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Monthly Archives: July 2011
Karela Blerynthar – The Artist Assassin
This character was a player character from the very early years of the game – Sadly I’ve long since lost touch with the player who created her. Thanks to Sean (Pandemonium) who suggested one or two of the aspects – … Continue reading
The City of Filgeth
This is an old map of Filgeth I drew many years ago using Campaign Cartographer. For reasons which were probably to do with printing it out on an A4 page it’s rotated through 90 degrees – North is to the … Continue reading
Zageyn d’n Zofeth – Academy of Knowlege Security
Another “stock character”, this one, through he’s a PC-level character with 30 skill levels. So far he’s cropped up several times as an NPC, both as an ally and as adversary. Name: Zageyn d’n Zofeth Appearance: Rough-hewn male kandar of … Continue reading
Klavar Zadaz d’n Alathyr – Knight of Clan Zadaz
Another NPC – this guy’s been a recurring minor villain who’s cropped up several times in-game. He’s a good stock character when you want a stereotypical kandar knight. Name: Klavar Zadaz d’n Alathyr Appearance: Young kandar man with a face … Continue reading
Argeyn Tyr – Journeyman Wizard
This is a sample NPC I created on-the-fly for use in the ongoing play-by-post game in Dreamlyrics.com. I’d already established the character in an earlier scene – since he’s going to play a bigger role in the current scene, I … Continue reading
Character Generation Playtest – First Pass, Phase Two
With five responses, we’ve completed the first phase of character generation, and we’re ready to move on to phase two. We have five PCs Andlak – A youth growing wild on the streets of Filgeth Nyesh – A kandar growing … Continue reading
Posted in Character Generation Playtest
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Thoughts on Skills
In Fudge, for which FATE is an implementation, the skill list is an important part of the setting; what skills are present tell you the sort of things characters are expected to be able to do, and the sorts of … Continue reading
Posted in Development Notes
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