arcane technology, strange mental powers, mysterious alien races, intrigue and conflict; a land on the brink of change as the old order passes.</description>
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		<title>By: Michael Orton</title>
		<link>http://www.kalyr.co.uk/rpg/2011/09/25/names/#comment-461</link>
		<dc:creator>Michael Orton</dc:creator>
		<pubDate>Sun, 23 Oct 2011 21:38:30 +0000</pubDate>
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		<description>True, I&#039;m very sure the source data is the the difficult bit rather than the code to manipulate that data.</description>
		<content:encoded><![CDATA[<p>True, I&#8217;m very sure the source data is the the difficult bit rather than the code to manipulate that data.</p>
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		<title>By: TimHall</title>
		<link>http://www.kalyr.co.uk/rpg/2011/09/25/names/#comment-460</link>
		<dc:creator>TimHall</dc:creator>
		<pubDate>Fri, 21 Oct 2011 17:44:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/rpg/?p=424#comment-460</guid>
		<description>Random name generators are easy enough to write - I really ought put put a Javascript one online on this site.

The hardest bit&#039;s not writing the actual code, but seeding it with syllables or name fragments that will produce names with the right sort of feel.  To do it properly you need to think about the actual imaginary linguistics.</description>
		<content:encoded><![CDATA[<p>Random name generators are easy enough to write &#8211; I really ought put put a Javascript one online on this site.</p>
<p>The hardest bit&#8217;s not writing the actual code, but seeding it with syllables or name fragments that will produce names with the right sort of feel.  To do it properly you need to think about the actual imaginary linguistics.</p>
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		<title>By: Michael Orton</title>
		<link>http://www.kalyr.co.uk/rpg/2011/09/25/names/#comment-459</link>
		<dc:creator>Michael Orton</dc:creator>
		<pubDate>Fri, 21 Oct 2011 08:13:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.kalyr.co.uk/rpg/?p=424#comment-459</guid>
		<description>As I have posted before, I find names very difficult.

Many years ago some friends of mine devised a random name generator.   So many years ago that I believe it was written in VB3, a programing language which many developers now will not have heard of.

There I times when I wish I had the source code for that program.   Surely it would not be difficult to reimpliment.

If you want to kill off characters whose names do not fit their backgrounds, please can you post (or would it be re-post?) the rules which determine the names which do fit.</description>
		<content:encoded><![CDATA[<p>As I have posted before, I find names very difficult.</p>
<p>Many years ago some friends of mine devised a random name generator.   So many years ago that I believe it was written in VB3, a programing language which many developers now will not have heard of.</p>
<p>There I times when I wish I had the source code for that program.   Surely it would not be difficult to reimpliment.</p>
<p>If you want to kill off characters whose names do not fit their backgrounds, please can you post (or would it be re-post?) the rules which determine the names which do fit.</p>
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