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Monthly Archives: March 2011
Gameplay Thoughts
I haven’t written up the gameplay chapter in any detail yet, but this what I’m a summary of what I’m planning to do to streamline FATE, which was originally designed for tabletop play, for an asynchronous Play-by-Post environment. Again, this … Continue reading
Posted in Development Notes
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Psionic Skills
OK, so here’s a draft list of psionic powers – I’ve deliberately left the precise effects non-specific. Does assume some understanding of FATE-speak, with words like “assessment”, “manoeuvre” and “consequence”. Each of these will be a skill, each unlocked by … Continue reading
Posted in Development Notes
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Psionics
Psionics are going to be a major part of the game, but at the moment I’m not sure what combination of skills, stunts and aspects will model things the best. Here’s a list of the abilities and powers that I … Continue reading
Posted in Development Notes
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